Star Wars Roleplay: Chaos

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Approved Tech Hawk Eye Targeting System

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OUT OF CHARACTER INFORMATION
  • Intent: To create a targeting system utilizing multi-lock technology for weapons from Heavy Turbolasers and up
  • Image Source: Gallery
  • Canon Link: None
  • Permissions: None
  • Primary Source: None
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Utilizes Multi-Lock Technology to get multiple locks onto a target to create the most comprehensive targeting solution available. This includes automatically factoring in lead or giving the gunner an artificial lead indicator.
  • Multi-lock technology in this ship allows for this to target something based on a variety of factors, including using a radar/lidar signature, magnetic signature, full spectrum electro-magnetic wave signatures, even utilizing the size of the target in the picture to be able to deduct the range to target, speed at which its moving, and then calculate a firing solution. This means that regardless of what your enemy is doing to try and jam your weapons you'll have a chance to at least shoot back semi-accurately.
  • Can have overlays be sent to this targeting system giving gunners vital targets to look for, and plotting leads for these targeted areas at the gunner's discretion.
  • Allows for everything as heavy or heavier than Heavy/Long Range Turbolasers to target anything and develop shooting solutions against all capital ships from Corvette/Light Frigates and up.
  • Can program smarter missiles and torpedoes to have a predetermined flight path, and then what their target will look like when they finally engage their own targeting/guidance system. This allows you to shoot missiles in the clear opposite direction to engage their drives, go around something, and then engage their targeting systems to lock on and engage their intended target.
STRENGTHS
  • Meshes well with other systems: This targeting system is excellent when it comes to working with other systems, including Electronic and Cyber Warfare systems to give gunners the best idea of what to shoot at on an enemy vessel.
  • Upgrade your heavy and long range turbolasers: In a fight against a lot of corvettes and light frigates? Well where before your heavy and long range turbolasers couldn't even fathom engaging, now with this targeting system allows you to use those guns against those pesky craft. Single star fighters and bombers are still out of the question, but this will make the range of targets you can shoot at much much wider.
WEAKNESSES
  • It's just a targeting system: This targeting system, while as revolutionary and complete as is, won't make up for crappy gunners. If your gunners don't know how to shoot straight, this thing won't magically fix that. Only the chain of command will.
  • Dependent on remote weapons stations: This targeting system relies on your remote weapons stations for turbolasers being operational for this thing to work. That means if the turrets have been disabled due to Ion/EMP attacks, you can't manually fire the weapons with this targeting system. So a backup manual system would definitely be handy.
DESCRIPTION
The gunner. One of the most stead fast professions in space combat, the gunner is by all accounts one of the most dangerous men aboard a starship. He controls at his fingertips one of the most powerful and devastating arsenals that have ever been unveiled as naval technology is currently the most powerful technology that will ever be fielded. This means that the gunner is by some measures, some of the most important people in the galactic militaries. And so Freebirds has decided to come up with something to enhance the lethality and effectiveness of space gunners across all navies in the CIS. And this is that something. A targeting system capable of delivering the most comprehensive, most accurate data about a gunner's target as possible, giving them all of the avenues possible to engage these targets and allowing them to get accurate readings and ranges from the target to make gunners more accurate, and thereby more lethal. Add into this that this targeting system can allow for your big guns like your Heavy Turbolasers and Long Range Turbolasers effectively target Corvettes and light frigates up close, meaning that those guns just became a lot deadlier. And while this system relies more on remote weapons stations to keep more gunners safe, this can be an issue if the station or weapon gets disabled. But at least your gunners will be alive right? And that's what really counts.
 
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