Star Wars Roleplay: Chaos

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Approved Starship Drakon Starfigher

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Killzone_3_Concept_Art_Miguel_Angel_Martinez_15a.jpg

Image Source: http://conceptartworld.com/?p=10580
Affiliation: Drakon Regiment, Romeo Sin, Hikage Armada
Manufacturer: Hikage's Shadowyard
Model: DS-o69o
Modularity: No
Production: Minor
Material: Durasteel
Classification: Starfighter
Length: 12 meters
Height: 5 meters
Width: 9 meters

Armament:
2 - Heavy Laser Cannons (One set on each wing)
2 - Ion Light Cannons (One on each wing)
2 - Standard Missile Launchers


Squadron Count: 10 per squardron

Special Features:
Dual Ion Engines
Life Support
Targeting Systems
Standard Shields

Maneuverability Rating: 4
Speed Rating: 2
Hyperdrive Class: 3.

Strengths:
- many weapons to choose from


Weaknesses:
- Compared to older modules of star fighters, like the X-Wing, its maneuverability is sub-par.


Description: The Drakon Starfighter was built was with heavy fire power in mind and less agility, and speed like the BlackFires. The Drakon features many weapons to dog it out in space and come out triumphant in the end but without the amazing shield protection like many other starfighters present now-a-days. It can be used as a personal ship as it does feature a hyperdrive, and it only carries a weeks worth of supplies with one pilot only. Astromechs can be placed on it as well.
Development Thread: N/A
Intent: To create a new starfighter for the Hikage Armada that has a various choice in weapons.
Who Can Use This: Anyone within the Hikage Armada and friends of Romeo's.
Primary Source: N/A
 
Romeo Sin said:
Armament: 2 - Twin Turbolaser (One set on each wing) 2 - Ion Cannons (One on each wing) 2 - Standard Missile Launchers 2 - Standard Concussion Missiles 1 - Turbolaser
This is an insane amount of armaments, much less the kind of armaments being used, on a starship of 12 meters in length. Most starfighters are equipped with at most 4 laser cannons and a handful of torpedos at best, what you have right here is more than triple that in firepower.
 
Romeo Sin said:
[member="Lily Kirsche Kuhn"]

If I get rid of the concussion missiles and the single turbolaser can I keep the flak cannon?
You have no flak cannon listed?

Regardless, all turbolasers must be pulled off of here, and ion cannons need to be reduced to light ion cannons. These are capital grade weapons seen on ships larger than starfighters (generally more than four to five times their size, easily more than that in this case). You can replace turbolasers with laser cannons or heavy laser cannons (2 for heavy, or 4 for normal).
 
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