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Approved Tech Eldritch Technomancer's Droid Vessel

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HK-36

The Iron Lord Protector (Neutral Good)
HK_new_body.png

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Abregado Rae Guild of Hammers
  • Model: Eldritch Technomancer's Droid Vessel
  • Production: Unique
  • Affiliation: HK-36
  • Modularity: Ability to connect and interface with additional outside attachments
  • Material: Main structure, inner hull, and armor plating made from Phrik, inner Asbestos layer, Transparisteel photoreceptors, Electrum droid components, Phrik capsule inner protection, inner Copper Farraday Cage, Sourcefyre power units encased in Phrik protective casing.
TECHNICAL INFORMATION
  • Classification: Class Four
  • Weight: 85 kg
  • Height: 2.00 meters on average
  • Movement: Bipedal, capable of Quadrupedal, with Repulsorlift attachments in legs to augment jumping capabilities, speed, letting his feet double as hands, hover about a meter or two off the ground, and jetpack systems for flight.
  • Armaments: Two twin blaster repeaters mounted on top of the droid's forearms, retractable via shifting Phrik plating,
    two hidden vibroblades mounted beneath the droid's forearms, retractable via shifting Phrik plating.
    12 large retractable hooked Phrik claws, 6 per foot,
    12 smaller retractable Phrik talons, 1 per finger.
    Crushgaunt-like systems in hands.
    Tri-capsule liquid or gas spewers mounted in the face-grills (Based on the Wrist variant of CBRW-1 Flamer)
    Electrified palms (Based on systems in Electro-Cestus)
  • Misc. Equipment: High speed rotary motors at the joints of wrists, waist, elbows, neck, ankles.
    Data Spikes
    Split limbs
    Retractable and detachable joint connections and neck
    Joint miniature repulsorlifts
    Localized holo-projectors
    Repulsorlift attachments in feet for augmented jumping, speed, and hovering capability.
    Jet systems
    Military grade Omega Pyre heat sensors and scanners (100 meters of range)
    State-of-the-Art HUD with tracking and targeting systems (100 meters of range)
    Hypno-Gaze systems
    Sound dampening attachment
    Build-In Communication Systems
    Abregado Combat Shields
    Shifting body plates based on HRD-2 shape-shifting systems.
    Density projector.
    Magnetic Anchors
    Internal coolant systems.
    Redundant droid brains, power units, and programming systems throughout the body.
    Self-destruction systems throughout the body.
SPECIAL FEATURES
  • Phrik Armor Plates and Skeleton
  • Retractable Phrik Talons and Claws
  • Rotors and mechanical muscles
  • Shifting body plates
  • Joint miniature repulsorlifts
  • Localized holoprojectors
  • Feet repulsorlifts
  • Jet systems
  • Combat sensors and scanners
  • Hypno-Gaze
  • Dataspikes
  • Sound dampeners
  • Communication systems
  • Abregado Combat Shield
  • Density Projectors and magnetic anchors
  • Redundant systems
  • Internal coolants
  • Kill switch, tracking, and self-destruction
  • Build-in Weaponry
  • Vacuum Sealed
  • Copper Farraday Cage
  • Spitter Systems
  • Electric Palms
  • Three Faces
  • Recharge Arc Emitter and Charge Adapter Terminal
DETAILED SPECIAL FEATURES
  • Phrik Armor Plates and Skeleton- Skeleton forged out of Phrik that holds vital components hidden behind an inner hull of Phrik casing protecting them, onto which rotors, mechanical muscles, and other systems, made mostly of Phrik, are placed and clad in another layer of Phrik plates that make up the droid's outer hull and armor plates. While not invincible this droid body is lightsaber resistant and can take quite a lot of punishment before receiving proper damage. Much of this structure is in the same layout as used in HK's previous Phrik body, the only real difference being three faceplates on his head.
  • Retractable Phrik Talons and Claws- 12 talons on each of his fingers, and 12 large claws, 6 per foot, as much as they are usable in combat as blades, the talons serve to boost the machine during climbing and the claws are used for anchoring and distributing weight to protect him from being thrown around and making him more stable on softer ground.
  • Rotors and mechanical muscles- the rotors and mechanical muscles augment the droid's strength and speed far above what could be accomplished by a human, granting him swift reflexes, massive brute strength, and insane speed. The machine also has crushgaunt systems in his hands, allowing him to apply immense pressure over time to crush a variety of objects in his hands. His wrist, head, and torso can also spin all the way around continuously on the rotors, so that's also a thing.
  • Shifting body plates- using the systems used previously in HRD-2 models, HK's body can change shape to a degree, stretching its limbs or compacting them to change his height or extend his reach, however this affects his durability and strength, the further he stretches his armor covers less of his body and his rotors are not as effective, decreasing his strength, however there's a reverse effect when his body compacts, growing stronger and more durable the shorter and stout he becomes. Most of the time this ability is used to fit into outside suits of armor better. HK can also detach his joints from his arms, legs, and head, retracting them into his body and he can split his arms and legs into two, with three fingers on each hand and three claws on each foot. The spikes on his chins can also extend out to form six thin legs, so that his head, if he was to be beheaded, could still skitter around on the ground.
  • Joint miniature repulsorlifts- There are miniature repulsorlifts installed by the joints of the head, legs, and arms. While this does not exactly augments HK's abilities, it can anchor the members without the use of physical connection, which means if the joints are destroyed and the droid dismembered, he can rebuilt himself in a way by his limbs hovering next to the sockets where they should be connected to, often orbiting his torso when idle, same for his head, it could just hover above his torso.
  • Localized holoprojectors- there are localized low power holoprojectors installed throughout HK's body, their sole purpose is to emit out holographic realistic-looking flames that make it seem as if the droid's body is set ablaze in colorful flames, for example extending from his torso around his neck, the sole purpose of this are theatrics.
  • Feet repulsorlifts- There are repulsorlifts built into HK's feet, improving his speed further and augmenting his jumping to allow him to jump higher as well as perform such acrobatic feat as using his feet like arms. HK also now has ability to hover a meter or two above the ground, however when doing so he moves very slowly, making it rather impractical outside of theatrics.
  • Jet systems- This time around HK skipped the middle man and just had Leovi Jet Systems directly installed in his body, with the jet pack housed in his back, jet boots at the center of his feet, and retractable jet propulsion palm things extending from his forearms. This gives him an ability of controlled flight, very useful in combat.
  • Combat sensors and scanners- based on designs previously used in recent Drone Infantry models, these combat sensors and scanners allow HK to target and accurately engage multiple targets, now with upgraded range of 100 meters, however this covers only their hip fire and snap shot range and accuracy, firing without need to augment aiming by use of scopes of other assistance mechanisms in weapons, so this range could potentially be extended based on what kind of weapon he is using. Due to the wireless connection protocols, HK can interfere with computerized scopes attached to guns, seeing through them to further augment his vision and aim.
  • Hypno-Gaze- systems built into all of HK's eyes that allow him to potentially hypnotize an organic target that gets too close to him and looks into his eyes directly for too long.
  • Dataspikes- Two dataspikes hidden beneath HK's forearm plates, it can be extended out to interfere with other machines by inserting the spikes into their data ports to slice them.
  • Sound dampeners- systems built into HK that restrict vibrations moving through the air in his immediate vicinity, rendering his movements and body completely silent and granting him limited sonic resistance. This has its limits however as he cannot silence his guns firing.
  • Communication systems- equipped short and long range wireless communication systems through which HK can send text, voice, and holo messages to his allies, drones, and droids under his command, actively coordinating during battle to maximize group cohesion and fight better as a team, hopefully, he can also speak to those in his vicinity effortlessly without being distracted from what he's doing.
  • Abregado Combat Shield- combat shield which can absorb up to 6 energy shots, 3 physical attacks, depending on their intensity, grant ionic and electrical resistance, and protection from a single electromagnetic attack, as well as recharge and change its matrix focus.
  • Density Projectors and magnetic anchors- systems that can artificially increase HK's weight and electromagnetic anchors housed at the tips of his claws, allowing him to anchor himself against shockwaves, telekinetic attacks, and to climb walls and ceilings, as well as fight in zero gravity setting. The density projector could also be potentially used to crush someone if they found themselves under the droid.
  • Redundant systems- redundant memory, calculation, and power systems, they allow the droid's limbs to keep functioning even if they are dismembered from his torso, for example his head still speaking after he's beheaded, arms crawling on the ground, legs kicking, the only real way to deactivate the machine is to deactivate his torso, his body, and each of his limbs. It also allows him to reactivate faster after being deactivated by electromagnetic grenade than most droids. Once HK gets deactivated by an EMP grenade during a fight it will not be until his next post that he is rebooted, meaning he would be defenseless for the duration of the round and all but the most vital of his systems would not be functioning in the post he is reactivated.
  • Internal coolants- internal cooling systems that minimize damage from overheating, whether caused by malfunction or technical issues, environmental damage for example heat from a lava planet's surface, or enemy fire based attacks like flamethrowers.
  • Self-destruction system- in case HK is to be captured he can overload his energy core until they overload, destroying all internal systems, causing an explosion similar to a thermal detonator going off, and leaving behind the Phrik shell of his body. This can be done for each limb separately.
  • Build-in Weaponry- HK has a variety of weapons built into his body so that he could always have a way to defend himself, this includes two retractable twin blaster repeaters mounted on top of each of his forearms, and two retractable longer vibroblades mounted at the bottom of each of his foreams. When his limbs split the upper pair contain the repeaters and the bottom pair the vibroblades.
  • Vacuum Sealed- The vital systems of the drone, its droid brain, memory core, processing center, et cetera, have been vacuum sealed within its inner structure, as a result the machine does not receive damage from liquids seeping inside and affecting these systems, for example submerging into water, rain, or napalm.
  • Copper Farraday Cage- a copper based defense against electrical and ionic attacks, however due to being built into walls of inner droid structure it only covers vital inner systems like memory core, power units, processing center, et cetera, the muscles and rotors of the droid can still be affected should other protections against such attacks fail. The cage does not provide any protection against magnetic and electromagnetic attacks like EMP grenades.
  • Spitter Systems- systems based on the wrist-mounted versions of Flamers, three small canisters mounted behind each faceplate of HK's head, 9 canisters in total, can be load out with a variety of gases or liquids although most often it contains burning, sticky napalm that shoots out from the droid's mouth in streams aflame to burn his opponents.
  • Electric Palms- systems based on Electro-Cestus covering his palms, they can be charged with electricity to shock anyone the droid touches, if this lasts long enough it could deactivate mechanical components or stun organic beings.
  • Three Faces- the three faces of HK's head, often constantly rotating, and usually speaking in unison, allow him to have a perfect 360 degrees vision, watching everything that is going on around him at all times. However, as a result of these systems each pair of eyes had to be connected to the same data link wiring, meaning disabling or destroying one eye would deactivate the other one as well.
  • Recharge Arc Emitter and Charge Adapter Terminal- systems connected to his Sourcefyre crystal cores that allow HK to absorb energy from other power crystals to recharge some of his components or sacrifice some of his own power to recharge other gadgets with such systems.

Strengths:
  • Durable- the strong skeleton, inner hull, outer hull, and armor plates layout provide a durable structure to HK's body, not to mention majority of him being forged out of lightsaber-resistant Phrik plates, as such he can take on a lot of punishment before receiving troubling damage, but he's still destructible. This durability is the same as it was in his previous Phrik body. This protection is further enhanced by the Combat Shield built into him.
  • Armor Compatible- due to the ability to shift his body plates around HK can fit into a lot of armor suits designed to house humanoids, this means that he can also reap benefits provided by another layer of armor and systems attached to it. Usually he has some adjustments made to it however to fit his new unique head shape and account for such abilities as retractable claws or the ability to split his arms and legs into two.
  • Strength and Speed- due to the strong and fast rotors within his body HK can move much faster than most average organics and exert more brute physical power than them. The droid can keep up in a fight with most Force users, and while they have their abilities in the Force, the droid has his strength, speed, reflexes, and precision. He also has crushgaunt systems in his hands in case he needs to literally crush his enemies. This speed and strength hasn't really changed from what his previous body was capable of.
  • Versatile- the amount of gadgets built into his body, jetpacks, repulsorlifts, hologaze, and various weaponry, make the droid very versatile, allowing him to usually have an answer to any sticky situation he finds himself in.
  • Theatrical- the biggest upgrade that distinguishes this body from the last one is addition of numerous systems meant solely for theatrical purposes, from fake colorful flames to hovering limbs HK has now more than ever a vast arsenal of tricks to astonish and impress organics, and make them belief that he is indeed a space wizard, although perhaps a conjuror of cheap tricks.
Weaknesses :
  • Light- because the body is constructed from Phrik, a lighter alloy, it is much lighter than most droids. As such it can be much more easily manipulated through telekinesis or thrown around via explosions and the like, especially if the machine did not manage to anchor himself properly or the terrain does not allow him for such. In other words, HK is more vulnerable in places where the soil is soft as he could not really stop someone from picking him up and throwing him around.
  • Explosive- There are numerous points around the droid's body that could be potentially exploded, for example the spitter canisters behind his faceplates if they receive enough damage or are placed through enough heat, as well as his Sourcefyre cores, hidden within his torso, head, and the limbs, should their casing be broken and they receive enough damage they could result in an explosion similar to a thermal detonator going off.
  • Still kinda heavy- while this body is much lighter than its previous incarnations, for example the durasteel and bronzium model that weight about 160 kilograms, it is still heavier than an average human would weight, meaning that the droid would have difficulties moving around in softer terrain such as swamps or loose sands as he would start sinking in.
  • Electromagnetic Weakness- Once Abregado Combat Shield is down there is nothing really protecting HK from being deactivated by an EMP grenade, no other systems are actually protecting him from Electromagnetic Attacks as they are based around fighting off lightning and ionized energy rather than magnets as the Farraday cage is usable only against electrical and ionic attacks, not magnets, like always if one is used against him he will pretty much right away fall down onto his face, fortunately due to his redundant systems he will reactivate soon enough, he will reactivate in the post following his deactivation, giving his attackers a full round where he cannot defend himself properly, and it wouldn't be until post after that when his non-vital systems come online, leaving him with nothing but the vitalmost systems.
  • Joint weakness- like in his previous body, the droid's armor is weakest at its joints due to the rotating parts and flexibility he requires. While it is still durable, because of the Phrik used in its construction, it would be much faster to damage the droid's joints and disable his limbs, at least partially, than tear through his chest or skull where armor is thicker.
  • Plate Weakness- due to the shapeshifting mechanisms making the plates movable rather than stationary, enough force could possibly dislodge those plates, especially outermost armor plates, making them individually susceptible to being ripped off.
  • Acid weakness- because such weaponry is used against him so rarely HK does not really have an active defense prepared against acid based weaponry, while he possesses even the basic resistance against such rare attacks as sonic weaponry. Such attacks could be especially troublesome when they get between his plates and into his joints as armor there is the weakest.
  • Electrical and Ionic weakness- while Abregado Combat shield absorbs large amount of such damage and his vital systems are protected within his inner hull behind such systems as a Farraday cage, his rotors and mechanical muscles would be still vulnerable to electrical and ionic attacks if the combat shield fails, which means he could be subdued by such as they seize up his limbs and cause him to spazz out. This damage to the motors and joints will often force him to go down on his knees or fall to the ground, while he will be still active it will nto be until the next post that he regains full control.
  • Eyes- HK may have six of them now, but they are still as vulnerable as before, with only transparisteel protecting his Photoreceptors, a strong and precise enough attack could damage those components and either limit HK's accuracy and vision or blind him outright. Due to the increased amount of eyes each pair had to be connected to the same data link cable, which means that it takes only one eye to be damaged for the second eye on the same faceplate to be deactivated as well, making them effectively only three larger targets rather than six.
  • Repulsorlift strength- When HK's limbs detach from his body and use repulsorlift joint to float by the sockets they lose much of their strengths as there is only repulsorlift engines pushing up against each other rather than actual physical muscles, his movements are much more fragile then as well since his legs and arms could be easily knocked out of their invisible hold, collapsing his torso back to the ground. HK also deals greatly reduced damage in this mode than before for the same reason, there isn't any real stability or strangth behind the limbs but they do look cool.
  • Large- Because in standard setting HK's body is 2 meters tall, and therefore rather large, it is harder for the machine to remain inconspicuous, making him an easier target for snipers and marksman trying to shoot at him from longer range. Because of his unusual appearance the machine could also be quickly picked out and recognized within a crowd, making his job harder during stealth missions when being subtle is key.
  • Skeletal/Blunt Weakness- Due to his rather skeletal and thin structure, the machine's body is susceptible to blunt trauma, for example hammers or being hit by large objects especially numerous times, while this is somewhat negated by being forged out of Phrik, blunt trauma is still the easiest way to physically damage and break the machine's body, especially his outermost armor plates.
DESCRIPTION

Introduction: HK has always been in search of finding new ways to upgrade his weaponry and gadgets in order to keep up with Force Users around the Galaxy, to keep himself a dangerous enemy to them. New weapons, shields, armor, his arms race have been a driving force behind a majority of technological development ARGH has made over the years, in fact their first shattergun was made because the droid needed to replace his old sniper rifle. Their latest development and the pinnacle of current ARGH technology came in the form of HK's new Phrik body, titled the Eldritch Technomancer's Vessel.

Technical Details and History: It bares its name because the machine recently came into contact with such technology as Grav-Gloves, Hypno-Gaze, or Sourcefyre crystals, developments that give him abilities which mimic and often rival those of a Force-user, even though if they could be mostly described as a more mockery of them. Still they blend the line between what could be considered science and what is seen as sorcery and the machine wanted to reflect that, he wanted his next body to be something really abstract and off-the wall crazy, after all he really had no need for looking like a human. So this body was made, while it contains very little actual upgrades from the previous one, outside of previous deflector unit being switched out for Abregado Combat Shields, HK having three faces now, and more redundant systems within his body, what it has are new theatrical abilities to make HK seem more grandeur than he already was. While he retrained the body plate shifting systems he had previously he also now has such components like miniature holoprojectors to make it seem as if his body is covered in colorful flames seeping in through his body plates, stronger repulsorlifts to allow him to slowly hover above the ground, or miniature repulsorlifts in his joints, that can actually allow to disconnect his limbs from his body so that they could just float there and orbit around him.

Durable: Just like previous Phrik body used by HK this one is also built around multiple layers of Phrik defensive structures, starting at the skeleton, then inner hull/body plates, muscles, rotors, and mostly encased components, outer body plates, and finally armored plates, all vacuum-sealed together to prevent any liquids from seeping inside and damaging his circuitry or the like. While this layout is effective on its own, it's also further enhanced by the fact that the Phrik plates are very tough while remaining light, so tough in fact that they are resistant to strikes from a lightsaber, at least to a degree as every material, even Phrik has its limits. HK also employs defenses like Abregado Combat Shield to act as the outermost protective layer and usually wears some sort of armor over his metal body, not to mention various minor resistances like protection from ionic and electrical attacks harming his most vital systems, or sonic attacks being weakened when his sound dampeners are engaged and having hard time penetrating the vacuum beneath his hulls. Either way, the machine can take a breathing although, again, this durability remained the same as it was in his previous body and it still has limits, for due to his rather skeletal and thin structure, the machine's body is susceptible to blunt trauma, for example hammers or being hit by large objects especially numerous times, while this is somewhat negated by being forged out of Phrik, blunt trauma is still the easiest way to physically damage and break the machine's body, especially his outermost armor plates.

Strength and Speed: One of the most driving forces behind HK's long life is his drive to show Force users that he is better than them, usually by out-performing them in combat. Of course they have an advantage over him via their connection to their Force, however he has advantage over them in turn by the sheer power contained within his mechanical body. The rotors and mechanical muscles grant the droid inhuman strength, able to lift beings and objects that weight far more than him, able to outrun and outmaneuver almost anyone, with reflexes and quick, sharp mind that allows him to constantly view things as if they are happening in slow motion and react to them accordingly. Not to mention the powerful crushagunt systems within his hands that allow him to crush pretty much anything if he has enough time. While the Force users may have bested him in the metaphysical, it is the physical world and sheer brute force that HK claimed mastery in over his long life time and the countless skirmishes, battles, and wars he has taken part in.

Other Strengths: Other strengths HK possesses within his new body include the shifting body plates that allow him to conduct such tricks as detaching his limbs, splitting his arms and legs into two, or growing and shrinking his body, he uses this ability mostly to fit into armor suits better, as long as the suit was meant to house a roughly humanoid looking shape he could probably squeeze into it. Another strength is the droid's versatility, he has enough gadgets and weaponry housed within him that he could have an answer to almost any situation like some sort of giant walking Phrik Swiss army knife, and due to his power systems being based on the much more potent Sourcefyre design he can not only support all these components but also use his own energy to charge up other gadgets or absorb energy from other crystals to charge himself up. The last, and the sole reason behind this upgrade, strength of the droid comes from the variety of theatrical components he could use to wow and dazzle organics. Now HK can hover, now he can seemingly spontaneously burst into flames without harming himself, now he can have his limbs float around him for no reason, now he's starting to look like a real space wizard.

Light: The biggest weakness of the droid's body is how light it is. While usually his vessels were exceptionally heavy, with introduction of Phrik it swung the other way and now the machine is a bit too light. This is especially troubling in environments where he can't properly anchor himself, for example in the void of space, in the air, or somewhere with very soft soil, without a good anchor point to dig his claws in HK could be very easily manipulated through telekinesis, thrown around by an explosion, or simply picked up by someone and, again, thrown around. The machine does have a density projector that could counter-act that but HK can't really move while it is activated, which is just as bad, or could be simply caught off guard and not have time to activate it, plus if it is somewhere with soft terrain he could just simply sink. Sinking is still a danger to HK for while this body is much lighter than its previous incarnations, for example the durasteel and bronzium model that weight about 160 kilograms, it is still heavier than an average human would weight, meaning that the droid would have difficulties moving around in softer terrain such as swamps or loose sands as he would start sinking in.

Other Weaknesses: Other weaknesses the droid possesses include weakness to electromagnets, because as he explains it, one can't just simply stop a magnet. He does have some protection against it in form of Abregado Combat Shield while that's active, but it can only absorb one hard EMP pulse, like from a detonator, before deactivating, leaving him vulnerable once more, no other systems are actually protecting him from Electromagnetic Attacks as they are based around fighting off lightning and ionized energy rather than magnets as the Farraday cage is usable only against electrical and ionic attacks, not magnets,. Should HK be hit by an EMP he will deactivate right away, usually just falling onto his face or on top of someone, while his numerous redundant system do help him in booting up faster, it still leaves him vulnerable enough for someone to take advantage for a whole round he will reactivate in the post following his deactivation, giving his attackers a full round where he cannot defend himself properly, and it wouldn't be until post after that when his non-vital systems come online, leaving him with nothing but the vitalmost systems, this includes lack of all of his weapons systems, jetpacks, spitters, holo-gaze, et cetera. His armor is also weakest at the joints, it's not paper weak since it's still made out of Phrik, but it's much easier to injure him at the wrist, knees, et cetera than it is by going through his chest, head, or other thickly armored components. Similar weakness can be found underneath his movable plates due to the shapeshifting mechanisms making the plates movable rather than stationary, enough force could possibly dislodge those plates, especially outermost armor plates, making them individually susceptible to being ripped off.The cause of this is the flexibility required in joint areas to properly handle a lightsaber or fight with martial arts, giving him greater speed and reflexes but limiting his body's protection. Another weakness is lack of any specific protection against acid, at least by HK's body itself, simply because such attacks are used so rarely against him and mostly just absorbed by his additional armor suits rather than harming his body, and weakness against ionic and electrical attacks. While the machine does have protection from a built-in Farraday cage, this extends only to his inner vital systems, leaving his motor functions unprotected, especially when his Abregado Combat Shield is deactivated, leaving nothing to stop electricity or ionic attacks. This damage to the motors and joints will often force him to go down on his knees or fall to the ground, while he will be still active it will nto be until the next post that he regains full control. Yet another weakness of his body is within the droid's photoreceptors, or as others know them, his eyes. It is true that he now has six of them, but they are still only protected by a layer of transparisteel, precise attacks could potentially break through it if they are strong enough and damage his eyes, limiting his vision and accuracy. Due to the increased amount of eyes each pair had to be connected to the same data link cable, which means that it takes only one eye to be damaged for the second eye on the same faceplate to be deactivated as well, making them effectively only three larger targets rather than six. HK also has only limited protection against Acid attacks as they are used rarely against him, as such he does not deploy with proper protection against them, such attacks could be especially troublesome when they get between his plates and into his joints as armor there is the weakest. There are numerous points around the droid's body that could be potentially exploded, for example the spitter canisters behind his faceplates if they receive enough damage or are placed through enough heat, as well as his Sourcefyre cores, hidden within his torso, head, and the limbs, should their casing be broken and they receive enough damage they could result in an explosion similar to a thermal detonator going off. Because in standard setting HK's body is 2 meters tall, and therefore rather large, it is harder for the machine to remain inconspicuous, making him an easier target for snipers and marksman trying to shoot at him from longer range. Because of his unusual appearance the machine could also be quickly picked out and recognized within a crowd, making his job harder during stealth missions when being subtle is key. Due to his rather skeletal and thin structure, the machine's body is susceptible to blunt trauma, for example hammers or being hit by large objects especially numerous times, while this is somewhat negated by being forged out of Phrik, blunt trauma is still the easiest way to physically damage and break the machine's body, especially his outermost armor plates. The last weakness is the way his strength decreases when the physical connection between his limbs and their joints are broken and they rely on repulsorlift connections. This is because rather than physical muscles pressing against each other it is two repulsorlift fields pushing, which tends to make one slide rather than stay, giving out less power. The droid's stance also turns more fragile when his legs are connected by micro-repulsorlifts as his limbs could be knocked out very easily, causing his torso to crumble down to the ground. HK also deals greatly reduced damage in this mode than before for the same reason, there isn't any real stability or strangth behind the limbs but they do look cool.

Conclusion/Summary: In conclusion, this body is not actually that different from HK's previous Phrik body, it has the same durability, the same impressive strength and speed, even the same weakness in its joints, the biggest difference however is replacement of its previous deflection shields with Abregado Combat Shields to increase its protection and exchanging its power unit for one based on Sourcefyre crystal in order to power the new shields and add additional systems such as more redundant memory, power, and calculating cores, this time in the droid's limbs, and a myriad of theatrical abilities such as slowly hovering above the ground or creating an illusion that there is colorful fire erupting from between HK's body plates. Yes, the only real change between HK's old body and the new one is that this one looks much more crazy and gives the droid a bigger arsenal of putting up a show while his combat efficiency remains pretty much the same to correspond with his current belief that he is finally becoming one of those space wizards of legends. Also he has three faces now.
 

Alric Kuhn

Handsome K'lor'slug
Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.
 

Alric Kuhn

Handsome K'lor'slug
[member="HK-36"]

The new game of the factory is balance.

There is no longer any dev threads, there is no longer min-maxing, and that means submisisons in general have to be toned down or balanced. This droid has so much stuff on it, and so much of the stuff counters other stuff that would normally balance it out that in my opinion it goes far above and beyond what is actually reasonable to sub. I'm going to point out a few examples of why I think this.

HK-36 said:
Eyes- HK may have six of them now, but they are still as vulnerable as before, with only transparisteel protecting his Photoreceptors, a strong and precise enough attack could damage those components and either limit HK's accuracy and vision or blind him outright. If that happens, he actually has another backup photoreceptor on his chest, however it is a much more primitive and basic design that does not give him bonuses to his aim and he would need to strip his armor to see through it.
Here you list eyes as a weakness, but HK has 6 of them, all of which can apparently according to other parts of the submission rotate 360 degrees. Then if these are removed he has another eye in which he can see through. That's not really a weakness, that means he has 7 eyes that needs to be destroyed before he's blind. This is actually a strength because most people here only have 2 eyes.

HK-36 said:
Light- because the body is constructed from Phrik, a lighter alloy, it is much lighter than most droids. As such it can be much more easily manipulated through telekinesis or thrown around via explosions and the like, especially if the machine did not manage to anchor himself properly or the terrain does not allow him for such. In other words, HK is more vulnerable in places where the soil is soft as he could not really stop someone from picking him up and throwing him around.
You note here that he's light, but in the weight section of the submission you state; "Weight: 100 kg (+20 kg from previous model)" so he's actually heavier than he was, and 100kg is actually still pretty freaking heavy. C3-p0 weighed 75kg.

HK-36 said:
Electromagnetic Weakness- Once Abregado Combat Shield is down there is nothing really protecting HK from being deactivated by an EMP grenade, like always if one is used against him he will pretty much right away fall down onto his face, fortunately due to his redundant systems he will reactivate soon enough, but this will still leave a window where he's vulnerable and probably deactivate majority of the weaponry he brought along with him.
Again, you state he has a weakness against Electromagnetic Weaponry but in that weakness list a countermeasure he has and then a quick recovery system which he also has, meaning apparently the weakness isn't actually a weakness at all. That's to mention in your special features you list a Faraday which would protect from these sorts of attacks.

I could go on, but I'm going to stop right there.

So as far as I see you have three options;

1. Severely tone this down so it can actually become balanced and reasonable.
2. Request another judge.
3. Archive this and simply use your previous droid bodies.
 

HK-36

The Iron Lord Protector (Neutral Good)
[member="Alric Kuhn"],

I'll read through the submission later on to put in some more clarifications and weaknesses, for example taking out the backup eye and adding in that each pair runs on the same data circuit, so taking out one eye would shot down the one next to it as well, effectively making it 3 targets rather than seven

I can reduce the weight back down towards 80 kg, which wouldn't be that much heavier than most average body weights for males, but even with additional weight I was still going to play it as him being easy to throw around or pick up

And add further clarification that the protection from his combat shields works only against one EMP attack, the redundant systems still mean he's knocked out for a post round, and the way I use Farraday cages they don't actually protect him against EMP since that's magnets and not electricity.
 

Alric Kuhn

Handsome K'lor'slug
[member="HK-36"]

Alright man I'm gonna be real with you.

I've read over this sub twice(after your edits) and while some of the weaknesses you have added are quite good, there is still a kind of issue, mostly because there's just so much stuff.

More stuff=more things that need to be balanced=More difficulty in judging

Everything is incoming, it just takes more time because...well it's a big sub!
 
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