Star Wars Roleplay: Chaos

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Approved Starship FS-03 "Storm" Swarm Droid

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OUT OF CHARACTER INFORMATION
  • Intent: To create a swarm fighter for Vandiir Consolidated Holdings' "Firebird Series".
  • Image Source: [X]
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Droid Swarm Fighter
  • Length: 3.6 metres
  • Width: 1.8 metres
  • Height: 1.8 metres
  • Armament: Low
    Two Fire-Linked Heavy Ion Cannons and Two Fire-Linked Ion Cannons, aka "Thunderstorm" or FS-03-T
  • or
  • Two Fire-Linked Heavy Maser Cannons and Two Fire-Linked Maser Cannons, aka "Hailstorm" or FS-03-H
  • or
  • Two Fire-Linked Heavy Laser Cannons and Two Fire-Linked Laser Cannons, aka "Firestorm" or FS-03-F
  • or
  • One Tractor Beam Projector, aka "Windstorm" or FS-03-W

[*]Defences: Very Low*

[*]Squadron Count: Very High [24]
[*]Manoeuvrability Rating: High
[*]Speed Rating: Average
[*]Hyperdrive Class: N/A
STANDARD FEATURES (WIP)
  • Ion Drive
  • Ion Maneuvering Jets
  • Repulsorlifts
  • Communications Systems
  • Targeting Systems
  • Full Sensor Suite
  • Ionization Buffer
ADVANCED SYSTEMS
Strengths:
  • Droid: As droids, FS-03s are cheap, expendable, able to maintain 24/7 preparedness, and loyal to a fault.
  • Specialised:
    [Thunderstorm]: Armed exclusively with ion weapons, Loadout T excels against other droid fighters and recovering prisoners and vessels intact.
  • [Hailstorm]: Armed exclusively with masers, Loadout H offers a potent combination of laser and kinetic energy to catch enemies off guard.
  • [Firestorm]: Armed exclusively with lasers, Loadout F is particularly reliable and requires less maintenance than the other Loadouts.
  • [Windstorm]: Outfitted with a tractor beam projector, Loadout W is capable of, e.g., moving space mines and slowing down or possibly even stopping other starfighters.

[*]Strength in Numbers: From shields which rely entirely on nearby units, to the tactician battle computer that increases accuracy based on engaged units, and finally the effective group-based tactics used by its droid brain, the FS-03 is highly optimised for swarm combat.
Weaknesses:
  • Droid: Despite its many advantages, the droid brain controlling an FS-03 is unable to match an organic pilot in creativity and unpredictability, and is susceptible to Ion and especially EMP-based attacks.
  • One-Trick Pony:
    [Thunderstorm]: While effective in its niche, Loadout T fares poorly against vessels outfitted with sophisticated ionisation buffers, organic targets, and is typically unable to exert lethal force on its own.
  • [Hailstorm]: While it certainly gives the vessel an edge, the masers on Loadout H requires more maintenance than the other Loadouts, at least to engineers unfamiliar with the relatively uncommon technology.
  • [Firestorm]: While highly reliable, the laser armaments of Loadout F is nothing special. There are no cleverly calibrated weapons and no missiles. Just boring old lasers.
  • [Windstorm]: While it has more utility than the other Loadouts, Loadout W isn't all that useful in a combat scenario due to the weakness of their tractor beam projectors, though a clever commander might find a creative use for it.

[*]Swarm Dependence: While effective in a swarm, the FS-03s shields are all but useless on its own. The same goes for its accuracy, though the decrease isn't nearly as drastic. Finally, the droid brain simply isn't suited to operate effectively on its own.
Description:
Designed to complement the FS-01 and FS-02, FS-03 differs from the previous vessels in Vandiir Consolidated Holdings "Firebird Series" in two important regards. Firstly, and most notably, it is a droid fighter intended for swarm combat; quite different from the decidedly unexpendable FS-01s and 02s. Secondly, it is built in a modular manner that allows its weapons loadout to be switched by a qualified technician or a Storm Droid Pod™ comparitively quicly. That being said, only one loadout comes with standard purchases, so additional loadouts and/or Storm Droid Pods™ cost extra. Furthermore, the loadouts are meant to be used in packages, so combining them is fairly time-consuming, though still somewhat easier than switching out the weapons of a non-modular Starfighter.

During the initial development of the model, its defensive capabilities was a constant concern. While sporting the same durable Duranium-Trimantium hull as many VCH Starships, its hull plating is abnormally thin in order to reduce its cost and weight to thrust ratio. The attempts at providing a decent shield for the vessel met with constant setbacks, partly due to cost and partly due to the vessel's comparatively small size. A solution was, however, found in Jaeger Solutions' SG-1012 "Waveform" Starfighter Shield, which allows nearby Starfighters outfitted with such shields to strengthen each others' shields until it is on par with heavier shielding. There is, however, limits to this technological marvel. The device normally only works out to a range of 500 metres, which is quite low in space combat, and the shield is all but useless if less than four such devices work together. Furthermore, technical limitations arising due to slight incompatibilities between VCH's unconventional designs and the Jaeger made shield has reduced the effective range even further, down to 300 metres, and rendered the feedback loop inoperable.

Deciding to roll with this limitation, VCH outfitted the FS-03 with a Tactician Battle Computer, which allows the droids to share targetting information during a fight, greatly increasing their accuracy. It is worth keeping in mind, however, that this only serves to compound the problem should the swarm be broken up; if that happens, their shields will be all but nullified, and their accuracy will decrease substantially.

(*) Defence Specifications (by operational units in range):
  • 1: Very Low to None.
  • 2-3: Very Low.
  • 4-6: Low.
  • 7+: Average.
 
Gir Quee said:
Can you give us a single rating here for the starfighter assuming that it's not part of a collective swarm? (Just an individual fighter in the open).
There we go. The rating for a single starfighter would be Very Low, but approaching None. Even blaster rifle fire could overwhelm it quite easily.
 
[member="Adrian Vandiir"] | [member="Gir Quee"]

I feel as though it is a reasonable expectation to always have 24+ of these droid fighters in a combat scenario. Given that, I would ask that you adjust your defense ratings with that in mind, given that at present, 7+ out of the typically seen 24 means these will always have unbalanced ratings. That, or lower production to Limited to compensate for the dramatic difference.
 
Jamie Pyne said:
I feel as though it is a reasonable expectation to always have 24+ of these droid fighters in a combat scenario. Given that, I would ask that you adjust your defense ratings with that in mind, given that at present, 7+ out of the typically seen 24 means these will always have unbalanced ratings. That, or lower production to Limited to compensate for the dramatic difference.

Reduced 4-6 to Low and 7+ to Average. Reduced the effective range to 300 metres and specifically disabled the feedback loop found in all Jaeger shields. Keep in mind that this would force them to cluster quite close together (specifically, any give vessel would need to have six others within 300 metres at any given point, to get the most out of the shield); considering the distance of objects in space, they would likely need to be assaulting the same smaller capital ship, or the same part of a larger one. They also have no resistance to EMP whatsoever, so one would likely be able to take out swathes easily enough if one possesses such weaponry. Jamming would also wreak havoc on them, as, while I don't think it would disable the shield sharing (the original submission doesn't specify), it would prevent the coordination that makes them a cohesive unit. With that gone, they're just a nuisance, really. Besides, even in optimal circumstances, their shield is probably around as strong as an X-Wing, or a bit weaker. A lone FS-03 would make a TIE/ln look hardy.

Finally, I'd like to note that they achieve the increased rating by sharing the shield. For that reason, I imagine that a group of seven would have an average shield between them, not individually. That being said, larger groups would have more energy, with Average being the cap for how much any one of them can absorb before they are overwhelmed. That would, at least in my eyes, mean that explosives and concentrated fire would be frighteningly effective against them. Now, the shield is the rapidly regenerating kind, but so are most weaker shields. The main difference is that this one is even weaker than Very Low, but shares the shield amongst the group in order to make them more durable as a whole. That is how I see it, at least. The original post, unfortunately, doesn't specify. I could add something about this in the description or as a weakness, if you'd like.

I don't know if precedence is recognized in the Factory. If it is, the first swarm droid using this had the shield count as "Very Low" when it comes to balancing, as far as I tell, even with the original 500 metres and feedback loop version. If it isn't, and you're unsatisfied with my solution, I'll just remove the Waveform altogether and replace it with a standard "Very Low" shield. It'll make it less ultra-specialised than intended, but at least it'll get it approved.
 
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