Ardgal Raxis
More than a Man

OUT OF CHARACTER INFORMATION
- Intent: To create a Tank for use by the RMIA Forces and those who hire them.
- Image Source: Here
- Canon Link: N/A
- Restricted Missions: N/A
- Primary Source: N/A
- Manufacturer: RMIA
- Model: Hellstorm Heavy Assault Tank
- Affiliation: Closed Markets
- Production: Minor
- Material: Quadranium Steel, Speeder Parts, weapon Components
- Classification: Heavy Assault Tank
- Role: Assault Tank
- Size: A bit larger than the average tank; 14m long
- Weight: A bit heavier for a Tank (102 Tons)
- Minimum Crew: 2
- Optimal Crew: 6 (1 pilot, 5 gunners and 1 commander)
- Propulsion: Repulsorlift
- Speed: Slow: 70 km/h
- Maneuverability: Very Low
1 Heavy electromagnetic plasma cannon (Main gun, 360x50 firing arc)
Twin Flack guns (side mounted to the main gun)
Rear anti-personnel repeating rail gun turret (180x30 firing arc)
Mine load out (holds 10 terrestrial mines appropriate for the size of this vehicle, rear deployed, may be chosen by the user)
2 Forward mounted Missile launchers (Surface to surface, great for anti-vehicle missiles, RPGs, etc. May hold 4 for each tube, user's choice once more)
1 Top mounted SAM missile tube (Ordinance holds 2, user's choice, however a pair of homing missiles are recommended for the user)
- Defenses: Very High
Ray sheild
Re-enforced Quadranium steel hull
- Squadron Count: 9
- Maneuverability Rating: Very Low
- Passenger Capacity: 2
- Cargo Capacity: 100kg
Long range encrypted comms
Satellite Up-link capability (when on planets that posses satilites, or when friendly ships are in the area)
Air purification systems
Advanced Sensor package
>>Bio-metric scans
>>Infared
>>Ultraviolet
>>Electromagnetic (however there is a "flash" effect on this scanner that blinds it temporarily when the main gun is fired)
>>Heat
>>SONAR
Environmentally sealed interior
Scanner Jammer
Strengths:
- Guns, so many Guns: This vessel is literally bristling with weapons. From an anti-personnel rail gun, to the electromagnetic plasma cannon that can level buildings, and twin side mounted flack cannons that can roast whatever is left, this thing was made to change the fate of the battle field.
- Weapon Range for days: The Electromagnetic Plasma cannon and Flak cannons on this badboy give it effective ranges in a 2-3 mile radius on a flat surface. That means even across a city, this thing could be railing you down--provided it has a clear firing arc.
- Incredible Defenses: This pocket puncher has both shielding systems and a pretty thick hull. It takes some serious firepower to nail this boy.
Weaknesses:
- Weak Aerial Defense: This tank has two Anti-Aircraft missiles and that is it when it comes to aerial defense. Swarms of TIE fighters or even a pair of x-wings flying in proper formation could smack this badboy down a few pegs since the ship can only fire one missile at a time (and don't even get me started on that reload time too, just fast enough to smack that sucker in to defend from the second pass).
- I don't goes fast: Slow speed and low agility means a rock sipping camomile tea could out-juke this weapons platform.
- Awkward firing arcs: While the rear anti-personnel gun is fantastic for keeping bad guys off from behind, they do nothing for the forward and sides.
- Heavy: It goes without saying that a tank of this size is no light weight. It takes up a lot of space, so drop pods or other forms of orbital/air deployment sacrifice what they could carry in other stuffs to bring one of these to the battle field.
Description:
When you want a tank that can punch with the best of them, you buy Hellstorm. This tragically expensive vehicle is designed with the idea that quality beats quantity, and when you want to send the best... you fire from the seat of a Hellstorm.
There are almost as many guns in an outer rim cantina as there are on this vessel. Top that off with the shielding array and re-enforced quadranium hull, and you have yourself a defense that all but levels its offense. Hazards like extreme cold, extreme heat, no atmos/low atmos, and airborne toxins are rendered useless against the Hellstorm's environmentally sealed condition and air purification. With the Long range comms, satellite up-link, and advanced sensor package its the perfect command vessel for the local aspiring dictator or a just a great opportunity to send selfies as you obliterate those who stand in front of you.
The biggest problems, even more than the lack of maneuverability and speed, are the firing arcs. With the anti-personnel gun placed out back, anything small, lucky or fast enough to approach from the front is going to be on this things access hatch like white on rice. And, while the electromagnetic plasma cannon and flack cannons have amazing range--they lack the ability to combat anything coming at them from above, a pair of plucky aces or dedicated TIE pilots could hit this thing till its shields go down and its hull breaks. Add to the fact that this thing is slow on her feet and lacking in maneuverability, they could take their sweat little time. A savvy general would keep at least two anti-aircraft vessels not far away to combat this problem.