Star Wars Roleplay: Chaos

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Ground warfare

I would love suggestions on how to make it better, more streamlined. Its not meant to be the set in stone, just figure out the numbers and locations. It is meant to be a basic guideline that can be customized and altered as desired.

It would be awesome to see a bunch of soldiers assault a location defended by few in an epic last stand, just trying to wait for reinforcements to arrive. It would be just as cool to see the Battle of Endor happen, (Which is actually what I based the idea on).

The Idea is to make Ground Warfare a viable option without seeing the swarm tactics that are so prevalent in the way it was done on Telti or Geonosis. Also, that way forces you to run the risk of getting swarmed if you don't bring NPC's of your own, and not everyone wants to do that. Lots of people just want to duel individuals or maybe a 2v2 match up. Basically the idea is to provide options to everyone.

Assymetrical warfare is a thing. But Fleeting has been around (from what I can tell) from day 1 and has only in very rare circumstance not been equal meter to meter.

Finally I wanted to look into Ground defenses, and I think they fit right into the vehicle category well based on the weapon being used. Like a bunker with an E-Web is going to be a light vehicle.
 
Grand Admiral, First Order Central Command
People are afraid to lose. Even with literally NO penalties to losing ships/men/resources people still want to win. It's something I'm guilty of, along with (I assume) everyone else at some point in time. It's a mindset that can be overcome, of course, but that's tricky to manage over a website. This goes for both fleeting and ground battles (and applies to much more than just this site as well).
 
[member="Cyrus Tregessar"]
I agree. I just wanted an idea that could make ground based warfare relevant without forcing people that didn't want to to take part in it. Some people will like it, some people will hate it. Either way if it gets used successfully once It will have been worth the time and effort I put into it.
 
[member="Draco Vereen"]
I detect flattery, but I am susceptible to that. :p

If you ever want this to be considered or accept you cannot mention that anything is more valuable than PVP.
People have a 'thing' about fleeting and land battles because much fewer people do that form of RPing than the PVP battles. Therefore you must phrase it diplomatically.

In the end, you'll probably have to accept that the fleeting and ground battles will be worth 2 points each, maybe even 1 each.

Your selection criteria is good, and I approve of them.
 
Everything on the template is meant to be adjustable to the desires of those involved. I just picked random numbers that seemed to fit. But that is good advice. My thought process was that the entire fleet battle and ground battle would be chosen and that each individual PvP duel, shindig, party, would be decided separately. But that is fair advice. I know lots and lots of people prefer PvP, but recent times have started including more and more NPC's. I believed it would be good to try to work out a system that might be applicable.

[member="Valiens Nantaris"]
 

sabrina

Well-Known Member
[member="Draco Vereen"] [member="Valiens Nantaris"] what would be a nice idea if we made a faction were we could try out ane refine these ideas and use them on the map
 
@sabrina: That's a good idea actually. I was wanting to perform test runs in order to establish certain writing styles that could be adopted.
Communication during a conflict is likewise essential; it allows for adaptations to be made OOC on the fly.

One thing I would like to see is the concept of "written shots" (feel free to think of a better name). Essentially a poor example would be if I have four tanks, and I write some BS like "All of my tanks fire at this one guy."
A written shot (for a tank) would be more like this:

"Gunner! Enemy tank, twelve-o'clock, select armor piercing round," Tary spied his target on his optic and checked the range. "Four hundred meters," he declared, to which his gunner replied, "Got it, I'm dialed in." Tary waited for the enemy vehicle to slow somewhat, then called out to his gunner once more, "Fire when ready." Tary's gunner, Jarvus, paused a moment to adjust his aim for the enemy's side armor and shouted, "On the way!" before pulling the trigger. The vehicle shook with a BOOM! as the main cannon fired, the armor piercing round cutting through the air toward its target.


And now it's time for the response. Basically the idea is that the only thing that matters in a battle is detail. If you write some general BS about how all eighty of your guys shoot my direction, I'm going to take you far less seriously than if you write more detailed attacks such as "Unit B-34 hefted his anti-tank rocket, letting it rest on his shoulder and took aim at the flank amor of the AT-ST walker that was approaching his allies' position fifty meters away."

Make sense? Detail, it's what's important, and it makes it easier for defendants to judge hits and misses (as well as damage) and harder to weasel their way out of taking hits at all.

I'm also a fan of removing victory as a motivator. I love judging the outcome ahead of time with a coin flip, but that's just me.

[member="Draco Vereen"]: I'm going to review your stuff right now, and after that, would you be up for a ground skirmish (just you and me) based on that system?
The focus of the skirmish would be armor v. armor, with dismounted support and air-to-ground assets. (No major fortifications)
We'd have to decide on and detail terrain as well.
 
[member=Valiens Nantaris]: Also, I was thinking that if we could get Draco's system in place somewhat commonly, we could eventually shift that emphasis on PvP into a more specified role where PvP isn't used to determine ENTIRE outcomes, but mainly special tasks and missions that take place during a battle.
 

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