Krass Wyms
Jedi Tech Division
SPECIAL FEATURES
Designed to continue their hyperspatial warping technologies. With several barrels and hypertech rings designed itno the sub-machine styled weapons. It is a midpoint between having a rifle and a pistol. With most being able to use it one handed in squads or by private citizens for defensive measures on more potentially dangerous locations. THeirr continued works on improvements, testing and expanding while much of the galaxy is learning to use the technologies allows Sasori to keep a cutting edge with the aid of Krass. Their engineers devloping and through advancing AI's they are able to run thousands of simulations on what could be potential products or ways to use it. Sasori's testing facilities offering it to some of the most exclusive combat fighters at a higher price but few can match the weapons when in the field.
- Titan Class HSA: Designed as a hypertech launcher firing smaller rings our in a scattershot that connects to the hyperspatial armory. Each ring having shots directed through it from a secondary location allowing smaller rings to deliver fleet equivalent output.
- Designed like a sub-repeating blaster with several hypertech rings allowing it to deliver devastating firepower over an area.
- Self Repairing: Designed with the materia for protection but also the ability to repair itself over time with small damage being a few minutes to hours and sections of the suit being days.
- Overly Engineered: Designed to function as an advanced model of their Hypertech Launcher that has been scaled for ship wide combat use. With the single barrel of the revolver being able to have dozens of turbolasers, mass drivers, missile launchers, cannons fired through. Giving it a near fleets firepower in a barrel.
- Energy Output: The required energy output is dangerous and steadied by the use of the Hypertech Materia that absorbs large amounts of energy bleeding it into a hyperspatial dimension.
- Self repairing: While it can repair its own micro stress fractures the capabilities can take days to hours depending on how damaged they become from use.
- Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
Designed to continue their hyperspatial warping technologies. With several barrels and hypertech rings designed itno the sub-machine styled weapons. It is a midpoint between having a rifle and a pistol. With most being able to use it one handed in squads or by private citizens for defensive measures on more potentially dangerous locations. THeirr continued works on improvements, testing and expanding while much of the galaxy is learning to use the technologies allows Sasori to keep a cutting edge with the aid of Krass. Their engineers devloping and through advancing AI's they are able to run thousands of simulations on what could be potential products or ways to use it. Sasori's testing facilities offering it to some of the most exclusive combat fighters at a higher price but few can match the weapons when in the field.
Out Of Character Info
Intent:
Continue to advance defensive Sasori technologies
Canon Link:
N/A
Permissions:
N/A
Primary Source(s):
Exotic Matter
Programmable Matter
Morphometric technologies
Technical Information
Affiliation:
Sasori
Model:
Experimental Sub-Machine Blaster
Modular:
Yes
Effective Range:
Extreme
Rate of Fire:
Automatic
Material:
Refined Sleg Ultracapacitors, Sasori Kanamara, Materia, Exotic Matter, Hypertech Generator
Ammunition Type:
Varies
Ammunition Capacity:
Tiny
Damage Output:
Extreme
Recoil:
None
Ranged Class:
Other