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Approved Tech FO-XD Prototype Death Trooper Armour

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Alpha team; the first graduates of Project: Afterlife testing the new FO-XD
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION

[*]Manufacturer:

[*]Affiliation: Closed-Market

[*]Model: FO-XD
[*]Cost: ~38,000 Credits
[*]Value: ~250,000 Credits (Black Market Value)
[*]Modularity: Yes (Helmet & Armour Attachments; Webbing, Kama, Supplemental Armour, Passive Camouflage, Pauldrons, Laser Pointers, Flashlights, Rangefinders etc.)
[*]Production: Limited
[*]Material: Armorweave, Duravlex, Reflec, Duraplast, Stygian-triprismatic polymer, Transparisteel.
TECHNICAL SPECIFICATIONS
  • Classification: Experimental Stealth-Capable Multi-Purpose Body Armour
  • Weight: Average
    20 Kilograms

RESISTANCES
  • Blasters (Inc. Plasma-Type Weapons): High
  • Kinetic (Inc. Ballistic/Kinetic-type Weapons): Very High
  • Lightsabers: Average
  • Sonic: Low
  • Ion/Electrical: Low
SPECIAL FEATURES
  • Active Pulse Emitters (Resolution Intensifying)
  • Advanced Annunciator (Programmable Distorter)
  • Auto-Adrenal Injection System
  • Biometric Security System (Facial Scan + Fingerprints + Password)
  • Bio-restorative Underlay (Armourweave Bodysuit)
  • Closed-Circuit Rebreather
  • Cooling System
  • Computer System
  • Deflector Shield Generator
  • De-ionizers (Boots)
  • Environmental Controls
  • Forearm-mounted Comms/Holo-Projector/Data-streaming Device. (Linked to Helmet's HUD.)
  • Integrated Macrobinoculars (x4.0 Image Magnification)
  • IFF Transponder (Biometrically-Linked)
  • Knuckle-Gauntlet Retractable Vibroblade (Off-hand, ambidextrous)
  • Laser Rangefinder (Helmet-Mounted)
  • Macromotion Monitor (Motion Tracker, Elevation+depression, 360 Degrees, 50m Range)
  • Magnatisable Boots
  • Magnotomic High-Traction Glove Grips
  • Microwave-Band Broadband Comlink Internal Antenna (280Ghz, 350km Range)
  • Multi-Frequency Targeting & Acquisition System
  • Oxygen Supply (Forty-five Minutes)
  • Poly-Chromatic Visor (Retractable)
  • Power Cells (Rear Cuirass Mounted, 336 hour PSU life)
  • Power Gloves
  • Reflec Polymer Coating
  • Reinforced Greaves (Increased Stability)
  • Reinforced Pauldrons (Increased Integrity)
  • Reinforced Vambraces (For Deflecting & Blocking Melee Attacks)
  • Shoulder-Sheath (Vibroblade)
  • Solid State Drive (256 Gigabyte Storage Capacity)
  • Sonic Dissipator (Helmet-Lining)
  • Team Monitoring Software (Biometrics, position bearing)
  • Utility Belt
DESCRIPTION
Costing as much as some tanks and packed with just as many features the FO-XD armour is a prototype model of armour being constructed and maintained for use by the First Order's new supersoldiers who have adopted the moniker "Death Trooper" After their ancient predecessors who saw service in Sheev Palpatine's Galactic Empire. Though it would be no true First Order adaptation of the idea without significant improvement consisting of technological advancements and design methodology that has evolved over the last several centuries. The armour is supposed to augment the already considerable combat capabilities of First Order Special Warfare Command operatives, with mind given particularly to high-risk operations where the wearers might be dropped into situations deemed so gritty and violent even Stormtroopers would dismiss them as hopeless or suicidal. Each suit of Armour features an integrated set of macrobinoculars which are dynamic and react to the user's eye movements; as they squint the magnification increases thanks to ocular tracking enabled by the armour's on-board computer, though this feature can be disabled and magnification can be engaged manually. To help conceal its' wearers movements when deployed, the entire armour is coated in a reflec polymer enamel over the white fire-retardant Duravlex coat covering Reinforced Duraplast Laminate Armour. Thanks to the Reflec polymer each user is incredibly difficult to identify on any band belonging to the electromagnetic spectrum although they can be identified through other means such as motion trackers, power scanners or lifeform detectors. But these are not commonly used by hostile combat troops save for special tasks or purposes minimizing the risk of detection in mind of the armour's Engineers.

In terms of protection the FO-XD relies mainly on its ground-breaking Deflector Shield Generator to protect the wearer from incoming projectile and plasma-based weapons albeit in the latter case it can only withstand a few strikes before the shield is depleted. The intention of the Shield Generator was not to permit suicide charges on hostile positions but to allow Troopers who come under fire to remain unharmed long enough to find adequate cover, it also affords advantage when firing and suppression hostile targets from a fixed position as the armour's wearer can fire safely knowing that the stray incoming rounds won't wound them. The speed at which the Deflector Shields collapse is directly proportional to the weapon being discharged at it; Blaster rifles will deplete the shields with approximately four successive impacts while pistols take nine nearly twice as many. Targeting Blaster usually overload the Shields with a single shot and additionally damage the armour potentially wounding its wearer. Particle Beam Rifles, Charrics and Masers are frighteningly efficient at depleting the Deflectors and causing troubling damage to the armour. Wearers would be wise to target hostiles wielding these kinds of weaponry first as they represent a most grievous threat to life. Situational Awareness is second-to-none among the traditional military body armour class designed at offering the user full awareness of their environments without compromisising protection. The visor is a Poly-Chromatic Transparisteel and will dynamically adjust the ingress of visible light and heat; the more light there is the darker visor becomes with this feature active, although it can be disabled if the user wants to manually select one of the many pre-defined settings. A vanity feature for the visor is the ability for the wearer to have servo-motors move the transparisteel partition up and into helmet's 'brow' area permitting others to look into the user's eyes, some consider it a sign of respect to be addressed as such.

Helmet-Mounted Display is projected via hologram within the helmet providing a graphical user interface for the computer-system which is capable of reacting to voice commands provided by the user while manual input can also be made via fore-arm mounted holographic display. At the top of the helmet's display center is a shield and biometric-health readout that uses a variety of data received from the dermis; including: nervous system activity, heart rate, heart rhythm, blood pressure and concentration of elements within the wearers blood. Just above the shield and biometric readout is a compass which points in the direction of True North using local global-positioning data, aboard a Starship the compass' North will be the bough while on a planet it will be the Geographic North Pole. The Armour features a sensor suite to aid in the tracking of information regarding any weapons the user utilities tracking data such as: Ammunition in a magazine, percentage of power cell charge and temperature with the Armour's Computer deciding which read-out is most appropriate for the weapon being utilised preventing the surprise of any unexpected reloads permitting the Operator to in-fact anticipate them and load with ever-so increased speed, but in combat tenths of a second can mean the difference between being alive or dead, the weapon display widget is located in the top-right hand corner of display. High-tech Motion Tracker provides a read-out in bottom-left corner providing a graphical bearing readout of motion contacts relative to the user's position and even tracks the elevation and depression of contacts upto a range of fifty meters, it isn't unbeatable though objects moving very slowly such as an average man walking or trees swaying in the breeze will not register as contacts with the Tracker otherwise it would be flooded with data constantly especially in urban and rural environments. Excessive electromagnetic, ionic or electrical activity around or directly applied to the user will disrupt and distort the Helmet-Mounted Display. Additionally, the helmet-mounted display contains a audio/video record feature and can store a staggering amount of video and audio with a 256 Gigabyte Solid State Drive for storage

Equipped with a Multi-Frequency Targeting & Acquisition System allows for all-weather all-day fighting regardless of terrain with the MFTAS system allowing unparalleled flexibility when engaging targets; it's not like a traditional clear and thermal-channel visor mode the MFTAS will dynamically adjust to provide the wearer with the best possible sighting conditions to engage their target whether that be tracking a thermal signature or increasing contrast to better identify targets using passive or active-types of camouflage it's all controlled by the on-board Computer System. Given the likelihood of extended wear and the unpredictability of environment Special Operations forces can find themselves in each suit of armour is equipped with a comprehensive environmental control & cooling system which dynamically adjusts temperature and moisture levels to maintain optimal oxygen intake and cardio-vascular output without compromising on comfort. User-defined settings can be manually enabled by the Trooper who favors a polar or arid climate however, doing so is officially discouraged by the user manual.

The Environmental Controls automatically filter out toxins before they can enter the closed circuit Rebreather-Respirator System and adjusts depending on the local atmosphere's composition when performing extra-vehicular activity the closed-circuit re-breather recycles the user's gas output to extend endurance in E.V.A activities to about fourty-five minutes after which the Environmental Controls enter an emergency mode and pump a general anesthetic into the respirator to render the user unconscious to consume minimum levels of Oxygen from the emergency reserve tank to maximize chances of survival and rescue. The anesthetic can also be deployed by medical personnel in the field if the user is injured and requires treatment for painful or grizzly injuries. The armour's hermetic seal is created by a polymer membrane inflating firmly around the user's neck to the bodysuit creating an extremely tough albeit slightly uncomfortable grip, it's capable of withstanding atmospheric pressure equivalent to the pressure experienced when submerged at a depth of 295 Meters, any greater than that and the seal with Armour shall fail and implode. Specialist equipment such as re-breather packs, hydrafoil boots with extended flexible polymer fins and parachutes are all compatible with the FO-XD armour to allow a great deal of latitude in regards to ingress and egress on operations. Making it difficult for opposition forces to anticipate their presence as the wearers need not ride in on First Order dropships. They can deploy from high-orbit from a Freighter or even in the dreaded Imperial Troop Drop Pod which are nigh impossible to distinguish from tiny meteors or comets.


Strengths:
  • Ballistic Protection: Each FO-XD is highly resistant to weapons that rely on kinetic energy to convey damage on target such as slugthrowers, shatter guns, thrown weapons, missiles etc.
  • Bio-restorative Underlay: The Armourweave bodysuit is equipped with a Bio-restorative Underlay which helps heal minor wounds and clot circulatory systems close to the dermis, stifling risk of exsanguination particularly in the limbs.
  • Deflector Shield Generator: To help prevent injury from Plasma-type weapons the armour is equipped with a recharging personal Deflector Shield Generator that absorbs any object accelerating towards the armour's wearer at a velocity greater or equal to 50 meters per second.
  • Power Gloves: FO-XD armour is equipped with Power Gloves to permit its wearer to manhandle targets of significant stature and strength such as Trandoshans.
  • Reflec Polymer: Thanks to a Reflec polymer coating over the armour plating the wearer is incredibly difficult to detect with traditional electromagnetic spectrum imagine equipment, creating great opportunity for stealth and clandestine operations
  • Situational Awareness: It's nearly impossible to catch the wearer unaware with a sophisticated motion tracker with considerable range that also identifies the elevation or depression of contacts relative to the user's position.
Weaknesses:
  • Blasters: Plasma-based weapons are incredibly efficient at eating through the armour's plating, it's only capable of surviving a handful of impacts before painfully melting against the wearer's skin. What's worse is Plasma-Based weapons deplete the Deflector shield with startling speed, only capable of surviving a few impacts before the wearer is stripped of this protection.
  • Deflector-Shield Generator: Within the cuirass rear protruding slightly from the back in the same casing as the environmental control and cooling unit is the Deflector-Shield Generator. A well-placed hit here can permanently disable the Trooper's Deflector-Shield Generator until it can be repaired. This weakness is most often exploited by explosives, particle beams and melee weapons which bypass the shields the Generator produces.
  • Explosives: The Shock-Waves created by high-yield explosives detonating in close proximity to the armour are capable of inflicting severe blunt force trauma and over-pressure injuries to the armour's wearer. What's worse is shrapnel or debris generated by explosions often go under the minimum velocity necessary for shield to react.
  • Lightsabers: Lightsaber-type weapons are incredibly effective at penetrating the armour's protective layer; firstly they usually move too slow to trigger the Deflector shield permitting the superheated blade to directly strike the Reinforced Duraplast armour plates.
  • Melee Instruments: Personal Deflector Shields on the FO-XD do not react any object moving below fifty meters per second, as a result. Melee is a viable option for inflicting damage upon the armour and user within.
  • Particle-Beams: These kinds of blaster-based weapons cause devastation to the FO-XD, due to their energised particle stream they usually slice straight through the armour's Deflector Shields and the wearer behind it.
  • Shocking: While insulated against low-level electric and ionic hazards commonly encountered within the barracks environment. The likes of Ion Blasters and Force Lightning are devastating against the wearer, with the former capable of depleting the Deflectors in frightening speed with the latter capable of completely bypassing them and inflicting injuries onto the wearer.
  • Sonics: Sonic-weapons are fully capable of inflicting grievous injuries on the FO-XD's wearers; completely bypassing the Deflector Shields. Only the Trooper's head is afforded protection from Sonic assaults with Dissipators placed in the lining to filter out harmful noise.
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SUBMISSION MODIFICATION RECORDS
  • 10/04/2019: Edited the Affiliations, Manufacturer and Designer to include the Interstellar Manufacturing Corporation, changed the affiliation to closed-market but left the actual affiliations themselves unchanged. Increased Production Rating to Limited, Increased Kinetic resistance to Very High, Plasma Resistance to High. Gave it a weight-rating in-line with current template standard.
 

Arken Lussk

Thrills, Chills, and Kills
[member="FN-6767"]

All of those bullet points scared me. However, you turned an assumed nightmare into a well balanced and well crafted submission. Enjoy your new squad's plaything, my friend!

Awesome. Pending Secondary Approval. Thanks! [member="Jamie Pyne"]
 
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