Star Wars Roleplay: Chaos

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Work In Progress Ghosts are REAL

The Horror in the Darkness


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OUT OF CHARACTER INFORMATION
  • Intent: To Create a Spooky Planet
  • Image Credit: XIII
  • Canon: N/A
  • Permissions: N/A
  • Links: N/A
GENERAL INFORMATION
  • Planet Name: Soto'lok Winda'nia
  • Demonym: Winda'nians
  • Region: Unknown Regions
  • System Name: Mors Mundus
  • System Features: The planet has three moons, all relatively small in comparison to the planet, and only one sun. The planet is surrounded by swirling mists in black and grey coloration; with a minute asteroid field on the backside of the planet that is held in it's position by the planet's gravitational pull. The planet takes an elliptical path around it's singular sun, whilst the moons take twenty-seven days to complete their collective rotation around the planet. The rotational period is thirty-six hours, whilst the orbital period is four hundred and twenty two days.
  • Location: The planet's positioning is in the hex between SSI-RUUK Star Cluster and the planet Kashir
  • Major Imports: Turadium / Madog Steel / Various Materials and Textiles
  • Major Exports: Agrinium / Titanium / Ultrachrome / Various Fish Types / Various Wood Types
  • Unexploited Resources: Cortosis
GEOGRAPHIC INFORMATION
  • Gravity: Standard
  • Climate: Temperate is Earth-like
  • Primary Terrain: Mountains, Oceans, Rivers, Lakes, Forests, and Swamplands.
  • Atmosphere: Type I
LOCATION INFORMATION
  • Capital City: Crephia City
  • Planetary Features:
  1. Ancient Ruins: There are nearly hundreds of ruins left behind from the fall of the civilization on the planet. Each ruin carries its own mystery and potential dangers.
  2. Massive Cavern System: Within the Mountain Ranges, and deep underneath them, is an interlocking cavern and tunnel system that courses through the entirety of the Mountain Range.
  3. Sprawling Forest: The planet has forests, most of which are pocketed across the planet. However, there is one particular forest setting that sprawls for nearly six hundred and forty-three kilometers. It is relatively unexplored, and the once inhabitants of the planet thought it haunted.
  • Major Locations:
  1. And'as Castle: The ruling Monarchy Family, And'as, erected a castle outside the capital city of Crephia where they ruled over the masses from afar. The castle has several hidden corridors and interlocking tunnels running all throughout the castle and its grounds. The castle has nearly two hundred rooms, as the castle owns and is surrounded by nearly twenty-thousand acres of land. The land itself has several family burial tombs and mausoleums along with other erected buildings.
  2. Dr'uy Industrial District: Situated on the east side of Crephia is the industrial district. Contained within the district are several factories and complexes that once were responsible for the manufacturing of the planet's resources, and the planet's main exports.
  3. Ho'roi Tower: In the middle of Crephia City is a massive tower known as Ho'roi, which stands nearly sixty meters tall and fifteen meters wide. The tower itself is steeped in mystery, for there is no actual understanding of what it is represents or why it was created. The tower is littered with several windows overlooking the capital city, with a few now abandoned stores and restaurant business mixed along the several floors. It in its heyday, it quickly became a tourist attraction of sorts, but the locals mostly used it for relaxing purposes.
  4. Temple of Rh'a: Though religion never held any sway among the planet's populace, those that sought enlighten through religious philosophies worshiped a deity known as Rh'a, whom the zealots believed was a nature spirit that watched over and protected the planet. In honor of their God, a temple was erected in his name for those pilgrims to worship him properly. It now stands as a structure lost to time.
  5. Gh'ru Agricultural & Fish District: On the southernmost tip of the capital city is the agricultural and fishing district. Numerous farms and greenhouses dotted this district and with Lake Er'ie bordering the district, fishing complexes and fish hatcheries could be found; as well as many docks for fishing the lake. Also in the lake, there are several massive tanks where fish farming, or Pisciculture, took place in attempts to crossbreed fish species left behind, yet still standing.
  6. Th'io Coliseum: The planet's inhabitants found excitement and thrills though various games, ranging from combat to more harmless displays of entertainment. The coliseum was commissioned through several architects to create a massive structure to house such events where the citizens could come to enjoy the weekly events. The arena has seen better days.
  7. Lake Er'ie: The largest body of water, not including the various oceans found on the planet, on the planet. It spans over eighty-two thousand and one-hundred-and three-square kilometers, with a depth of four hundred and six meters and hosts several of the planet's freshwater fish. It's also the main water source for the citizens of the capital city.
  8. Zi'ot City: Further west of the capital city of Crephia, is the much smaller city of Zi'ot. Relatively speaking in terms of the capital, it's more or less a glorified town with some industry and other amenities to support the city and the planet through taxation from the Royal Family's decrees and policwo coriesies.
  9. Yu'io City: The city of Yu'io is considered a military city. Most of the planet's military assets such as military factories and training facilities are housed here. The military academy is also present here to once educate and birth military minds far greater than the traditional frontline soldier.
  10. Kio'ro University: This was the main educational facility in the capital city, with smaller offshoots in the other two cities, that focused on several different aspects of education. The two main departments, along with varying classes associated with them, was Engineering and Agriculture.
  11. Fu'to Robotics Corporation: The citizens heavily relied on the use of robots, in all degrees and classes. Fu'to Robotics Corporation was the sole manufacturer of anything robotic. Their main headquarters and manufacturing facility was located in the capital, with smaller factories in both cities.

POPULATION
  • Native Species: Winda'nians (Humans)
  • Immigrated Species: Humans (Non-Winda'nians) and Chiss
  • Population: Uninhabited
  • Demographics: The planet was eighty-five percent Winda'nians, ten percent Chiss, and five percent humans.
  • Primary Languages: Galactic Basic
  • Culture:
  1. Daily Life: The average citizen, regardless of which city they lived in, had lived by a set routine. Rarely did they veer off course from thier daily patterns. And as such, the citizens, regardless of what occupation they held, where hard workers.
  2. Society: Collectively, the societies both inside and outside the trio of cities flourished. The citizens, for most part, got along. To visitors of the planet, the views they took from the inhabitants was almost hive like; always working and striving together to achieve goals and to better the planet as a whole.
  3. Religion: Religion, previously mentioned earlier, held no major role cultural wise. For those that did accept and practice religious formats, they were stout believers in the deity Rh'a.
  4. Sports and Entertainment: These two concepts practically dominated the free time of the citizens. And most took place in the coliseum, with others outside the cities. Main events most favored were swoop racing, blood and combat sports. Also, musical concerts and theatre were popular.
  5. Education: Education was highly encouraged amongst the citizens, whether it be at the university or some educational system where one could learn a specific trade such as metallurgy or basic business practices.
GOVERNMENT & ECONOMY
  • Government: Monarchy
  • Affiliation: N/A
  • Wealth: High: With the isolation of the planet due to it's location and ruled by the And'as family with a capitalistic mindset, the planet had become a wealthy one. Most of their business including the exports of products was mostly based on corporations and businesses with some planetary governments from the Republic. At one point they had worked closely with the InterGalatic Banking Clan to further advance the planet's wealth.
  • Stability: High: The stability and infrastructure of the planet was maintained by strict rules and heavily enforced by the law enforcement agencies. These laws and mandates were set forth by the Royal family, followed without question by the citizens.
  • Freedom & Oppression: The citizens were considered free by certain definitions under the rule of a Monarch style government; however, their freedom was based on their ability to follow and maintain the rules and regulations set by the Royal Family. There was no open oppression, but like all governing planets, there is always some roots of oppression in the minds of some citizens.
MILITARY & TECHNOLOGY
  • Military: The military capability of the planet at the time was heavily fortified for defensive measures. Most of the military and the military technology utilized was in defense of the planet from outside threats ranging from roving pirates to full scale invasions from aggressive governments. However, with the planet's location in the galaxy, they could afford to possess a high budget for the defense of the planet. They didn't have a strong navy but were heavily ground and aerial based.
  • Technology: It's on par with Galactic Standard
HISTORICAL INFORMATION

The planet was discovered 15,000 BBY accidentally by an exploration team charting what would later be known as the Unknown Regions. The planet's coordinates were recorded in the ship's navigational computer for future expeditions to the planet. However, on the return trip back to the Mid Rim, the exploration vessel was attacked by an unknown assailant according to the received distress calls and was shortly destroyed in the attack. Several years later, a salvaging crew stumbled upon the floating remains of a ship, which would later be identified by its signature as the exploration ship that mysteriously vanished, and scrap for parts. During the salvaging process, the ship's navigational computer was removed and all the files downloaded for further inspection. With that region of space relatively uncharted, the coordinates were ignored, and the computer became lost in the shuffle.

Around 12,000 BBY, the coordinates are discovered on the planet of Corellia, which at the time had settled a planet that later would become to be known as Ord Mantell, and a pilgrimage to the new planet was undertaken on the mandate of colonizing it. Hundreds of ships carrying thousands of passengers and building materials set off for the planet, still unaware of the planet's physical and chemical make-up; but colonization was forming all across the galaxy, so the rewards outweighed the risks. As land surveyors and other engineers began exploring options on the planet, a small group led by Herm'io And'as held court to determine the future of the planet; settling on the planet's name of Soto'lok Winda'nia; and later he was elected as Overseer of the operations, which would catapult his family, and his staunch supporters, into the position to start the planet's Monarchy style government, with his bloodline creating the Royal Family.

Four years later, around 11, 996 BBY, the first city, and later the planet's capital, Crephia was formed, yet still infant in design. Over the centuries the city grew along with the population. Feeling a sense of pride and unification, they took to referring themselves as Winda'nians, homage to the planet. From the foundations of the laid city, came several of the capital's main locations that cropped up over the years. With the Monarchy style government in full bloom and the ruling Royal Family now firmly set, the planet was now open to trade. Rules, laws, and mandates were created to protect the planet's trading business as well as the safety of the citizens. Thier first trading partner was Corellia for sentimental reasons, and later branched out to independent corporations, companies, and other business minded collaborators. With the prosperity of Crephia growing exponentially, the sister cities of Zi'ot and Yu'io followed a few centuries later. The planet fully became a trading gem when the partnered with the InterGalactic Banking Clan.

The emergence of Vi'to Fu'to, a very brilliant Robotics Engineer who graduated from the in-housed University, reshaped all three cities when he created his factory, in which robots became integrated into the society: essentially lifting the burden from some of the harsher and more tedious jobs. However, the more the robots grew in the labor force, the more resentment was being birthed by the citizens. The Royal Family, fearing a potential uprising by the citizens, passed strict regulations and laws on the usage of robots in the work force; almost hampering the robotic industry. Mr. Fu'to, feeling shunned by the Monarch Family, fled the planet leaving the operations to his twin sons.

The planet and its citizens lived in prosperity and peace until 5,000 BBY when the Hundred Year Darkness began. Though not officially a member of the Galactic Republic but considered an ally of sorts by those representing their respective planets in the Galactic Senate, soon found themselves drawn into the conflicts involving the Republic, the Jedi, and new and growing Sith. Through most of the Sith Wars, the planet and its Royal Family aligned with the Republic, providing finical aid and resources whenever possible. However, with the death of King Ju'o And'as and the rising of his son Dr'oe in 4,000 BBY, the newly crowned King pulled all support for the Republic; essentially ushering in the age of isolationism that would plague the planet for centuries. Most of the trading was either cut back or completely dismissed, with nearly all trading contracts with other planetary governments extinguished. The trading for imports and selling of exports relied heavily on corporations and companies, which slowly began to cripple the economy. For the first time, civil unrest was visible in the cities. Quickly any ideas of rebellion and rebellious acts were quelled; and over the years life returned back to normal.

However, the arrival of a shadowy female in 3,645 BBY would forever change the planet. Part of a collective seeking to do business with the planet's economical groups, this woman quickly integrated herself into the politics of the Royal Family as a friend, at times offering advice. Secretly, she was not who she claimed to be, lying both to those she arrived with and the Royal Family too. This woman was in fact an agent working for the Sith Lord, Darth Scabrous. The Sith Lord was seeking to extend his life and by using a formula could find immortality. However, his formula was not exactly what he thought it was, and yet he was pleased with the results. He sought to rule a planet of zombie like creatures that he could control and after much consideration chose Soto'lok Winda'nia for it's isolationism. Thus, the sinister agent's role.

The agent, an enthusiastic student from the Sith Academy on Odacer-Faustin infiltrated the hospitals in the capital city, as well as local morgues, and using the 'ingredients' from the formula infected the dead and recent dead. The undead rose attacking quickly, eating and killing anything in sight; even turning those not fully eaten into zombies. Fear and pandemonium spread quickly through the cities, as the growing pandemic engulfed the planet. The military could not properly defend the citizens, as they found themselves fully overran, the dead soldiers bloating the ranks of the monstrous cannibalistic zombies. The Royal Family turned to Sj'ad Fu'to, CEO of Fu'to Robotics, in hopes of rescuing the planet. Acting quickly and efficiently, the company began reprogramming the droids to fight and counter the growing menace. Unfortunately, it was to late. The trio of cities had been taken over, and those that initially survived the original onslaught fled the cities, taking refuge in the mountains, forests, and swamplands; or anywhere other than the city.

Weeks had gone by and contact from the planet with it's business associates had fell silent. Concerned about their investments on the planet, the corporations sent their own people to the planet to decipher the situation. After a few days when those sent did not respond, concerns grew worse; and once again, more people working for these corporations where sent, and the results where the same. Two months had passed, and after much lobbying by these corporations to the Republic Senate, emissaries from the Republic where dispatched. What they discovered was horrific, scenes born from novels and holomovies. The population of the planet was devastated, replaced by flesh eating monsters that now ruled the planet. Outside of the buildings and other structures, the only thing that showed any signs of the now deceased civilization were the remaining droids who had by this time had frenzied out; hunting the living just as much as the dead.

Upon returning to Coruscant, the Senate heard testimonies from those they had sent and after some deliberation they quarantined the planet and deemed it unapproachable. All trades routes to the planet were suspended at first, then officially cancelled permanently. Records and coordinates of the planet were erased from computers and archives; essentially declaring the planet never existed. And over the eons, the planet fell into obscurity and from the minds of the galaxy. Today, the planet is inhabited by the undead, droids, and ghost stories. A once promising civilization reduced to a ghost planet.

Though uninhabited, the planet is more than ever steeped in resources from centuries of lying dormant from lack of mining. The cities, haunted by the dead, frenzied droids, and ghastly ghosts still hold secrets and treasures left for curious and plundering minds. Soil, unscathed for eons from lack of tilling and farming, is filled with nutrients; preserved for growing crops. The oceans, rivers, and the great lake of Er'ie is abundant with fish and other watery creatures as a source of nutrition. And even though the planet is forbidden and ruled by unsavory entities, whose to say not all that live on the planet are dead; perhaps hidden deep within caverns and in pockets of the mountains there remains a surviving vestigial of those that once called the planet home.





 
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The Horror in the Darkness


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OUT OF CHARACTER INFORMATION
  • Intent: [ Describe the plan for your planet. NOTE: This section alone can have your planet dismissed. Planets created on a whim or for purposes to undermine the integrity of Star Wars will not be approved. ]
  • Image Credit: XIII
  • Canon: N/A
  • Permissions: N/A
  • Links: N/A
GENERAL INFORMATION
  • Planet Name: Veslas Vivdoria
  • Demonym: Vivdorians
  • Region: Outer Rim Territories
  • System Name: Canoto System
  • System Features: [ Here you may list suns, moons, other planets, important asteroid belts, spatial anomalies, or other features of the star system. You may also include orbital position, rotational period (length of day), and orbital period (days in a year) in this section. if you have submitted Astronomical Objects for this system, you may link them here, and if you would like to expand on the system in more detail, you may use that template to do it at your leisure. ]
  • Location: Located in the Tashtor Sector, toward the bottom of the sector.
  • Major Imports: [ What the planet frequently buys from other planets. Common materials and ores should just be listed (Ex. Durasteel ore), while anything special or rare should be linked. ]
  • Major Exports: [ What does the planet produce and bring to the galaxy, note that not all planets have to produce things. They can be barren or have riches yet to be discovered. Common materials and ores should just be listed (Ex. Durasteel ore), while anything special or rare should be linked. ]
  • Unexploited Resources: [ Does this planet have resources that are not yet utilized by the population? Common materials and ores should just be listed (Ex. Durasteel ore), while anything special or rare should be linked. ]
GEOGRAPHIC INFORMATION
  • Gravity: [ Standard is Earth-like. Use terms such as "Twice Standard" to describe other types of gravity. ]
  • Climate: [ Temperate is Earth-like. Make notes of anything substantially different yet similar to Temperate. Add Controlled for when most of the climate is controlled by technology. Use words such as Arid or Frozen to describe single biome worlds. ]
  • Primary Terrain: [ Significant types of terrain that can easily be found. Examples: Grassland, Mountains, Oceans, Tundras, Forests, Artificial, Synthetic, etc. Multiple can be used. ]
  • Atmosphere: [ Choose one of the following: Type I, Type II, Type III, or Type IV. Full descriptions of each can be found on the Wiki here. ]
LOCATION INFORMATION
  • Capital City: [ What is the name of the planet's capital? ]
  • Planetary Features: [ What are interesting artificial features of the planet? Ruins, interconnected cities, floating urban platforms. This field is used to sketch out artificial features, adding RP opportunities, but without the need for specific details like in the major locations field. You can also include if the planet is primarily Wild, Rural, Suburban, Urban, or a Mix. ]
  • Major Locations: [ What are the major locations on your world? Include an explanation on each. ]
  • Force Nexus (Optional): [ If you wish to add a Force nexus (light, neutral, or dark), you are required to justify it through your submission and history. ]
    Intent: [ Provide the reasoning and motive for this force nexus. A request for a force nexus may be denied on this premise alone. ]
    Nexus Name: [ Name of the nexus if applicable. ]
  • Nexus Alignment: [ Light, Dark, Neutral, Other (explain). ]
  • Size: [ Small (A small location on a world much like a grove or oasis. Ex. Dark Grove), Medium (A moderately sized area, large compounds, lake, etc Ex. Great Temple), Large (A location that spans a large area, a valley, mountain ranges, etc. Ex. Valley of the Jedi). Planetary (Influences everything on the planet. Ex. Byss). ]
  • Strength: [ How strong is the Nexus? How much influence does it exert on those near it? Weaker nexus are easier to overlook, while stronger ones are impossible to miss. Stronger Nexus will be more closely scrutinized for balance and fairness during judging. Choose one: Weak (A weak influence on the area and the people on it. A fragile nexus that can potentially be altered by people or events, i.e. a lightside nexus could be corrupted by atrocity or a dark side nexus cleansed by the actions of a mass of Jedi.), Moderate (A moderate influence on the area and the people on it. Could be altered with a great enough event.), Strong (A strong influence on the area and the people on it. Powerful enough to be renewed in the event of a great cataclysm, and unlikely to be altered.) ]
  • Accessibility: [ For Small, Medium, or Large Nexus only. Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only? Keep in mind that the Strength of the Nexus above must be reflected in this field. ]
  • Effects: [ What sort of effects does this Nexus confer? An aura of fear? Reinvigorating those on the world? Perhaps it induced tricks of the mind, to test the visitors. These effects can be positive, neutral, or negative, and should reflect the nature and history of the Nexus. ]

POPULATION
  • Native Species: [ Species that have always lived there. Any uncommon species or custom species should be linked. ]
  • Immigrated Species: [ Immigrant species with significant populations. Any uncommon species or custom species should be linked. ]
  • Population: [ Choose from: Uninhabited, Insignificant, Sparse, Moderate, Heavy, Crowded - Optional: include a population number. ]
  • Demographics: [ Please describe the population assortment found on this planet. Is it primarily human inhabitants with only a small percentage of aliens? Or perhaps the other way around? Is this a place open to all kinds of races or is there a strong theme of racism and xenophobia? Specific race percentages are welcome but not required. ]
  • Primary Languages: [ Include any languages primarily spoken on this planet. Galactic Basic is an example of a language speaking across the Galaxy. ]
  • Culture: [ General overview of the inhabitant's behaviors. This should include information about daily life, society, arts, sports, religion. ]
GOVERNMENT & ECONOMY
  • Government: [ Federal Republic would describe a government such as the United States. Other general terms can be used. ]
  • Affiliation: [ Does this planet fall under the rule of a certain person or faction? Company or group? Link any relevant characters, faction pages, or groups. ]
  • Wealth: [ Poor, Low, Medium, High, Wealthy. Describe, briefly, why. ]
  • Stability: [ Low, Medium, High. Are there major issues causing unrest? Is this a planet of chaos or one of peaceful law-abiding citizens? Is it dangerous for travellers to visit or are you safe as an outsider? Describe the general feel and theme of any overarching government or rulers/leaders in this city. ]
  • Freedom & Oppression: [ Describe the atmosphere of freedom on this planet. Are the people fairly free or is oppression of society and commerce heavy? Does it have a dictatorial ruler? Is fear of the ruling body prevalent? Relaxed and open? Is anything unusual illegal or permitted? ]
MILITARY & TECHNOLOGY
  • Military: [ Describe the military capabilities of this planet. Is it completely demilitarized? A fortress world complete with heavy defenses? A space-faring world with a substantial navy? Is it a hive of scum and villainy with no discernible defense structure other than what it's inhabitants have to offer? Or maybe due to low tech the people here are still in the bronze age. ]
  • Technology: [ A description of how technologically advanced the planet is relative to the galaxy. If there is nothing of note, simply put 'Galactic Standard'. ]
HISTORICAL INFORMATION
[ Include a history of the planet here. Be sure to cover the following information:
How was the planet discovered? How was the planet settled? When was it settled? Why was it settled? What major events specific to the planet helped shape its inhabitants to what they are today? If there is a Nexus, how did it come about and how did it influence the history of the planet?

Remember that these custom planets may be submitted to the map for the community to enjoy. The more background you set down, the more clearly others will be able to understand your view of your creation. ]
 
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