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Approved Starship Dunney-class Customs Frigate

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Manufacturer: Kuat Drive Yards
Market Status: Closed Market
Production: Limited
Length: High
Width: Average
Height: Average
Size: Large


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TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • Standard Operating Crew: 620 - Including Officers, Enlisted Crew, Droid Brains and Other Essential Personnel
  • Minimal Crew: 190 - Including Officers, Enlisted Crew, Droid Brains and Other Essential Personnel
  • Passengers:
    • Security: 120
    • Prisoner Capacity: 160
    • Other: 40
  • Maximum Cargo Capacity: 8,400 Metric Tonnes
  • Primary Power Unit: Advanced Quantum-regulated Hypermatter Annihilation Reactor
  • Secondary Power Unit: General Hypermatter Reactor Equipped with Stellar Fuel Bottles
  • Escape Craft: Hull-integrated life boats and escape pods
  • Consumables: 9 months (or 14 months under emergency protocols)
ADVANCED SYSTEMS
STRENGTHS
  • Stronger: The Dunney-class was designed with survivability in mind. Beneath its tightly layered deflector shields lies a polarized hull plating system—a relic of Clone Wars-era warship science refined to modern standards. This specialized plating can shift electrical charge through its external layers, reducing the impact of high-energy plasma bolts, ion bursts, and even sustained laser fire. The effect isn't total immunity, but rather a bleeding off of energy across the surface, dispersing damage in a way that keeps the vessel operational under fire. It allows the Dunney to withstand prolonged encounters with smuggler gunships and hostile corvettes, often long enough to trap and capture its quarry.
  • Arrestor: Traditional interdiction ships have relied on external bulbous emitters, large and vulnerable protrusions that are easily targeted in combat. The Dunney-class breaks that mold. Its gravity well generator is compact and integrated within the primary spine of the vessel, layered with shielding and isolated power routing. Though not as powerful as dedicated interdictors, it's more than enough to pull single vessels or small convoys out of hyperspace. More importantly, its concealed nature makes the ship appear far less threatening—until it's too late.
  • Harder, Faster, Stronger: Smugglers and revenue dodgers are nothing if not clever, and the Dunney-class was built to outmaneuver them not through brute force, but with sheer speed and precision. Engineered to be fast, it doesn't chase prey so much as materialize in its path, a gleaming wedge of inevitability painted in COMFEAR silver. This velocity is married to a sophisticated electronic warfare suite capable of jamming comms, scrambling sensors, spoofing transponders, and tracing illicit data across lightyears. But it's the integration of these systems with the ship's high-speed interdiction doctrine that makes it deadly: a Dunney doesn't arrive to look for crime—it's already found it, calculated its cost, and positioned itself like a creditor come to collect.
WEAKNESSES
  • Weak in the Knees: Though well-defended and sleekly designed, the Dunney-class was never meant to break capital lines. Its missile launchers, quad laser turrets, and boarding pod batteries are designed for enforcement and pursuit—not fleet engagements. Against true combat vessels, the Dunney must rely on reinforcements, clever interdiction, or overwhelming positioning. Its real weapon is control, not destruction.
  • Its Tight in Here: The inclusion of a gravity well generator, polarized plating, and a full EWAR suite comes at a cost: space. The Dunney is tight. Crew quarters are notoriously austere, storage space is minimal, and repair access is restricted in emergency situations. This makes long deployments taxing on crew morale and limits modular upgrades. For all its cutting-edge systems, the Dunney is not a comfortable ship—it is a tool sharpened to a single edge.
DESCRIPTION

It was in the days immediately following the Reconquest of the Core that the idea for the Dunney-class took shape. The Empire, newly resurgent and swollen with territory reclaimed in fire, suddenly found itself burdened not only with administration, but with enforcement. The fall of Coruscant had unlatched the coffers of the Core, but it also unleashed smuggling, sabotage, and financial evasion on an industrial scale. The Commission for Finances, the Economy and Revenue was burdened in those months, a bureaucratic engine of audits and asset seizures with an imperial mandate to collect, punish, and compel. But they lacked the ships. They needed something fast, aggressive, and unignorable. They needed presence on the lanes.

The Dunney-class Customs Frigate was the result—designed not by engineers in a remote think tank, but by the freshly nationalized halls of Kuat Drive Yards, which had been pulled back into the state apparatus with imperial precision. It was not a warship in the traditional sense, but it looked like one. Sleek and lean, with twin forward assault prongs and a narrow ventral profile, the Dunney bore the unmistakable posture of pursuit. It carried missile tubes, focused tractor beams, customs boarding pods, and a reinforced hull able to withstand interdiction skirmishes. It was not built to win fleet battles; it was built to isolate, intercept, and extract.

Its name, Dunney, was chosen by fiat, pulled like a ledger from the dustiest drawer of Palpatine's revenue machine. Llohm Dunney was no illustrious titan of finance, only a Vice‑Regent Accountant, a rank so peculiar it sounded invented to keep him invisible; most of what is known of him survives in his own thin, joyless memoirs—receipts threaded with reminiscence, a life measured in arrears. He claimed to have orchestrated the quiet seizure of entire planetary reserves to satisfy Imperial Treasury obligations, not with proclamations or star destroyers, but with notices, liens, and the patient strangulation of credit. Cold, relentless, and largely forgotten even by those he ruined, Dunney returns now in durasteel and engine flame: a name engraved on a fast frigate so that the Empire remembers its accountants as faithfully as its generals—and reminds its subjects which of the two is harder to escape.

Now the Dunney-class prowls the hyperlanes, painted in COMFEAR's silver livery with no hint of modesty. These are not ships that beg for compliance; they presume it. Their arrival is not a gesture of patrol but a declaration of audit. When a Dunney frigate drops from hyperspace, it does so to calculate, to appraise, and to collect. Its sensors don't scan for threats—they scan for assets. In an Empire where fear is law and bureaucracy divine, these ships are the quiet instruments of economic dominion. For every Star Destroyer that casts a shadow over a rebellious world, there is a Dunney drifting silently through the freight lanes, its presence a whisper that the Empire's books are balanced in real time—and those who fall behind will be found, seized, and tallied.




 


Out Of Character Info


Intent: To create a mainline customs frigate for COMFEAR
Permissions: Not Applicable.

Technical Information


Affiliation: The Galactic Empire
Model: Dunney-class Customs Frigate
Starship Class: Frigate (200-500m)
Starship Role: Patrol
Modular: Yes
Material: Impervium Reinforced Durasteel Secondary Hull Transparent Titanium Reinforced Glasteel Viewports Tunqstoid Plasteel Chromium Shocked Quartz Trinitite Aluminium Various Electrical Materials, and other Starship Materials
Armaments: Dual Light Repeating Turbolaser Turrets
Dual Light Repeating Ion Cannon Turrets
FlexTube Modular Missile Launchers
Proton Torpedoes
Brilliant Missiles
Carbonite Missiles
Disruptor Torpedoes
Mag-Pulse Warheads
Advanced Concussion Missiles
Heavy Turbolaser Turrets
Tri-barreled Rapid-Fire Mass Driver Cannons
PD-13 "Iron Curtain" Point Defense Cannon
Defense Rating: Very High
Speed Rating: High
Maneuverability Rating:: Average
Energy Resist: Very High
Kinetic Resist: Very High
Radiation Resist: Very High
Minimum Crew: 190
Optimal Crew: 620
Passenger Capacity: 320
Cargo Capacity: Average
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