Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved NPC Drainer Fragments

Status
Not open for further replies.
OUT OF CHARACTER INFORMATION
  • Intent: To create powerful, deadly support units
df1wvxb-3fa06fa3-635d-4e8b-b784-3f5faf140ca1.png

  • Image Credit: https://www.deviantart.com/jogodecartas/art/Storm-910206623
  • Role: Powerful Specialists in the Dark Side demonstrating a knack for energy manipulation, Drainer Fragments twist the very air and skies against their foes, charging both with Dark Side infused Electricity sending tremendously powerful lightning strikes from above or via direct blasts from their hands. They leech electricity from machines and their very presence can disrupt all non allied Electronics. They are sent to destroy protected locations with overwhelming Force or single, powerful individuals with overwhelming blasts of Lightning
  • Permissions: N/A
  • Links: N/A
GENERAL INFORMATION
  • Unit Name: Drainer Fragments
  • Affiliation: House Io, Cult of The Brain Demon
  • Classification: Elite Sorceresses
  • Description: Drainer Fragments focus on depriving the enemy of the electricity their machines need to function, or even the very energy from their victims bodies, tearing it away into their own bodies to fuel destructive, Dark Side Based rampages that tend to be severely damaging to the environment. A single blast of lightning from their hands has an extremely high chance of killing all but the most extensively protected opponents. And their Force Drain Ability is considered very difficult to resist, even by skilled enemy Force Users. They can even be used as a power source in an emergency, or a way to siphon life into a dying body. They Specialize in Corrupting Jedi Consulars to the Dark Side
COMBAT INFORMATION: The combination of Unit Size and Availability below is the indicator of how numerous your unit is. Stormtroopers for instance would be considered Large/Common, while Rogue Squadron would be a Small/Unique unit. Majority Force User Units are prohibited from being Common or Large. The stronger and more specialized your unit is (FU or NFU), the smaller and less common it should be.
  • Unit Size: Small
  • Unit Availability: Rare
  • Unit Experience: Expert
  • Equipment: Range Finder, Speeder bike
Melee:

None


Armor: Natth Cowling (Custom Appearance)


Ship:

TIE/SRRET

  • m9iV36K.png
  • Combat Function: Roaming the Battlefield with terrible destructive dark power, they can drain life from large amounts of enemies, and use it as fuel for their bodies and other Force attacks, and specialize in Corrupting Jedi Consulars
  • Force Abilities (Force User Units Only):
Force Lightning/Chain Lightning (Expert Rank)
Force Ionize (Apprentice Rank)
Death Field (Expert Rank)
Tear Knowledge (Expert Rank)
Sith Magic (Expert Rank)
Lightning Shield (Apprentice Rank)
Deadly Sight (Apprentice Rank)
Force Kill (Apprentice Rank)
Dark Healing (Knight Rank)
Force Sense (Knight Rank)
Force Resistance (Knight Rank)
Force Suppression (Knight Rank)


Strengths:
  • Advanced Mage: Created from samples of flesh from powerful Cultists, Drainer Fragments are Shi'ido Sithspawn who have a terrifying command of the Dark Side, able to possibly rip the life and Knowledge out of people for their own twisted purposes, empowering their own command of the Dark Side as well as enhancing their durability against damage for a short time after feeding. They command terrible magic and can devastate a small battlefield when deployed, and are especially adept at engaging enemy adepts that primarily use the Force to fight, able to suppress or resist a large number of attacks as necessary, though multiple Fragments may be needed to fight true masters. Their blasts of lightning is potentially very devastating to multiple combatants, and it's easy for them to saturate a small area with electrical attacks, or even remove the electricity completely from a machine., Or siphoning life force from one to heal another, Or even using excess stolen life force from themselves to do it. They can also act as an emergency source of power, taking the energy they have stolen from some machines to power ones in other areas They also Excell at using Magic to summon weak manifestations of Sith Smoke Demons (3 at a time)
  • Hard to Kill: These Units can survive normally fatal wounds (Except Headshots) for up to an hour using only the Dark Side, after which they must find a victim to feed on and restore themselves or die (They are extremely weak and cannot survive further wounds during this period, leading to them being very easily destroyed). They become stronger in Dark Nexuses, and depending on the strength of the Nexus itself, gradually become more and more physically durable to the point heavy explosives or extreme blunt force trauma, or weapons like lightsabers are often the only reliable way to injure or kill them if in a Planetary Scale Dark Nexus, and their Force Lightning and Drain Ability increases exponentially.
  • Glamour: They usually resemble very beautiful women in skintight white Catsuits. They are more than able to appeal to the opposite or same sex to get what they desire, and this very much often works. Understandably, results may...vary...if not at full health
  • Commander: Deployed for specific operations against large enemy units to devastate them with attacks special forces training doesn't normally have a means of countering, and are very likely to participate in Cultist Rituals, and excel at getting House Citizens organized, often commanding loyalty with their bloodthirsty willingness to lead from the front
  • Corrupter: Experts at Corrupting Jedi Consulars, they seek to make them give into their anger and whatever subconscious lust for power they may have, to explore darker secrets of the Force. Often they use their own cruel slaughters to shock the Jedi's emotions and slowly get them to embrace more and more desperate, underhanded tactics with the Force in an attempt to kill them, until often breaking their will with their full might in extended combat. Upon success, they often mentor the one they corrupt one on one, training them as a Sith or Dark Jedi. They care not which path, as both are of the Dark Side. No one can accuse them of being picky. Strangely, they are very willing to provide counsel to those they corrupted even decades after encountering them with no Ill will whatsoever
Weaknesses:
  • Overload: Occasionally, a Drainer Fragment risks Draining too much, to the point their cells become over saturated with energy and start to break down, leading to the need to get rid of the excess energy in their body by discharging it before they explode.
  • Telekinesis: Like most of the Cultists they are crafted from, they cannot use telekinesis, not even to choke someone. It's often strictly energy attacks to kill
  • Neutral Powers: They are unable to access any neutral power except sense, Suppression, and Resistance
  • Wizard Needs to Feed!: While under far less restrictive time schedules than other fragment variants, Drainer Fragments have to hurt or kill large groups of people, feeding on their life and suffering, at least once every two weeks, or they start to decompose and become emaciated walking corpses that eventually drop dead from lack of energy. Using Lightning too often without feeding in between also causes them to start wasting away. By the thirtieth blast of heavy lightning, they are a bag of bones on the verge of death. Without large amounts of victims to torture and kill as they please, they become a potential liability that Citizens have to be concerned over
  • Dueling Weakness: No real dueling ability, just strict reliance on Force attacks.
  • Replacements: They take two years to create with the right ritual. Losses are costly and difficult to replace, and they are often placed in a Dark Side powered form of stasis when not in use
  • Limited: For all their power, they are subconsciously programmed to not want to gain more than what they have, thus limiting the admittedly dangerous threat they pose to Cultists
  • Force Light: while much more resistant that other fragments, Force light slowly cooks their exposed flesh, causing it to break out in disgusting lesions that leak yellow pus, and severely weaken them for a long while after, causing them to need to feed more to restore themselves, with all the hassle that brings. A powerful enough manifestation of it can even cause the flesh and muscle to slough off the skeleton, killing them and causing the now rotten, melted tissue slurry and the skeleton to catch fire and eventually disintegrate. Electric Judgement can necrotize the impact point of wherever it hits their body and spread slowly outward, and cause extreme, crippling pain to them. A strong enough blast of it can literally make them explode.
  • Nullification Resin: Extremely toxic to them like it is to Cultists, it rapidly breaks down their bodies, causing them to rot and fall apart in wet, slimy chunks of tissue unless they feed on enough life to breakdown the substance in their body and survive. If a Drainer Fragment fell into a vat of the stuff, they would dissolve in a manner not entirely dissimilar to that of sugar in hot water
  • Weak armor: Their armor is thin and easily pierced. A Fragment relies more on the Dark Side for attack and defense
  • Null: Force Voids cause them to rapidly lose the ability to maintain a humanoid form, becoming a pile of unrecognizable flesh awkwardly jammed into a catsuit, that will rapidly necrotize while still alive. Ysalamiri null Fields have the same effect, and Void Stone hitting their skin can cause it to burst into flames
  • One Form: Unlike the Cultists they are spawned from, the Drainer Fragments are locked to one form only
HISTORICAL INFORMATION

Drainer Fragments are sinister creations of the Cult of the Brain Demon, experts in employing the Dark Side to steal energy from both living and artificial sources to fuel their Force attacks. In a tedious process involving multiple dark side rituals, samples of Cultist Flesh are cultivated in Dark Nexuses for two years until a Drainer Fragment reaches maturation. Once they do, they are deployed to draw out and kill or convert Jedi Consulars of interest, and turn the converted loose on an unsuspecting galaxy. Despite their normally affable, helpful nature to House Citizens, all normal citizens fear the Drainer Fragments in their presence, and it is fully legal to do whatever it takes for a Citizen to kill one if they should be isolated with one that has no easy access to a supply of victims...

Much how the Swordfighter Fragments and Cultist Gladiatrixes are overseen by The Battalion/Darth Phyre III, the Drainer Fragments and their elite counterparts are, or rather were, overseen by The original Amalgam/Darth Phyre II, and it shows in the blatant cruelty displayed towards enemies. Indeed, there were some members of the Cult who believe the Original Amalgam was actually a Drainer Fragment with falsified memories of an early, miserable life in the Underworks, who survived and proved herself long enough to be promoted to a true Brain Demon Cultist.
 
Last edited:
:: HERO of KORRIBAN ::
Moderator
The Amalgam The Amalgam

Role: [ Is this unit serving as protective detail to your character? Is it a portion of the rank and file of your faction? Is it a strike team for your company? Explain the IC role this unit will fulfill. ] Powerful Specialists in the Dark Side demonstrating a knack for energy manipulation, Electromancer's twist the very air and skies against their foes, charging both with Dark Side infused Electricity sending tremendously powerful lightning strikes from above or via direct blasts from their hands. They leech electricity from machines and their very presence can disrupt all non allied Electronics. They are sent to destroy protected locations with overwhelming Force or single, powerful individuals with overwhelming blasts of Lightning

Could you remove the highlighted portion from the original template for me? Thanks!
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom