Star Wars Roleplay: Chaos

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Approved NPC Forsaken Sons

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"Unity, Freedom, Brotherhood!"
-Forsaken Sons Motto
OUT OF CHARACTER INFORMATION
  • Intent: To Provide the First Order with a supplementary antagonist group for use in Dominion and Faction Threads aswell as furthering the personal story of Kyli DT-6767 and fleshing out this Paramilitary Organisation loyal to her Father Asho Wehr.
  • ​Image Credit: Source
  • Role: Antagonists
  • Links: Asho Wehr, Kyli DT-6767.
GENERAL INFORMATION
  • Group Name: Forsaken Sons
  • Classification: Mercenary Organisation, Paramilitary Organisation, Revolutionary Organisation.
  • Headquarters: Cantonica (Secret, Subject to Change)
  • Loyalties: Jedi Reformation (Secretly), Asho Wehr, Themselves.
  • Group Sigil: Known by their ubiquitous insignia of a stylized skull bordered by a closed sphere with a thin border. Usually painted in a boltgun grey or faded blue against their armour or worn as a hook and velcro patch on uniforms.
  • Description: The Forsaken Sons is made up primarily of the Galaxy's Human and Near-Human exiles and deserters with a sizable portion of their membership formed from former military servicemen from a variety of professional military and paramilitary organisations. The premise started off as simple; an army of soldiers who would not have their loyalties and honour abused by any government, they would fight for what's right and one-another. Eventually Asho came into contact with the Jedi Reformation, an organisation of light-sided force sensitives intent on reforming the First Order; sharing this goal Asho pledged the Forsaken Sons to support the Reformation due to both his idealism and the hope of locating his kidnapped daughter.
SOCIAL INFORMATION
Hierarchy: Due to its' nature as a Paramilitary Mercenary Organisation there is no appreciable difference between military and political positions, with the Supreme Commander wielding executive dictatorial power over the entire organisation sitting on a council of his Legates where he wields veto power on any motion put forth by his Legates, Imperator or Prefect irrespective of the motion's support. The names of their ranks are distinctly of Atrisian in origin which hints to their Supreme Commander's interest in ancient Atrisian politics prior to its' adoption of a democratic parliament; which vaguely mirrors the Forsaken Sons' over-arching goal of reforming the First Order from an Authoritarian Hierarchy into a Parliamentary Democracy or Representative Republic.

Naval Ranks
  • Praetor (Supreme Commander)
  • Prefect (Chief of Navy)
  • Nauarchus (Task Force/Squadron Commander)
  • Trierarchus (Ship Commander)
  • Centurion (Executive Officer/Ship 2IC)
  • Tribune (Division Officer)
  • Optio (Petty Officer/Section Officer)
  • Immunes (Senior/Specialist Sailors)
  • Nauta (Basic Rank)
Terrestrial Ranks
  • Praetor (Supreme Commander)
  • Imperator (Chief of Army)
  • Legatus (Battalion/Regiment-Level Commander)
  • Centurion (Company-Level Commander)
  • Tribune (Platoon-Level Commander)
  • Optio (Platoon-Level Sergeant)
  • Decanus (Section-Level Commander)
  • Evocatus (Title prefix-Amended to Rank, denotes prior military service in a Professional Military or Paramilitary Organisation)
  • Triarius (Basic Rank)

  • Membership: To be eligible for recruitment into the Forsaken Sons a promising recruit must first be eighteen years of age and make their interest in joining known to the Forsaken Sons; An individual within the Forsaken Sons must then 'sponsor' the potential recruit which demonstrates an individual's belief of the recruit's sincerity and trustworthiness in essence the sponsor puts their own membership and position in jeopardy. The method of sponsorship-volunteer recruitment reduces available manpower when contrasted with other mercenary organisations but ensures quality and loyalty to the organisation. Recruits are trained for a basic twelve weeks which provides them with basic Infantry Training with the course being derived from the best Imperial traditions with a focus on teamwork and esprit de corps. Further training can vary in length depending on a recruit's desired profession with the Forsaken Sons and the organisation's needs at the time with a variety of professions available ranging from combat, research, medical, clerical and other crucial support personnel.
Dogma/Doctrines:
  • Accepting contracts from the Ancient Eye, Confederacy of Independent Systems, Galactic Empire, Galactic Alliance, First Order, Mandalorian Empire, Republic Remnant, Silver Jedi Order and Sith Empire is prohibited.
  • Accepting contracts from organisations or individuals that practice slavery is prohibited.
  • Act in the best interests of all clients.
  • Always be respectful and polite to clients, potential clients and citizens.
  • Avoid unnecessary destruction of civil infrastructure or private property where possible.
  • Biological & Chemical Weapons should be seized and disposed of by appropriately trained personnel.
  • ​Discharge all duties with professionalism and diligent care.
  • Do not divulge information with a security classification exceeding restricted with Citizens or other unauthorized personnel.
  • High-Risk detainees such as Dark-Side force wielders should be imprisoned within a secure stasis chamber if there is little hope of redemption or rehabilitation.
  • Never Surrender (Withdrawing or Retreat where appropriate is not prohibited)
  • Non-combatants such as Citizens must not be targeted by Forsaken Sons personnel, all diligent care must be observed to prevent Non-combatant casualties in the course of operations.
  • Obey all orders that do not contradict edits/policy or basic sentient rights.
  • Officers where possible should lead from the front and participate actively in exercises and operations.
  • Prisoners of War should be returned to their respective governments as soon as possible post authorisation from a senior officer.
  • Remain in uniform at all times when on-duty unless otherwise directed by an officer.
  • Torture is prohibited.
  • Treat competitors and prisoners with dignity.
  • Unlawful Combatant detainees are to be left marooned on a remote world with barely enough supplies for subsistence, distress beacon and a blaster pistol with single-shot regardless of the number of detainees released.

  • Curios: Proud members of the Forsaken Sons brand their bodies with the sons' insignia and is considered a rite of passage for most junior memebers with recruits actively being denied the ability to receive the Tattoo it's usually regarded as a symbol that 'proves' oneself typically performing an impressive act of selfless bravery or 'madness' and is usually administered by a senior member of the recipients' unit. Each member of the Forsaken Sons is also provided with a pair of identity-chip holotags which containsn the wearer's basic biographical information; Name, Rank and Personnel Number. This practice reflects the highly disciplined and organised nature of the Forsaken Sons; indicating the thorough amounts of paperwork and data they keep for each of their Soldiers.
  • Goals: The Forsaken Sons are dedicated to reforming the First Order into a constitutional democracy or republic with several of its' senior members being made up of former members of the First Order and One Sith. Secretly the Sons' leadership guide them to aid the Jedi Reformation; a secretive Order of Jedi who operate within First Order Space with similar if not the same goals as the Forsaken Sons, providing a scapegoat for the Jedi Reformation's influence and power. Even though the Forsaken Sons desire to reform the First Order they do not want to seize governmental power for themselves; favouring their own Independence as warriors who fight for what's right part of a military that forgoes borders or loyalty to any one government refusing to be exploited as soldiers.
MEMBERS
  • Alamu Snos (Civilian Procurement Specialist)
  • Asho 'Ash' Wehr (Praetor)
  • Agent Eridau (Tribune)
  • Lysan Riak Wehr (Optio)
  • Shuk Aru (Imperator)
  • Zeli (Evocatus-Centurion)
HISTORICAL INFORMATION
"Let them not pass us, Brothers!"
Evocatus-Decanus Zeli to his Troopers, protecting a farmer's homestead from Slavers often cited as the epitome of selflessness amongst the Sons.

The Forsaken Sons is a large Paramilitary Light-Side Mercenary Organisation was started by Asho Wehr and Shuk Aru; two soldiers from two very different cultures with the view that they should never have their loyalty and duty abused again for the sake of any one government's political power the Forsaken Sons would be soldiers who fought for their own liberation, honour and enrichment. The Forsaken Sons oppose any regimes which it concludes espouses values and performs actions irreconcilable with their own; such as the First Order, Galactic Alliance, Silver Jedi order and Sith Empire most prominently. The Forsaken Sons' membership initially consisted of volunteer mercenaries and Mandalorians living in a Self-imposed exile with 'Shuk' their small-force went on to provide security and paramilitary services to rim colonies who were usually too poor or otherwise incapable of fielding security forces with comprehensive capability even though the Forsaken Sons started small they began their history with access to a surprising amount of hardware thanks to the inclusion of Mandalorian Warriors and Metalsmiths. Disgruntled Veterans and old friends of Asho's made during his time in service to the One Sith Empire found themselves contacted by Asho and quickly swayed to join his cause; having grown bitter from the abuse of their principles they each agreed to undergo telomere genotherapy and become the core of a devastating power-armour clad Commando Force led on contracts by Asho himself in the Forsaken Sons' early history. Asho would often purchase equipment captured by an old acquaintence named 'Alamu Snos' who would become the Sons' official "Procurement Specialist" a deceptive title for a ruthless pirate king who favored preying on lightly-armed freighters registered to large governments. Alamu would also provide Asho with the locations of ancient Imperial and Galactic Republic storehouses he uncovered in return for credits the Forsaken Sons' earned in the course of executing contracts.

Raiding these uncovered weapons caches the Forsaken Sons pilfered a large-amount of centuries old military equipment and added it to their own inventory which permitted them to standardize the organisation's protective and offensive equipment. Repainted Phase-II Clone Trooper would become ubiquitous symbols of the Forsaken Sons, both for its qualities and for the ancient Republic it represented. It wasn't long after this that the Forsaken Sons began to recruit retired members of Alexandria's military and the First Imperial military attracted usually by the promise of a steady competitive pay-check and opportunity to do something good for the galaxy. With their brand becoming more popular within the Outer Rim and Unknown Regions more starry-eyed youngsters attempted to join the Forsaken Sons while many of these young outer rim men and women were motivated they were not 'Forsaken Sons material' unable to temper their enthusiasm and were over-represented in after-action report casualties among the units they were posted to this period is known as to members of the Forsaken Sons as "The Bloodletting" For the staggering numbers of casualties inflicted, most of those who joined the Forsaken Sons and survived in this period did go on to become formidable soldier and permitted quitely to count themselves unofficially among the 'old guard' out of respect for their sacrifices. Following The Bloodletting the Forsaken Sons shifted from open recruitment to a model of sponsorship to ensure the quality and loyalty of each individual recruit thoroughly.

The Sons' true claim to fame amongst the disparate colonies within lawless or mostly lawless corners of space came during a skirmish on the world of Dilbana where a contingent of ten Forsaken Sons led by Evocatus-Decanus Zeli where deployed by the Sons' 3rd Legion to protect a small farming community from repeated harassment by a local gang. Equipped with Superior technology and training the Forsaken Sons treated their harbour with negligence which would haunt them when one-hundred slavers fell upon the compact albeit walled farming community with intentions to sell its inhabitants into slavery on another hutt-controlled world and seize the farmer's humble homes and crops for themselves. Evocatus-Decanus sent out a distress signal while being relentlessly shelled and pounded by the surprisingly well-equipped fiends beyond the ten feel brick walls. Zeli's forces were joined by brave youths and elderly men in their futile defence with the walls quickly being breached with Zeli and his Troopers retreating underground drawing the Slavers into bloody close-quarters fighting, Zeli found himself the sole survivor and locked within a grain store beneath the planet's surface and steeled himself for the inevitable breach. It's at this moment liberation arrived with Praetor Wehr leading a company of Forsaken Sons Troopers with Legatus Aru and proceeded to mercilessly crush the confused Slaver forces. Zeli and the Forsaken Sons were hailed as heroes and aided in the reconstruction of the community and were invited to use the walled farmsteads as a safehouse though Asho graciously declined for fear of the Danger it would potentially place the Citizens in and instead magnanimously declared that these farmers would be provided with Forsaken Sons services at a 99% discount. Marking their transition from a simple mercenary organisation to something more complex; soldiers who would serve the galaxy and never ask to be thanked for their sacrifices.


The Forsaken Sons proceeded to occupy themselves with the acquisition and stockpiling of advanced technology and military hardware, what they lacked in raw manpower they made up for in superior training and equipment the majority of the latter pilfered from old Galactic Empire or Republic storehouses of bunkers that had been long forgotten. The Forsaken Sons now are beginning to well and truly become a revolutionary group in their own right backed by intelligence gathered from a network of operatives lurking within the seedy underbelly of Galactic society, the Forsaken sons are on the precipice of joining the fight against the First Order armed with antiquated albeit still potent military hardware and other technology clandestinely supporting and supported by the Jedi Reformation with aligned goals and common vision for the First Order's future. The Forsaken Sons will open the eyes of their brainwashed kin and overthrow the despots who rule indiscriminately over them or die drying, the Sons have little interest in seizing control of the state for themselves however and truly believe themselves to be liberators for the oppressed among the Galaxy, no matter where they are found and when and if they should succeed in their crusade against the First Order they'll more than likely move on under the wise leadership of Praetor Wehr and his Command Staff.
 
[member="Kyli DT-6767"]

The NPC group template is mostly reserved for non-combat groups. That being said, this has a lot of attention and detail to it, plus there is a clear political component to it that doesn't make this exclusively an combat unit, which would make it less effective in a combat unit.

I will stamp this, because I do really like the flavor, but I recommend you to submit a separate combat unit for these guys. That way there is a clear balance of strengths/weaknesses, the kind of gear they can use, things like that.

Pending secondary approval!
 
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