Star Wars Roleplay: Chaos

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Harbinger Class Battlecarrier

Harbinger Class Battlecarrier

http://orig00.deviantart.net/6a76/f/2013/180/1/2/ship_by_adamburn-d6b6sod.jpg


OUT OF CHARACTER INFORMATION
  • Intent: To create a strong carrier for the event forces to use. This carrier will push the limits of what can be done with hangers, at the cost of armament and defence.
  • Image Source: Here. Necron Battleship by Adam Burn on Deviantart
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: The Contingency
  • Model: Harbinger
  • Affiliation: The Contingency Only
  • Production: Limited
  • Material: Standard ship components.
TECHNICAL SPECIFICATIONS
  • Classification: Dedicated Carrier
  • Length: 3000m
  • Width: 2000m
  • Height: 1000m
  • Armament: Very Low,(400CG/0WD/480DG)
    Some long range turbo and ion cannons.
  • Many fast mount turbo and ion cannons.
  • Many quad laser batteries
  • Some flak cannons
  • Many point defence lasers.

[*]Defenses: Moderate,
[*]Redundant shield generators
[*]Heavy armour plating

  • Hangar: 20 Squadrons Usually either all bombers or all fighters, but can carry dropships or gunships for invasion purposes.
  • Maneuverability Rating: Low,
  • Speed Rating: Low,
  • Hyperdrive Class: Fast (0.5)
SPECIAL FEATURES
  • Uses a Quicksilver drive.
  • Has an interdictor gravity well projector.

Strengths:
  • Hive. The Harbinger can launch a truly astonishing amount of attack craft. Combined with the large squadron sizes of the Contingency ships this can be literally hundreds of attack craft.
  • Flak. The Harbinger is well protected from enemy warheads and attack craft both with its own fighters and from the massive amount of defence guns it has. It can also deal heavy damage to enemy corvettes and frigates through use of fast mount guns.
  • Phase. With the Quicksilver drive the Harbinger can jump forward suddenly, either to get closer to launch or escape an enemy attack.
Weaknesses:
  • Guns. With the exception of the few long range guns it possesses, the Harbinger lacks the weapons to engage an enemy capital ship effectively. Any ship of destroyer size or above will outgun it.
  • Speed. The Harbinger is not designed for close fighting. If it gets into combat its slow speed will not let it escape quickly.
  • Armour. Though still well armoured, it lacks the massive protection of the Obliterator. Combined with its lacking weapons, it will lose a heavy duel with a large enemy ship.
Description:
As the Obliterator possessed no hanger space at all, the Contingency required a ship to assume the role of a battlecarrier. That ship was the Harbinger, a craft built on the same hull but with most of the weapons and esoteric equipment replaced with space for fighters and bombers.

The two battlecruisers support each other well, with the Obliterator unleashing destruction on enemy capital ships whilst the Harbinger releases swarms of fighters and shoots down enemy escorts.
 

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