Star Wars Roleplay: Chaos

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Approved Tech Ember (Three Pieces, One Whole)

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Manufacturer: Illum
Type: Material
Market Status: Closed Market
Production: Unique
Weight: Very Light
Size: Very Small
Spitfire Soul, Heart of Gold
W81CAdt.jpeg

All Images generated via Bing AI by me.
CONNECTED FEATURES
  • Third of three crystals (Spark, Inferno, and Ember) that are three parts of one whole, essentially triplets.
  • Crystals can be attuned individually or used in harmony with the other two for unique synergy.
  • Each crystal has it's own set of features, strengths, and weaknesses, but are amplified in close proximity to one another.
  • Similarly, however, if one crystal is broken or bled, the bonded remaining lose a fraction of power as well like having lost a piece of themselves.
Spark found HERE
Inferno found HERE
SPECIAL FEATURES
  • Orange crystals that produce blades with orange hues that shift slightly differently for each crystal.
    Ember:
    Deep, smoldering orange with more dark terracotta colored flashes.
  • Absorbs surrounding ambient dark energy to help cleanse and provide power for other strengths.
  • Can phase slightly, allowing brief moments of incorporeality in the Force (ghost-like presence).
STRENGTHS
  • Smoke Remains: Allows brief Force-phase shifts, enabling dodges or surprise attacks.
  • Glowing Beacon: When faced with darkness, grants a limited ability to disrupt enemy energy or force, weakening opponents gradually over time.
  • Smoldering Through Time: Its steady, persistent flame excels in drawn-out battles, outlasting more volatile opponents.
WEAKNESSES
  • Rest and Recharge: Absorption of dark energy can have a hefty toll on the crystal depending in the strength and quantity, slowly dampening it's effects over time and making it need to properly 'heal' after use before it is at full strength again.
  • Heavier in Hand: Feels more weighted than normal, mirroring the emotional and temporal gravity it holds with use.
  • Force-nullification Fields: The crystal's unique properties are nullified in areas devoid of the Force, rendering it an ordinary kyber crystal.
DESCRIPTION
Gained on Illum during Azurine Varek Azurine Varek 's crystal trial, these three crystals are all parts of what was once a single crystal and a mirror of the many natures of flame that are the core of her soul. In the heart of the cave, Azurine encountered not just the luminous call of a crystal, but a manifestation of her deepest grief, regrets, and loss. She had to learn to begin to reconcile her pain or forever be locked to a past that no longer existed. In doing so, the call would be answered and the crystals manifested were pulled forth of her burning heart of hope, creativity, and determination to be a beacon for not just herself but for others as well.

Despite the ice-covered world that they came from, they are forged of warmth and memory. Each crystal represents a distinct phase of the cycle: Spark looks forward with hopeful energy and creative impulse, Inferno blazes in the present with the fire of life and action, and Ember smolders with memory, loss, and the wisdom of experience.
 


Out Of Character Info


Intent: Codify personalized kyber crystals used by Azurine
Permissions: N/A

Technical Information


Affiliation: Azurine Varek
Model: N/A
Modular: No
Material: Kyber Crystal
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