Valiens Nantaris
Head Admin
So whilst fleeting has a pretty well defined system of determining sides, Grounding doesn’t.
On the other hand, now I’ve had the ‘Quality’ rating introduced it makes things easier.
So therefore I propose the following ratings:
This is a percentage of normal cost. Naturally better units are more expensive.
This is the criteria I’ve come up with for costing units. Each unit is then multiplied by the above to find its total cost.
I would suggest that 500 points would be a good sized skirmish, 2000 for a big invasion.
Thoughts?
On the other hand, now I’ve had the ‘Quality’ rating introduced it makes things easier.
So therefore I propose the following ratings:
- A = 200%
- B = 150%
- C = 100%
- D = 0.75%
- E = 0.5%
This is a percentage of normal cost. Naturally better units are more expensive.
This is the criteria I’ve come up with for costing units. Each unit is then multiplied by the above to find its total cost.
- Infantry cost 1 point each.
- Vehicles are costed by their largest dimension each (length for tanks, height for tanks etc).
- Artillery as dimension or 10 points per gun, whichever is higher.
- Aircraft are costed by largest dimension multiplied by 2.
I would suggest that 500 points would be a good sized skirmish, 2000 for a big invasion.
Thoughts?