Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Hekler'Kok PR-1

Status
Not open for further replies.

Noah Corek

Cocked, Locked and a Smoking Barrel
Factory Judge
640px-MA37_Assault_Rifle.png

Credit: http://img3.wikia.no...sault_Rifle.png
Intent: To create a weapon to usher in more high tech weaponry into the Hekler'Kok Armory
Development Thread: N/A
Manufacturer: Hekler'Kok Defense Industries
Model: Pulse Rifle
Affiliation: Independent
Modularity: Yes (Optics, Flashlights, Grips, Suppressors, Underslung Shotguns or Grenade Launchers, etc.)
Production: Mass-Produced
Material: Tungsten
Description: The Pulse Rifle-1 or PR-1 for short marks the next step for Hekler'Kok, maybe even the galaxy when it comes to slug-based weaponry. Unlike most weaponry in the Hekler'Kok armory, the PR-1 doesn't rely on powder and shells, it uses a electro-thermal pulse that ignites a filament found at the base of the caseless round it uses, this produces plasma, that expands, launching the the rounds faster and farther than any powder and shell based weapon. It was quickly found out that it fires so fast that a metal with a higher melting point was needed, because the normal durasteel barrels started to melt within firing just two magazines, that's when the idea for a tungsten barrel came in, this both allowed the user to fire full-auto for extended periods of time, up to seven magazines, and limited the hop-up effect of the weapon. Of course it comes with its downfalls too, one being that it is a bit harder to repair and maintain that other weapons. A upside though is that due to the fact that it uses caseless ammo, you can fit two times as much ammo into magazines that would normal only carry thirty. To pack a extra punch, the standard issue rounds are tungsten, providing even more piercing capability added upon its already impressive piercing capability.
Classification: Slugthrower
Size: Handheld
Status: Military
Length: 97.2 Centimeters
Weight: 3.2 Kilograms
Ammunition Type: 6.2x34mm Electro-Thermal Tungsten Pulse Rounds
Ammunition Capacity: 60 (Standard) 120 (Extended)
Effective Range: 400 Meters
 

Popo

I'm Sexy and I Know It
[member="Noah Corek"]
Mkay, so, big issue here.

How do you not blow yourself up with this? You'll overheat the rifle if you so much as try to do full auto, much less fast-shotting semi-auto.
 

Popo

I'm Sexy and I Know It
[member="Noah Corek"]
Mkay, with that in mind, here's the issue.

Plainly, this thing is more dangerous to the user and his buddies nearby than to the enemy. I would actually ship this to my opponent in the hopes he plays with it and blows himself up. Here's why.

Tungsten has a melting point of a little over 3,000 degrees Celsius. Plasma in Star Wars, after speaking with other FJs and Factory Admins, is around the heat of the surface of the sun, around 5,500 degress Celsius. With that in mind, you'll melt the barrel, receiver, and super heat the gun itself on the first shot at best. At worst, the gun would turn into a ball of plasma the same temperature as the sun's surface. And then it would sympathetically detonate the magazine in the weapon and any magazines held on the person. You'd probably have a nice sized, glassed over crater.

Moving on from the biggest "This does not work" issue, we have the idea of the bullet. Let's say the weapon hypothetically manages to fire. You're using Tungsten bullets. First off, Tungsten requires probably between maybe 2,000 to 3,000 degrees Celsius to make the bullet malleable enough to "grip" the rifling in the barrel to make the bullet spin in flight, thereby producing accuracy. Without that gripping effect, you're better off with a blackpowder musket and a Minnie Ball. Now, the weapon is firing a plasma charge with about 5,000+ degrees Celsius, meaning the bullet would actually either slag itself in the barrel or simply evaporate and adhere to the barrel, screwing up the rifling and turning the gun into a glorified, rapid fire musket.

Now, we'll shoot to the plasma. Plasma does not work like gunpowder. Plasma is ionized/super heated particles. Gunpowder is a very rapid chemical reaction of potential to kinetic energy. Plasma heats up and melts/burns, gunpowder explodes. Plasma will "explode" on contact depending on the heat, as seen in Star Wars when blaster bolts hit a target. It scorches the area and leaves a nasty burn mark. This is technically less of an explosion and more of a instantaneous transfer of heat similar to a flash burn. You can see that, again, in scorch marks/catching fire on inanimate objects and the charred clothing/armor/flesh of biological creatures. Plasma as a weapon only works when you can superheat it, contain it in a magnetic field, and fire that "bolt" at your enemies. Nearly every sci-fi I've read, seen, or heard of does something similar from the Prince Roger series by John Ringo, to Star Wars, to Warhammer 40k.

Looking back, with the three huge, huge marks against the fundamental concept for the weapon, the other problems such as weight, production, and the rest are useless to be addressed. The reason being is that the basic concept of this weapon quite flatly doesn't work. So, for that reason and the reasons I've stated that support that statement, this is denied. You may second chance this if you'd like.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom