Star Wars Roleplay: Chaos

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Manufacturer: Aether Systems
Market Status: Closed Market
Production: Semi-Unique
Length: Average
Width: Average
Height: Average
Size: Average
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DURAANIR-TYPE GUIDED MISSILE CRUISER

OUT-OF-CHARACTER INFORMATION
Intent
A Guided Missile Cruiser for use by the Mandalorian Empire
Image Source[HERE]
Permission(s)Not Applicable
Canon Link(s)Not Applicable
Primary Link(s)Anaxes-class Guided Missile Cruiser
Cuirassier-class Countermeasures Ship
Susulur-type Countermeasures Ship

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PRODUCTION INFORMATION
ManufacturerAether Systems
AffiliationMandalorian Empire
ModelDuraanir-type
Market-StatusClosed-Market
ProductionSemi-Unique

Materials

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TECHNICAL INFORMATION
ClassificationGuided Missile Cruiser
Light Destroyer
Interdictor Cruiser
Length1,000 meters
Width300 meters
Height160 meters

Rating Specifications
ArmamentsExtreme
DefensesVery High
ManeuverabilityLow
SpeedLow
Hangar CapacityBase - (1) Squadron
Hyperdrive RatingEquipped - Class 1

Hangar Compliment
Starfighter SquadronsSupport Squadrons
(1) Squadron(0) Squadrons

Armaments and Defenses


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ADDITIONAL INFORMATION AND LOGISTICS
Crew Compliment195 Officers
389 Gunners
245 Ordnance Load Masters
4,356 Enlisted Crew
Passenger Capacity250 Mandalorians
Cargo Capacity18,000 Metric Tons
Consumables2 Galactic Standard Years

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STRENGTHS
  • Devastating Missile Saturation Capability - With hundreds of missile launchers and warhead types, the Duraanir-type can overwhelm even the densest point-defense networks through sheer volume and variety of munitions.
  • T-33 Plasma Torpedo Shield-Breaker - Its signature plasma torpedoes release a cone of radiation at shield impact that rivals or exceeds capital-scale ion batteries, making the cruiser exceptionally effective at collapsing ray shields and disabling protected targets.
  • Interdiction Functionality - Two gravity well projectors allow the ship to forcibly extract vessels from hyperspace and prevent escape, making it ideal for ambushes, blockades, and system denial.
  • Cloak Detection Capability - A highly expensive and specialized sensor system, the Crystal Gravfield Trap provides the only reliable means to detect vessels using active cloaking devices, giving the Duraanir-type unmatched counter-stealth utility.
  • Extreme Electronic Warfare Suite - Jamming Beams, the 220-SIG Tactical Combat Jammer, and the 995 Stormcloud ECM Suite combine to degrade enemy sensors, fire-control solutions, missile guidance, and fleet coordination.
  • Fire-Control Suppression Weaponry - Jamming Beams can "paint" hostile vessels and disrupt their targeting systems directly, reducing accuracy and neutralizing precision weapons.
  • Precision Targeting Infrastructure - Multiple advanced targeting arrays, holo-targeting suites, and ranging lasers enable extremely accurate long-range missile and torpedo strikes.
  • Multi-Layered Area Denial - Ion missiles, discord missiles, cluster bombs, and concussion warheads allow the Duraanir-type to control large volumes of space and punish tight enemy formations.
  • Fleet Support Disruption Role - When operating alongside Mandalorian battle groups, the ship cripples enemy logistics and coordination before direct engagement begins.
  • Capital-Ship Killer - Designed to engage larger warships, the cruiser excels at stripping shields, disabling systems, and finishing targets through repeated guided salvos.
WEAKNESSES
  • Low Speed & Poor Maneuverability - The Duraanir-type cannot reposition quickly and is vulnerable to being outmaneuvered by faster capital ships, while its massive missile infrastructure and reinforced hull limit turning performance and evasive capability.
  • Minimal Starfighter Capacity - With only a single squadron, the ship has limited organic fighter screening and must rely on escorts for additional protection, or force projection.
  • Heavy Dependence on Munitions - Once missile reserves are depleted, its offensive power drops sharply, requiring resupply by a fleet tender, which can often be dangerous during pitched or prolonged engagements.
  • Vulnerability to Close-Range Brawling - At short ranges, its missile advantage diminishes, and faster warships can exploit its sluggish handling.
  • Reactor Strain During Full Operations - Running gravity wells, ECM systems, shields, and missile launchers simultaneously, heavily taxes the power grid, limiting sustained maximum-power operation.
  • Limited Pursuit Capability - Once a target escapes the range of its active Gravity Wells, the cruiser cannot effectively give chase to hunt down the enemy vessel.
  • Tactical Predictability - Enemy commanders often assume the role of the ship as an interdictor and missile platform, allowing prepared forces to develop and deploy specialized counter-strategies.
  • Enormous Maintenance Burden - Advanced sensors, gravity wells, jamming arrays, and targeting systems require constant calibration and specialized parts, straining logistics even for the Mandalorian military, which reduces the overall production of these vessels and limits their deployment en masse.
  • High Crew and Logistics Demand - Thousands of crew and ordnance specialists increase operational complexity and vulnerability to casualties, while missile launch systems and targeting arrays require constant calibration and specialized technicians.
  • Large Target Profile - The ship's bulk and launcher arrays make it easy to track and difficult to conceal.
DESCRIPTION
The Duraanir-type Guided Missile Cruiser represents a philosophy of overwhelming, methodical destruction through superior technology and calculated brutality. Developed by Aether Systems for the Mandalorian Empire, the cruiser was conceived as a successor to earlier missile cruisers, combining interdictor capabilities with extreme long-range firepower and advanced electronic warfare. At one thousand meters in length, the Duraanir-type is built around its colossal missile architecture. Much of its internal volume is dedicated to magazines, launch systems, targeting processors, and redundant fire-control networks, allowing it to unleash sustained barrages over extended engagements. Where conventional cruisers rely on turbolasers, the Duraanir-type wages war through waves of guided death.

Its most feared weapon, the T-33 Plasma Torpedo, was designed specifically to counter modern shield technology. Detonating at the perimeter of a target's ray shields, the torpedo releases a focused radiation surge several times stronger than typical capital-grade ion batteries, overloading shield grids and exposing hulls to follow-up strikes. Entire battle lines have collapsed within minutes of coordinated plasma torpedo salvos.

Beyond raw firepower, the ship is a master of battlespace control. Twin gravity well projectors deny hyperspace escape, while the Crystal Gravfield Trap exposes even the most advanced cloaking devices. Enemy fleets encountering a Duraanir-type often find themselves trapped, blind, and disoriented before the first missiles are even launched. Its electronic warfare systems blanket the surrounding space in sensor noise and targeting distortion. Jamming Beams actively corrupt fire-control systems on painted targets, while the Stormcloud ECM Suite and 220-SIG jammer cripple coordination and missile guidance across entire formations. Against such conditions, disciplined fleets dissolve into scattered, vulnerable clusters.

Defensively, the cruiser is closer to a fortress than a conventional warship. Layered armor, redundant shielding, and a damage-reduction system allow it to endure punishment that would cripple lesser vessels, buying the time needed to grind enemies down through attrition. However, this power comes at a cost. Slow, ponderous, and demanding enormous logistical support, the Duraanir-type cannot operate effectively without escorts and careful positioning. It is not a hunter, but an executioner - meant to anchor battle lines, lock systems down, and annihilate anything unfortunate enough to be caught within its reach.

Among Mandalorian naval circles, the Duraanir-type is known as 'the Iron Noose' - a ship that tightens its grip slowly, inescapably, until resistance collapses under missile fire and electronic silence.

 


Out Of Character Info


Intent: See Above
Permissions: See Above

Technical Information


Affiliation: Mandalorian Empire
Model: Duraanir-type
Starship Class: Star Destroyer (1000m-2000m)
Starship Role: Other
Modular: No
Material: See Above
Armaments: See Above
Defense Rating: Very High
Speed Rating: Low
Maneuverability Rating:: Low
Energy Resist: Very High
Kinetic Resist: Very High
Radiation Resist: Very High
Minimum Crew: 1389
Optimal Crew: 5185
Passenger Capacity: 250
Cargo Capacity: Average

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