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Approved Tech EMP Detonation Missile

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Quis custodiet ipsos custodes?
Empadv.gif
Image Source: http://www.rpggamer.org/uploaded_images/Empadv.gif
Intent: To develop a new type of EMP missile that doesn't rely on direct impact to cause an effect on enemy fighters or warships.
Development Thread: N/A
Manufacturer: Subach-Innes, Defiance Consolidated Multipurpose Manufacturing
Model: EMP Detonation Missile
Affiliation: Independent, Sith Empire
Modularity: No
Production: Minor
Material: Fiberplast(casing), Transparisteel(forward section)
Description: The EMP Detonation missile was designed as a proton torpedo-sized electromagnetic pulse weapon. Upon reaching its maximum range, or upon impact with an enemy fighter, the weapon's payload, an explosively pumped flux compression generator, detonates, producing a 100m radius shockwave. Not only does the shockwave knock the enemy fighter around, but it also, for a period of 3-4 seconds(depending on the ship's location in relation to the center of the shockwave), causes issues to any fighters the EMP shockwave hits. Issues include scrambling of the HUD, random target changes, an inability to lock onto enemy craft, and the disabling of the engines and guidance systems of any missiles caught in the shockwave. The shockwave may also bugger up enemy warship turrets for a brief period of time as well. This, however, goes both ways. If a friendly ship is caught in the shockwave, the same thing will happen to it. As well, the EMP Detonation missile does little to no damage to a target, even if it impacts. Similar to the Mace, it's a tactical weapon.

Classification: Missile
Size: Ship-mounted
Length: Same as a normal proton torpedo.
Weight: Same as a normal proton torpedo.
Ammunition Type: It's a missile.
Ammunition Capacity: It's a missile.
Effective Range: 1400m
Rate of Fire: It's a missile, so single-action
Special Features: Produces a 100m radius EMP shockwave upon detonation. Shockwave scrambles HUD and radar, prevents lock-on of homing missiles, causes random target changes for fighters, and disables the engines and guidance systems of missiles in the radius. Causes the same effects it makes to fighters on warship turrets as well(scrambling, no missile lock-on, etc). Shockwave effects last between 3-4 seconds depending on closeness to the epicenter. EMP effects do not occur to fighters with dedicated EM shielding.


OG Section:
Manufacturer: Subach-Innes
Affiliation: Independent
New Section:
Manufacturer: Subach-Innes, Defiance Consolidated Multipurpose Manufacturing
Affiliation: Independent, Sith Empire
 
[member="Enigma"]

  1. Reduce Radius to about 75 to 100 meters.
  2. Reduce Duration of EMP length to 3 Seconds.
  3. Add in the fact that this would not work on better shielded fighters.
  4. I have an issue with this completely disabling turrets and such on Capital Class vessels, unless the vessel is completely un-shielded. Either re-word or remove it.
 
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