Star Wars Roleplay: Chaos

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Approved Tech Electromagnetic Discharger Radar (EDR)

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Shadow Empire
  • Affiliation: Closed-Market
  • Model: n/a
  • Modularity: n/a
  • Production: Semi-Unique
  • Material: Durasteel , Electronic Components, standard radar components
SPECIAL FEATURES
STRENGTHS
  • Capable of creating a real time 3D detailed map of a planet's surface or surrounding area within a certain radius
  • Capable of detecting ships using stealth technology
WEAKNESSES
  • The larger scaled the map is, the less clear the image is
  • The larger the map is, the longer it takes to generate
  • Not heavily armored
  • Exists attached to the hull of the ship making it easily targeted compared to other forms of radar
  • Starships with electromagnetic scramblers can hide from this radar but come up as distortion on the map
  • EMPs can disable these radars
  • Natural storms can cause maps to be distorted and inaccurate which will produce static images
  • Larger scale electromagnetic outputs can cause extremely bright maps that are unreadable.
DESCRIPTION
Combating or even finding ships using stealth technology can be a hassle, and dangerous.
With stealth technology rising to an apex in the galaxy, Romeo, and the engineering team of Darkthrone Arialyard went to the drawing boards for a new sensor array that could create a three dimensional map for a Capital Ship's bridge. Quickly finding what they could use, the team started to create the EDR, a radar that discharged electromagnetic waves that would be analyzed as to see what surfaces they washed over. To help make it easier, and clearer, they combined this with the EDF to remove all static from the map, and then combined this with a Terrain Following Sensor model to make the map.

The EFR was used to help pick up the electromagnetism.

By doing this, the waves would hit all masses in their way, and be able to 'mark' objects to be analyzed, and become apart of the map. By doing this, the team realized, not only had they made stealth almost useless for opposing ships, but had made the perfect exploration senor array. This sensor discharged pulses out, but could only pick up the length, and width of the waves made, these waves are called 'frames', and these 'frames' would continue to pulse to give a real time map, constantly keeping it updated on what was around the ship at all times.

The longer, and wider the 'frame', the more dirty the map was. This meant that it would take several pulses to make the map clearer. The smallest frame takes 4 seconds to pulse, while the largest frame take a total of 10 minutes to produce another pulse.

The length, and width comes as small as 50x50 meters (being the most clearer, but smallest frame to capture images with) all the way to a 1500x1500 meter frame (this being the largest, but most dirty frame).

The EDR can swivel around for a full 360 degree mapping, and because electromagnetic waves can travel through masses, nothing can get in its way. By capturing the electromagnetic waves, one can keep their ship still invisible though, and the bigger the frame, the slower it traveled, and used up more energy as the 'frames' are very concentrated pulses to begin with already.

The sensor itself is 36 meters long, with the discharger being a full 60 meters wide. One of the down falls of the radar is it cant be placed on smaller ships because of it's shear size, and it usually takes up space for weapons, meaning for every EDR a ship has, that's one less weapon placement it loses. Recommended size ships to carry this should at least be nearing the 150 meter length, or else risk a low percentage of weapons.

By taking the long range flux detector, and applying it to this sensor, the team was able to continue analyzing the 'frames' at far distances.

Other problems that come with the EDR is the fact that sometimes the 'frames' get absorbed by storms, and cause the EDR to lose purpose at the time as the lighting can jam the signal, and give static readings. Another problem was the fact that bigger electromagnetic outputs would make the readings come back as to bright, and be just one big star. EMPs quickly disable these, as well as Ion cannons.
 
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[member="The Shadow King"]
As this is meant to discover stealth technology, and provides an electromagnetic map of space for some estimated range, I'd like to see a ten post development thread made based on the research and development of this.
 

Runi Verin

Two pounds shy of a bomb.
The Red of Sinner The Red of Sinner

A few key elements stand out -

Primary Source: n/a
Please can you link the wookieepedia article for 'Cloaking Device' in here and the Clone Wars tv episode 'Cat and Mouse'. Both detail canonical source examples that lend this tech some credence.
Production: Minor
If you intend to incorporate the Anti-Cloak functionality of this sensor, I'm afraid this will need be reduced to Semi-Unique at the absolute most. This is per the following rule:
Particularly rare or powerful special features may necessitate using a lower level of production (cloaking technology, personal cloaking devices, gemcutters, crystal grav traps, moon dust, equivalent stealth or anti stealth technologies), or rare canon technologies (Hyperwave Inertial Momentum Sustainers, etc) and their equivalents will only be permitted at
Semi-Unique production
.
Obviously this puts a sizable flaw in your design specification. So please, address and let me know what you intend.
 

Runi Verin

Two pounds shy of a bomb.
The Red of Sinner The Red of Sinner

Yes, but your entire design relies on the notion that the more devices in play, the more accurate the image produced. With a lower production level you're looking at a much more severely limited capability and range here. I just wanted you to be aware of that so you could make changes now rather than realize it later when you came to use it.
 
Runi Verin Runi Verin

Changed the weaknesses:

Removed mentioned weakness needing multiple of these to make a map

Added that natural storms and larger scale electromagnetic outputs can disrupt the scanning creating static and or very bright images.


Changed production to semi unique.


How's that? Took a weakness away, added two and theyre mentioned in the description from the getgo and I totally forgot that was supposed to be a thing.

Edit: Added hyperlinks as requested, though Im confused why I needed Cloaking Devices as primary source?
 
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