Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Ranged Weapon FDQ-003 "Storm-Eye" Leech-Launcher

Status
Not open for further replies.
Manufacturer: See main submission
Market Status: Closed Market
Production: Minor
Weight: Average
Size: Average
8axIWc9.png





VgsPRu1.png

OUT OF CHARACTER INFORMATION
  • Intent: To create a light starship support weapon for the Dzara
  • Image Source: Link
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Missile
  • Size: Average
  • Weight: Average
  • Ammunition Type: Power-Draining Missiles
  • Ammunition Capacity: Very Large
  • Effective Range: Long
  • Rate of Fire: High
  • Damage Output: Very Low
  • Recoil: Very Low

SPECIAL FEATURES
  • Integrated Aftershock software
  • Significant ammunition storage
STRENGTHS
  • Hornet's Nest: The Storm-Eye possesses a generous ammunition storage coupled with a brisk rate of fire. It can maintain sustained fire for a comfortable period of time.
  • Bleed Them White: The Storm-Eye launches power-draining missiles, rendering it very effective against energy shielding and internal systems.
WEAKNESSES
  • Stung: The Storm-Eye's missiles do fairly poor damage in and of themselves, and serve purely in a supporting capacity.
DESCRIPTION

The so-called Storm-Eyes are designed primarily for use by Dzara raiders, and are exclusively found on their vessels.


As is typical of Helix-designed Torpedo/Missile weapons, the Storm-Eye favors a large number of smaller, lighter missiles over larger ones, giving the system a generous ammunition capacity.

The individual projectiles are miniature marvels of technology, but contain no explosive payload, and can seldom do much direct damage to enemy hulls. Very unfortunately for the weapon's prey, damage is not its primary purpose.

Such missiles are small, quick, and agile, somewhat complicating the task of intercepting them with point-defense. Each contains an internal Aftershock computer, allowing it to estimate the trajectory of incoming fire and evade accordingly. Should they manage to strike their target, the missiles' next behavior depends on whether a shield barricade or a hull was hit.

In the former case, the projectile assesses the polarity of the shield barricade in question, then detonates a small magnetic charge tuned to the same energetic frequency. In effect, this "imbeds" the missile in the energy field without piercing it, attempting to fool the generator into believing the missile is part of its own structure. To all observation, the projectile appears to halt before reaching the target's hull.

This is by design. An imbedded Storm-Eye drains a small but steady amount of energy from the energy field it is synced to, weakening the shielding over time. Of course, the effect is cumulative; even particularly-powerful shielding can gradually be weakened or collapsed by a large number of imbedded Storm-Eyes.

A Storm-Eye that manages to directly strike a hull behaves quite differently; in this circumstance, the projectile instead activates a directed-fusion Otherplasma charge, effectively insta-welding the missile to the surface of the vessel.


Once so attached, the Storm-Eye extrudes a series of thin, prehensile tendrils into the surrounding hull. These can extend for a surprising distance, gradually worming their way into sensitive electronics and power conduits.

From here, the missile drains a steady flow of energy directly from the starship's power supply, functioning as a power discharger. The more Storm-Eyes the manage to attach, the greater the strain on the vessel's power. One will scarcely make a difference, but as mentioned, their effects are cumulative, and few are the vessels that fare well with hulls covered in parasitic droid-missiles.

In either case, the goal is generally to slow and disable the vessel without overly damaging it, nor causing the potentially-serious electronic damage found in victims of ion weaponry.

In the Dzara's case, this is most commonly followed by the enslavement of all aboard, and the pillaging of any useful goods.

 


Out Of Character Info


Intent: See main submission
Permissions: N/A

Technical Information


Affiliation: See main submission
Modular: Yes
Effective Range: Long Range
Rate of Fire: Automatic
Material: See main submission
Ammunition Type: See main submission
Ammunition Capacity: Very Large
Damage Output: Very Low
Recoil: Very Low
Ranged Class: Other
Last edited:
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom