Star Wars Roleplay: Chaos

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Approved Tech House Io Droideka

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OUT OF CHARACTER INFORMATION
  • Intent: To create a Supplementary Assault Droid
battle_droid_droideka___transparent__by_speedcam_ddq5ava-pre.png

PRODUCTION INFORMATION
TECHNICAL INFORMATION
  • Classification: Fourth Degree
  • Weight: Average
  • Height: Average
  • Movement: Tripedal/Rolling
  • Armaments:
Twin Dual-Heavy Blaster Pistols
  • Misc. Equipment:
Droideka Energy Shield (Miniaturized)

Magnetic Imaging Sensors

Electrotelescopes
  • Resistances
    • Energy: High
    • Kinetic: None
    • Lightsabers: None
    • EMP/Ion: Extreme
    • Sonic: None
    • Acid: None
    • Cryo: None
    • Flame: None
    • Electricity: None
SPECIAL FEATURES
  • Droideka Model only one tenth as large as a standard Droideka, allowing for extremely large numbers to be deployed on the battlefield
  • Energy Shield provides high protection from energy weapons and extreme protection from Ion Weapons
  • Able to use it's legs to climb walls and remain stationary on ceilings
  • Electrotelescope allows Droid to spot, passively scan and record threats and enemy troops movements from long range...as well as aim at specific targets.
  • Blasters possess extreme accuracy, due to the barrel using tech from the DC15A, are rapid fire-capable, have a range of 50 meters on standard mode, and a range of 500 meters on Sniper Mode, and has a stun mode
  • Up to four can be controlled wirelessly by a House Io Mercenary, allowing for complex infantry tactics
  • Four times faster than an ordinary Droideka when in rolling mode due to its light weight
STRENGTHS
  • Mage Killer: They are dangerous to Jedi for the reasons the Original Droideka was dangerous to Jedi, in that their bubble energy shield can repel deflected back blaster bolts while being fired through by the Droideka (However, the shield they generate is not strong enough to repel Lightsaber blades), and that their weapons are highly accurate and capable of rapid fire.
  • Soldier Slayer/Stunner: Rapid fire mode fires multiple streams of bolts from it's pistols in an attempt to bring down the target with sheer saturation fire. Can also fire stun bolts in semi auto mode. This leads to it being used often as a mobile security turret
  • Scout Sniper: In Sniping mode all of its blaster pistols can be focused to fire on a singular target from up to 500 meters away. In addition, it's electrotelescope (Which can be detected due to heat signature) allows it to scan at ranges much farther than its weapons can reach, up to thirty five kilometers of passively scanning areas and signals, allowing it to spot threats and troop movements, and coordinate accordingly, being sent commands from ships or controlled by House Mercenary Droids. This can make it an effective scout and early warning system
  • Fight Anywhere: It's legs have reinforced grapples, allowing it to climb walls and walk across, and remain affixed to ceilings, making it an effective area denial method
  • Deadeye: Due to using barrel parts from a DC-15A, its weapons possess extreme accuracy no matter the mode
  • Roller Derby: In its rolling mode, it is four times faster than a normal Droideka doing the same, allowing for complex blitz and hit and run attacks
  • Small target: Due to being only a tenth the size of an ordinary Droid, it can be a much harder target to acquire for the enemy, especially given its speed and capacity to attack from unexpected angles.
WEAKNESSES

Sniper Limits: All weapons are linked fire in sniper mode, and the bolts travel slower, leading to them being more easily dodged
Rapid Fire Limits: Rapid fire mode possesses a greatly reduced range of fifty meters, and due to the design, can only fire accurately when standing still or moving very slowly, making it a sitting duck
Elemental: It's defenses largely only protect against blasters and Ion weapons. It's vulnerable to everything else.
Intelligence: About as smart as a trained Military Dog. They are best coordinated by ship or base signal, or by individual droids of greater intelligence, otherwise their tactics devolve into berserker assaults, which tend to be suicidal more than effective

DESCRIPTION

In its efforts to do more with less, House Io has started converting recycled battlefield scrap into so-called "Toy" Droidekas, to be Produced en masse. Considered "pets" by much smarter House Io Droids due to their intelligence, they are deployed in either first wave assaults, guerilla tactics, or as stationary security by House Io. Of extreme cheapness to manufacture for the most part, swarms of these can deploy as advanced units, and can quickly become a massive threat due to its mobility and ability to fire from elevated surfaces.
 
Last edited:

Krass Wyms

Jedi Tech Division
Factory Judge
Laertia Io Laertia Io

Conformal Energy Shield
Do you have a link to the shield as a wookiee search shows no such shield existing. As always please link all equipment that is not standard.

Force: Extreme (Ionize Only)
YOu already have ion protection as ionize was a strem of ions per the wookie. PLease remove this.

Mage Killer: Not in of itself in the sense that a singular example will pose a true threat to a Force User, but get one hundred of them surrounding that one and shooting from maximum range, or up close with rapid fire attacks, and the odds could begin to tip considerably. On top of that it bears the same stringent form of loyalty programming of most House Droids, granting their programming such extreme resilience at being altered, even by the Force that those who attempt to do so find the strain of the attempt could very well prove lethal for all but the most skilled Force Users or computer programmers.
No, not only are you dictating how others have to rp with it being impossible to stop the droid unless they wish to harm themselves. You are blatantly laying out that they will be used as an auto win tactic to frustrate anyone encountering them in pvp. There is nothing here that would be acceptable to give it a pass.

Sniper Limits: All weapons are linked fire in sniper mode, and it can fire only once every 30 seconds
Rapid Fire Limits: Can fire a maximum of thirty seconds before the weapons overheat and need a minute to cool down, leading to rapid fire to be used in bursts
To reiterate, since you flow the passage of time weaknesses that have time limits are not really actionable weaknesses. These will need to be removed and changed to something that can be a real factor when confronted.

Let me know when edits are completed
 

Krass Wyms

Jedi Tech Division
Factory Judge
Laertia Io Laertia Io

Material: Durasteel, droid components
Force: Extreme (Conditional)
On top of that it bears the same stringent form of loyalty programming of most House Droids, granting their programming extreme resilience at being altered, even by the Force.
Even it's resilience to the Force is limited solely to attempts to reprogram it, and is vulnerable to every other Force Power.

What components are giving it this massive resistance to the force?
 
Their programming has extremely powerful security algorithms and reinforcement subroutines that are highly sensitive at attempts in altering the core programming without authorized access, as well as back up processes monitoring these internal safeguards, and this programming is designed into the very mental coding of House Io droids. But it only truly protects against using the Force to reprogram it, not any other aspect of the Force, Krass Wyms Krass Wyms
 
What makes it resistant to the Force is the programming's sensitivity towards being forcibly altered as well as the way the Droid Brain was designed with that programming in mind. Everytime some one uses the Force to try and reprogram it, the coding checks for any errors introduced in the process of the attempted altering, with special focus on any breaching attempt that appears to be wireless-based (It can't distinguish between regular slicing and Force, forcibly correcting them when spotted, based on its own template for properly functioning programming. As the Droid literally cannot function without this specific coding in place, and since the programming is so ingrained in the Droid, it becomes extremely difficult to alter it without the correct, authorized tools, as literally so many security checks and firewalls will be tripped at the merest hint of any induced irregularities, that removing the program could cause total failure in the Droid, Krass Wyms Krass Wyms . But reprogramming attempts are the only aspect of the Force it can truly safeguard against
 

Krass Wyms

Jedi Tech Division
Factory Judge
Laertia Io Laertia Io

The force is not a line of code and Electronic Manipulation the closest to what you are trying to have immunity to would likely not work on the droids with them being hostile to most things and having intelligence. The degree of difficulty already present and the skill needing to be high already for the force user are other factors. It reads as just another attempt to have a god mode for your sub since it can't be disabled by tech and is ten other things that make it unable to be damaged. Without a canon basis for a computer being able to counter the force in such a specific way as near immunity (which nothing on chaos can be immune for balance) just so there can be anotherr aauto win from frustrating and swarming in pvp. It will need to be removed.
 
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