Star Wars Roleplay: Chaos

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Approved Location Gate of Inferis

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[SIZE=11pt]~~~~~~~~~~~~~~~~~~~[/SIZE]

[SIZE=11pt]OUT OF CHARACTER INFORMATION[/SIZE]

  • [SIZE=11pt]Intent: To allow people to visit the Netherworld and the places that were created during the event, Also to allow it to explore and expand on the religion around death that the Anubians share.[/SIZE]

  • [SIZE=11pt]​Image Credit: [/SIZE][SIZE=11pt]Deviant art[/SIZE]

  • [SIZE=11pt]Canon: n/a[/SIZE]

  • [SIZE=11pt]Links: N/A[/SIZE]
[SIZE=9pt]SETTING INFORMATION[/SIZE]

  • [SIZE=11pt]Structure Name: Gate of Inferis[/SIZE]

  • [SIZE=11pt]Classification: Stone Gate[/SIZE]

  • [SIZE=11pt]Location: Deep underground in a Large cavern on Erebos[/SIZE]

  • [SIZE=11pt]Affiliation: The Mandalorian Empire, Skorvek[/SIZE]

  • [SIZE=11pt]Accessibility: The way down to the gate is Isolated so that only Skorvek and those he trusts know the way to the Cavern and his best warriors are stationed there at all times to guard the gate[/SIZE]

  • [SIZE=11pt]Description: The gate is a large metallic gate covered in a mixture of Dathomiri and Sith runes within the ancient cavern. The runes tell stories of Erebos’s struggle and how it was built and the sacrifices needed in its construction, It gives a cold eerie aura that makes those unprepared of it to hesitate to come near it much less open it. The Priests on Erebos make pilgrimage here to pray in the hopes that they will find entry someday and be with their loved ones.[/SIZE]

[SIZE=11pt]POINTS OF INTEREST
The Gate: Stationed at the very end of the cavern lies the Gate of Inferis itself where the priests believe to be a way to communicate and sometimes even visit the dead souls beyond, Although those who dare to take the journey beyond have yet to return from there adventure.
[/SIZE]

[SIZE=11pt]The Labyrinth: A complex maze filled with various traps and dangers designed to defend the gate's location, Only a select few can know the exact safe way in and out of such a maze.

SECURITY:
[/SIZE][SIZE=11pt]Maximum[/SIZE]

[SIZE=11pt]Rayshield gate: To the main entrance to the cavern where the gate is held is protected by a powerful Rayshield with the emitters built and concealed into the mountainside can only be shut down by Skorvek or his high priest. He has soldiers from the ME [/SIZE]Help guard the entrance to the labyrinth.
[SIZE=11pt]The Labyrinth: The path to the entrance is treacherous in itself filled with traps and twists and turns like a never ending maze so that only those who know the path can get through it safely without triggering the traps that are scattered through out the maze. The priests believe the maze to be a test that only those who are worthy can pass through unharmed.

There is a large sensor grid that spans the entire labyrinth to the cavern where the gate is located making passage inside without permission difficult as well as holocam's hidden in various parts of the area to monitor who comes in and comes out. Hidden through out the labyrinth and the cavern are Autoturrets built to activate when a intruder is detected and designed to kill on sight unless programmed other wise all of which is ran by an A.I system that monitors the labyrinth. Should the gate be at risk of being taken by the enemy there are Thorium Charges
[/SIZE] Set to explode near the gate to destroy it and the cavern burying the ruins under rock forever.

[SIZE=9pt]HISTORICAL INFORMATION[/SIZE]

[SIZE=9pt]When Skorvek conquered Erebos and began transformation he was interested in having a way to keep an eye on the Netherworld from where he spent 400 years wandering the desert being haunted by visions of his failures and those he cares about or has wronged over and over, He spent alot of resources and rituals and sacrifices to create the rift so that the gate could be built, He discovered that it connects itself to the very Desert that he walked only those whose blood is shed on the gate itself can be allowed entry into the rift that was created. He made sure to keep the location a secret and heavily defended to keep the gate from being misused being well aware of what could come out of it if the wrong person opened it.[/SIZE]

[SIZE=9pt]While in the Netherworld via the gate it gives the traveler a sort of map to lead them to any gate they wish in the netherworld while those who leave the netherworld can only know of the gates locations in the Netherworld realm they will not know where they are in the galaxy outside of it, This makes travel in the Netherworld almost easy except while they know where to go they do not know the dangers that lie between them and the gate they wish to traverse.[/SIZE]

[SIZE=9pt]Skorveks Priests who worship death in every aspect sometimes make pilgrimage to the cavern where the gate is housed, They believe they can see their loved ones someday and give offerings and pray at the gate in the hopes of being allowed entry when they die whether that is true or not is never known nor is it known if it was experimented to try and bring anyone back from the Netherworld.[/SIZE]
 

Arekk

The Flesh Of Fallen Angels
Affiliation: The Mandalorian Empire, Skorvek
Provide links for the relevant user/faction.

POINTS OF INTEREST
[Describe areas of significance within the structure here.]

SECURITY
You must provide your security assets in list format and must provide your location a Security Rating (choose from: None, Low, Medium, High, Maximum). What defenses does this location have, including internal and perimeter defenses? Please link relevant tech/equipment to the SW wiki article or Factory-approved submission. If none, simply put N/A.

Normal civilian structures should not have much in security other than privatized forces and minor defenses. Military or very heavily defended locations should be submitted using the Military Base template.]
These two sections are missing in your submission, please add them.

[member=Skorvek]
 
[member="Arekk"] | [member="Skorvek"]

Surprised more folk haven't tried to sub something like this.

A few things before I can stamp it though-

Location: Deep underground in a Large cavern on Erebos
Please hyperlink to either the wikia page or the planet submission here for ease of reference.

Considering these guys are unique and limited in scope, while aimed as infantry for the ME itself, I don't see them also being here as well. You can swap this out for a mention of regular ME soldiers, if you want.

Outside of that the scope of security is fine, but I want you to tweak the wording of it a little bit. Right now a lot of it sounds 'absolute'. Which can be construed as forcing hits on people, if they want to RP here. You can maintain the scope and strength of the security, just tweak the language so its no longer a forced thing on other writers.
 
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