Star Wars Roleplay: Chaos

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Work In Progress Hellmoth Sith Fighter (Prototype)

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OUT OF CHARACTER INFORMATION
  • Intent: Creating NPC Opposition Ships for PVE storylines.
  • Image Source: Edited "Hive" Fighter from the videogame Destiny 2
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Iskaalloni
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Elite Cybernetic Starfighter
  • Length: 13 meters
  • Width: 5 meters
  • Height: 3 meters
  • Armament: Very High
  • Defenses: Very High
  • Squadron Count: 12
  • Maneuverability Rating: Extreme
  • Speed Rating: Extreme
  • Hyperdrive Class: Storm Drive (Instant), Backup Hyperdrive (Class 2)
STANDARD FEATURES
  • Standard Communications Array
  • Standard Deflector Shield Generator
  • Standard Hyperdrive
  • Standard Ion Engines
  • Standard Life Support Systems
  • Standard Navigational Systems
  • Standard Repulsorlift Engines
  • Advanced Sensor Array
  • Standard Targeting Systems
  • Can Enter Atmosphere and Land
ADVANCED SYSTEMS
  • Non-combat Systems
    • Force Hounds: Can augment standard sensors with force detection of both biological and artificial targets, even while stealthed.
    • Storm Drive: Generates a pocket Force storm to immediately travel to desired destinations, greatly enhancing ambush potential. Is unaffected by common interdiction methods such as gravity wells or stormseeds.
    • Melded Force Adept Cyborg Brain: FU subjects are twisted and augmented by Sith Alchemy to serve both as the integrated pilot and power the underlying force based systems such as the specialized FTL drive and weapon systems.
  • Offensive
    • Kinetite Railguns: Force Lightning powers the operation of these mass driver weapons. Ferrous slugs are first vaporized into exotic heavy plasma bolts by Force Lightning, then focused into constructs of Kinetite. By venting a portion of their own form, the constructs can not only correct their trajectory but actively home in on their targets for long stretches of time. They are generally unaffected by conventional ECM systems such as phantom jammers or missile deactivators. The constructs are especially potent against shields and electronic in addition to their high physical damage potential.
    • Phobis Projector: Inspired by the Phobis devices wielded by the terrifying Dread Masters, the projector utilizes a phased array of alchemized kyber lattice that acts as a potent neuro transceiver, projecting fear and hallucinations into the minds of organic pilots in a focused cone to degrade their performance or render them completely catatonic. Several projectors working in tandem can also be used to disrupt powerful Force Users the use of Battle Meditation and other AOE abilities.
  • Defensive
    • Self Repairing Armor: Over the course of battle, a Hellmoth can absorb non-organic debris such as shrapnel to gradually repair its armor, this becomes more effective over time as a battle carries on and more debris is left in space. Like the Iskalloni, the armor itself is inherently highly resistant to conventional blaster fire.
    • Warp Field: Following FTL transit, a Hellmouth can passively utilize its storm drive to create an warping barrier that reverses the vectors of both incoming directed energy weapons and kinetic weapons alike, functioning like a more sophisticated feedback shield. Currently it has an efficiency rate of about 35%, meaning about 1/3rd of incoming fire is deflected back at the attacker.
STRENGTHS
  • High stats as an elite Sith Fighter
  • Sith Alchemy Empowered Weapons and Effects
WEAKNESSES
  • Base ordinance is geared toward dogfighting with comparable starfighters and engaging small capital ships. Generally not ideal for heavy bombing against large capital ships or installations.
  • Strong Prescence in the force prevents stealth measures.
  • Force Based infused systems can be suppressed by anti-Force measures and Force Light.
DESCRIPTION

As the Galactic Alliance continued to encroach upon its borders, the Iskalloni leaders of Iskadrell feared eventually direct conflict would spark as they refused end their large scale slaving operations in the area, deeming such operations essential for the survival of their species. Unfortunately that meant fighting Jedi with all their reality bending "Force" powers. To get ahead of this projected war, the Iskalloni commissioned the Sith/Imperial aligned Stryk Arsenal to develop countermeasures specifically for these paranormal threats, as their own home-based developments greatly lagged behind due to their pariah status in the galaxy (though the foundation of their technology integration techniques was impressive).

Darth Skaran personally oversaw the project, taking cues (and kidnapped subjects) from the Iskalloni themselves, the Sith Lord created a new line of prototype alchemized cybernetic fighters, melding flesh, alchemy, and machine into one elegant package, designed to reign terror on the vaunted pilots of the GADF/NJO Starfighter Corps, the backbone of their carrier based fleeting tactics.

In a great irony, Skaran perfected the Iskalloni's own technology, which would have allowed them to forgo the need for slaving operations, but he kept that little secret to himself. He wouldn't want to lose a customer by solving their pollution problem.
 
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