Star Wars Roleplay: Chaos

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Approved Starship House Io Heavy Bomber

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  • Intent: To create a Mass-Produced Bomber Vessel For House Io
resistance_b_sf_17_bomber_by_euderion_dbqcztx-fullview.jpg

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Heavy Bomber/Gunship
  • Length: 35 meters
  • Width: 14 meters
  • Height: 28 meters
  • Armament: High
Heavy Laser Cannons (2, turreted, mounted on the sides)
Light Laser Cannons (3, Turreted, Rear Mounted)
Energy Torpedo Launcher (1, side mounted)
Energy Bomblet Generator (1, bottom mounted)
  • Defenses: Extreme
Durasteel Matrix Armor Hull
Heavy Deflector Shield
Heavy Ion Shield
Targeting Jammers
  • Squadron Count: Very Low / 4
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive Class: Fast | 1.0 (Path Engine)
STANDARD FEATURES
ADVANCED SYSTEMS
  • Vast array of Weaponry and Defenses
  • Mini repair drones, capable of restoring Bomber to 70 percent operational capacity within 72 hours, even after suffering heavy damage
  • Unlike most bombers in this class, is fully submersible
  • Life Support Systems, including Built in healing field generator and stasis technology
  • Built in Droid Brain Autopilot
  • Built in Molecular Furnace to manufacture basic repair parts
STRENGTHS
  • Why Won't You Die: It's defenses enable it to withstand punishment that would raise the eyebrows even of other star Bomber pilots, tanking blows that would obliterate other ships in the same size and role
  • Guns Of The Patriots: Vast array of deadly weapons to shred through the opposition
  • Go Anywhere: Fully Submersible. Even the ocean is no haven for House Enemies.
  • Fixit: Micro repair drones enable this vessel to repair itself in three days or less to 70 percent operable capability with the aid of repair parts and raw materials from a Molecular Furnace. (Weak Shields, 2 Hyperdrive jumps, Laser Cannons only) The rest must be fixed at Drydock
  • Self Reliant: It's Solar Power System completely divorces it from the need for Hypermatter fuel...it only runs on Solar, and for up to seven months with all systems running. Also Possesses a built in Healing Field Generator in the cockpit, which fixes minor wounds in a span of 24 hours, and a built in Stasis chamber to preserve the pilot if their wounds are too severe to treat and the Droid Brain Auto Pilot will try to get them to safety by taking over the flying.
WEAKNESSES
  • Speed: You're not outrunning that Interceptor
  • Turns: You're not out turning an interceptor either
  • Weapon Recharge: It's Energy Bomblet Generator requires 21 seconds to recharge between firings.. It's Torpedo Launcher requires 7 seconds between firings
  • Underwater Limits: It can only be underwater for 7 hours and only it's Energy Torpedo Launcher works under water
  • Laser Cannon Fire Rate: Due to the power requirements, the heavy laser cannons can only fire every four seconds, allowing ample time for enemy starfighters to evade it's shots
  • Repair limits: After the micro Drones make their initial repairs, they shut down for 48 hours and any further (minor) repairs will require more raw materials being found
  • Recharge Vulnerability: The best time to hit it is when it's Recharging it's power near a star, as it takes about 7 hours and it can't move while charging. Also, any damage it's collectors suffer will translate into the power plant, potentially causing catastrophic damage.
DESCRIPTION

This Craft is the Main Heavy Bomber Ship of choice for deployment to use against heavy capital ships or General Purpose Orbital Bombardment by House Io. Based off a more Ancient vessels used by those who resisted Sith Authority, Xiphos has deliberately chosen to model many of her naval machines on those used by Pro Republic and Jedi Powers as a deliberate taunt and insult to her enemies in the GA and SJC---she is essentially trying to murder them with variations of equipment used by those they try to live up to.
 
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There is many problems and I am going to list them.

  • Classification: Starfighter
  • Length: 35 meters
  • Width: 14 meters
  • Height: 28 meters
That kind of length and height, is not a Starfighter, try a different classification. Gunship, Heavy Bomber, ect.

  • Armament: Very High
Heavy Laser Cannons (14, turreted, mounted on the sides)
Light Laser Cannons (3, Turreted, Rear Mounted)
Bomber Grade Composite Beam Laser (1)
Bomb Launchers (2, bottom mounted. Custom Load Outs)
Energy Torpedo Launchers (2, front mounted)
Energy Bomblet Generator (1, bottom mounted)
Minelayer (1, Custom Load Outs, rear)
This is beyond Extreme for Armament, it is closer to a considered corvette bomber. No light freighter to gunship I know of, has this much firepower. I am asking you to tone this down which includes the Heavy Laser Cannons, Fourteen is way to many. The Bomber Grade Composite Laser, I am not accepting with other Bomb Launchers, Energy Torpedo's and even Energy Bomblet Generators. Choose either that or the others and just tone this armament down.

Just in case: MG-100 StarFortress SF-17 if asked on their terms of laser cannons.


Durasteel Matrix Armor Hull
Link this please.

  • Defenses: Very High
Durasteel Matrix Armor Hull
Heavy Deflector Shield
Heavy Particle Shield
Heavy Ion Shield
Targeting Jammers
Missile Deactivators
ADVANCED SYSTEMS
  • Mini repair drones, capable of restoring Bomber to 70 percent operational capacity within 72 hours, even after suffering heavy damage
  • Built in Molecular Furnace to manufacture basic repair parts
This is not Very High, this is Extreme. Tone it down or upgrade it to Extreme.


  • Laser Cannon Range: Due to the mass power Requirements, it's standard laser cannons have only three Fourths the typical range they would have, meaning the bomber must get closer to its target to reliably hit it
Three Quarters is not enough for a weakness plus it does not generally qualify as one. Players decide once they get a hold of it if they are close enough. Try again and rewrite it.

We will discuss more once these problems are checked over. Please also check your rating math afterwards and go from there.
Laertia Io Laertia Io
 
You still did not do the following:
Durasteel Matrix Armor Hull
Link this please.

  • Defenses: Very High
Durasteel Matrix Armor Hull
Heavy Deflector Shield
Heavy Ion Shield
Targeting Jammers
ADVANCED SYSTEMS
  • Mini repair drones, capable of restoring Bomber to 70 percent operational capacity within 72 hours, even after suffering heavy damage
  • Built in Molecular Furnace to manufacture basic repair parts
Still counts as Extreme. If it can self repair as a starfighter the way it does, it is extreme and it can make its own parts.

Laertia Io Laertia Io
 
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