Star Wars Roleplay: Chaos

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Approved Species Force Spawn

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OUT OF CHARACTER INFORMATION
  • Intent: To make a Species of Sorceresses
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Pictured above: Syd Celsius , (Original Appearance)
  • Image Credit: Tia Carrere, Kill the Conqueror
  • Canon: N/A
  • Permissions: N/A
  • Links: N/A
GENERAL INFORMATION
  • Name: Force Spawn
  • Designation: Sentient (Human level intelligence)
  • Origins: The first were masses of flesh that gained form and sentience from the remains of a Slain Shi'ido Sorceress, the rest are created by Force Users who learned to use their respective studies to mimic the qualities of the originals
  • Average Lifespan: Possibly thousands of years if they feed regularly.
  • Estimated Population: Scattered
  • Description: Force Altered Shi'ido bodies inhabited by the spirits of powerful Sorceresses
PHYSICAL INFORMATION
  • Breathes: TYPE 1
  • Average Height of Adults: Varies
  • Average Length of Adults: Varies
  • Skin color: Varies
  • Hair color: Varies
  • Distinctions: Composed of Shi'ido Bodies altered by Either the light or dark sides of the Force in special rituals where the spirit of a Powerful Force User resides, they typically resemble any humanoid species the designer or even the Force Spawn themselves want to. Their method of "reproduction" is often to create another creature just like them from their own flesh, either instinctively, or through preparation
  • Races: Shi'ido bodies specifically altered with the Force, can look like many types of humanoids
  • Force Sensitivity: All (Master Level due to the spirits in their bodies...)
Strengths:
  • Channeler: These Creatures possess innate, instinctive talent at channeling the Force and Magic should they choose to explore that ability. Their bodies further mutate to accommodate this power as their life span advances. Force Spawn are also capable of instinctively absorbing the remnants of other Force Users through objects they left behind, gaining their skill, form, and personality while channeling them. Or violently absorbing their minds and digesting them for the same purpose. The former is more associated with Light Side Force Spawn, while the latter is more associated with Dark Side Force Spawn
  • Mage: All Force Spawn are highly sensitive to the Force, even if not necessarily highly skilled with it in any given guise
  • Hard to Kill: Naturally durable to the point that often overwhelming force, such as total destruction of the brain or heart is necessary to put such ancient witches/occasionally warlocks down for good, and even then the remains will likely have to be completely destroyed. Whether Light or Dark they are engineered to be highly proficient at Accelerate Healing
  • Malleability: These Creatures, Light, Dark , or Gray, tend to be extremely dangerous if their primary persona learns the Force for combat and defense to any great degree (Otherwise, unskilled Force Spawn must entirely rely on any personas they may have absorbed by accident or Intentionally to fight.) They tend to be highly intelligent and able figure out the weaknessess of their enemies quickly and mercilessly exploit their knowledge to overwhelm or evade their counter attacks They are not afraid to use the innate beauty of certain guises to win others over
  • Blends in: Able to use the various guises their personalities provide to make people think multiple people are operating (Which technically, isn't incorrect) in a single area
  • Absorption: Force Spawn primarily grow more powerful through absorbing the personalities, appearance and skills of other Force Users who may or may not be fellow Force Spawn, passively in the case of Light Spawn, through contact with objects that are imbued with a strong essence of the person they are absorbing, or violently eating the mind in the case of Dark Force Spawn. Each personality absorbed raises the power of their primary persona/host by a very small, small percentage, allowing them to become who they absorb temporarily to fight as they would, think as they would, and even actually believing they are who they have absorbed
Weaknesses:
  • Force Voids: Force Spawn are severely weakened by Null Fields, either artificial or organic in nature, their skin starting to almost melt and sag off the bone, making them slower thinkers and struggling to even speak. Some may even be reduced to feral, almost zombie like behavior, especially if relatively young if starved of Force Energy
  • Resin: Nullification Resin is extremely poisonous to their physiology, causing immediate necrotizing of tissue the longer it remains unpurged from the system, potentially causing death within minutes without drastic measures, such as immediate energy absorption. Falling in a vat of it could literally make them dissolve
  • Elementary: No matter the personality or guise, if the form is dedicated to channeling an element with the force, like fire, cold, electricity, then they are vulnerable at the moment to the exact opposite of whatever they are channeling. (Fire become vulnerable to water, ice becomes vulnerable to heat, etc.)
  • Limits: Due to their focus on channeling elemental based Force Powers, or Alkahest, they suffer in applying Force Attacks that don't use the elements or whatever side of the Force they align with. In many cases they are unable to enhance their bodies without magic or alignment based powers like Rage or Valor
  • Dark Side/Light Side: Dark Side Force Spawn are SEVERELY vulnerable to Force Light and Electric Judgement, exposure in the first causing them to possibly catch fire or melt into rotting sludge on the spot without sufficient protection, while the latter can violently explode impact points, and cause them to rapidly rot without sufficient magic defenses. In Light Spawn's case, Waves of Darkness can cause them to catch fire, and bolt of Hatred can cause slow necrotizing
  • Energy: if heavily injured, they require absorbing vast amounts of energy, either peacefully from machines, or violently from innocent people. Twice as much is needed to heal if heavily weakened from Dark Side attacks
  • Roleplay Limits: They may be capable of absorbing dozens of personas, but realistically, most Force Spawn do not use more then seven, keeping the rest for the power increase or certain unusual emergencies their go to personas can't handle, and it is not a instant action. Force Spawn need a relatively safe space to transform into an alternative guise and it may take a few minutes to fully transform in and out, especially if the personality is not fully integrated. If remaining in an alternate persona for a long period, they can become trapped, and it could take years to escape it
  • Absorption Limits: Alternative personas are never more powerful than the primary guise, and in many cases are a good deal weaker, making manifesting them against certain opponents an extreme risk, as if they die in their alternate guise they die, and seven times out of ten they try and deal with matters in their primary guise. Also, being in an alternate persona too long may cause them to become trapped in that persona. If trapped long enough, that persona may become the new primary persona. Most are highly schizophrenic in certain ways, memories occasionally jumbling together of old lives, loves, and deaths, and can be highly influenced by who they absorb
  • Telekinesis: Only the most ancient, powerful Force Spawn can use telekinesis.
  • Feeding: Feeding on energy, using the Force, or healing causes their flesh to warp and bubble horribly on their skeleton, giving away their inhuman nature
CULTURE
  • Diet: Doesn't need to eat or drink due to being sustained by the Light Side or Dark Side, unless it's to blend in
  • Communication: They speak whatever language the spirit inhabiting them speaks. If they knew telepathy they would use it
  • Technology level: Galactic Standard, but also enploys Alkahest or Dark Side/Sith Alchemy, depending on moral alignment
  • Religion/Beliefs: Light Dark, Or Gray Force Philosophy
  • General behavior: Light Force Spawn creep people out by often being unsettlingly pleasant or friendly most times, especially if relatively young or having few personas. Their friendliness and unflappable nature becomes all the more unsettling after their nature gets revealed. Older ones are more no nonsense or more laid back. Dark Force Spawn are openly homicidal, sadistic and hammy at all ages most times. Whether Light or Dark, most people who know what they are dealing with tend to react with utter horror and try to get away from them
HISTORICAL INFORMATION

Force Spawn are a scattered, often poorly understood "race" of Force Altered Shi'ido, who essentially "reproduce" by creating creatures like themselves, from either their own flesh or the flesh of other Force Spawn, often crafting the very mind itself. Their origins are shrouded in mystery, with some claiming the earliest known example was an extremely wicked and evil Sorceress punished by the Gods of Atrisia for her extreme cruelty, only to have monsters spring up from her now eternally rotting flesh with her Abilities. Scattered reports of people, particularly females with their abilities, have popped up repeatedly over thousands of years, but were often dismissed as tall tales, it is only during the Gulag Era that Force Spawn begin to be discussed in any great detail, and it is almost always in connection with the Cult of the Brain Demon. Light Spawn do exist, but in many cases their interpretation of the light side and a Jedi's interpretation can differ heavily enough that Light Spawn and Regular Jedi can and often have come to blows with nearly as much regularity as a Sith an Jedi faction clashing. Encountering either type was considered a potential death sentence for ordinary people, and there are hundreds of tales of lone Survivors, or bands of them being forced to take on one when they were at cross purposes, and the horrors that resulted from the fights are still the subjects of countless infamous legends. Certain People on the Outer Rim maintain a fear of them that persists to this day, and they have a reputation akin to shapeshifting monsters in folklore. The mere suspicion some one was a Spawn was often enough to get them burned at the stake during the Plague.

Their remains, if killed, are not subject to natural decomposition if left in a Force Nexus that matches their alignment. An arm, a leg, even a mere lump of tissue from their bodies pose extreme dangers...
 
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