John Locke
V U L K A N
Ok, so this is part two of John reaching out to the community.
While my previous question asked what changes to the Factory would make it more interesting and user friendly, I also wanted to get some opinions about an element of the factory that's been niggling at me for a while.
"A significant weakness."
The rules state the following:
The genuine and significant weakness is meant to be a way to allow a more powerful submission to exist by giving it a way that anyone can defeat it. It was first explained to me as "a ship with no shields over a critical element, allowing anyone who fights it a way to defeat it."
However, this is a very subjective rule that means different things to different people and can differ wildly from submission to submission, someone might claim that a ship with no shields is a significant weakness, another might claim that a heavily automated ship is a significant weakness. The judges, the writers and even I all interpret it in a variety of ways that can get confusing for everyone involved.
So, my question is this.
What do you think of the significant weakness part of the template? Should we keep it or get rid of it?
While my previous question asked what changes to the Factory would make it more interesting and user friendly, I also wanted to get some opinions about an element of the factory that's been niggling at me for a while.
"A significant weakness."
The rules state the following:
Balance Guideline
For technical ratings, start with all values at Average for a Mass-Produced piece of technology. For every increase you should either:
- Reduce the Production value.
- Reduce another rating (e.g. increase Damage Output while decreasing Rate of Fire).
- Provide balance with genuine and significant weaknesses.
The genuine and significant weakness is meant to be a way to allow a more powerful submission to exist by giving it a way that anyone can defeat it. It was first explained to me as "a ship with no shields over a critical element, allowing anyone who fights it a way to defeat it."
However, this is a very subjective rule that means different things to different people and can differ wildly from submission to submission, someone might claim that a ship with no shields is a significant weakness, another might claim that a heavily automated ship is a significant weakness. The judges, the writers and even I all interpret it in a variety of ways that can get confusing for everyone involved.
So, my question is this.
What do you think of the significant weakness part of the template? Should we keep it or get rid of it?