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Approved Planet Draika

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Darth Vyrassu

Immortal Jen'ari Sith Emperor

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* Intent: A planet to further a story for The Jen'ari Empire as well as possible future stories for The Jen'ari Empire

* Image Credit:
Draika City
Dran City
Myuryr Sea
Devil's Canyon
The Wasteland
The Draika Imperial Temple
The Draika Imperial Compound
Area X I
Area X II

* Canon: N/A

* Links: N/A

GENERAL INFORMATION
* Planet Name: Draika

* Demonym: Draikans

* Region: Outer

* System Name: Draike System

* System Features: Draike system features 2 suns, 3 planets and the Draikel asteroid field.

* Coordinates: AI - 46
* See pic for exact location
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* Major Imports:
* Water
* Alcohol
* Metals such as Duraplast and phrik
* Plastoid

* Major Exports:
* Krayt Dragon Pearls
* Metal Ore that make durasteel

Unexploited Resources: various rocks with minerals and possible other gemstones could be hidden away in the vast world of Draika.

GEOGRAPHIC INFORMATION
* Gravity: Standard

* Climate: Hot and Arid

* Primary Terrain:
* Canyons
* Desert
* Mountains
* Rocky bluffs

* Atmosphere: Type I

LOCATION INFORMATION
* Capital City: Draika City

* Planetary Features: As barren as the desert world is, there is a possible chance to discover so much more, such as possible caves, if ones brave, the various Sarlaccs, tusken raider camps, jawas are always good to seek out to buy droids and junk. There's also the podracing and swoop bike racing tracks.


* Major Locations:
✥ DRAIKA CITY ✥
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Draika City is the largest city on the planet. It features the massive Draika Spaceport, street vendors, restaurants, junk shops, a few casinos, Imperial Military Base, Ministries building, and a Sith Imperial Temple. As well as the Great Draika Arena used for podracing and Swoop Racing. Draika city is the capital city of the planet and is guarded closely by Sith Imperial Troops. The planet is a criminal refugee world for villainy and scum. The Empire keeps order though fear but criminal acts still do happen.


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✥ DRAN CITY ✥
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Dran City is the 2nd biggest city on Draika and the most crime filled. It's ran by various crime lords but keep their dealings secret as some might be considered against Imperial Law. The city features one cantina, a few small bars, apartments, a hotel, street vendors, junk shops among various other shops. It also includes warehouses, an Imperial Military outpost, and a Sith Tower.

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✥ MYURYR SEA ✥
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Myuryr Sea is thousands upon thousands of miles of pure sand dunes. Krayt dragons, Sarlaccs, Jawas, and Tusken Raiders among banthas can be seen in the vast sand dunes. One would not want to be caught out here without water or a transport.

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✥ DEVIL'S CANYON ✥
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Devil's Canyon is a very deadly place. A massive and long wide canyon where criminals hide, tusken raisers attack people, and Jawas steal any tech they find. Pod races, and swoop races have been known to go through this canyon serving perfectly for it's long twisting path. The Lethal Jen'ari Imperial Nyeklas squad uses the canyon for scouting and sniping. Devil's canyon is said to have the highest ratio of death of anywhere in the planet. The Tusken Raiders and Krayt Dragons probably help with that ratio.

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✥ THE WASTELAND ✥
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The Wasteland was a massive salt flat and small rocky mountain land. Tusken Raiders and Krayt Dragons were said to hunt here. The only civilization near the Wasteland is a Imperial military Bunker used for weapons testing. Imperial Nyeklas soldiers are in sniper spots around the clock all day everyday.

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✥ THE DRAIKA IMPERIAL TEMPLE ✥
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The Draika Imperial Temple was the capital building for the Sith on Draika. It features a Dark Council room, Emperor's throne room, Offices, combat dojo, Sith library, barracks for the Sith stationed here, Ministry offices and a planning room. The Temple was just outside of Draika City carved into the only mountain around the city. The temple is 6 floors, 3 above ground, 3 below ground.

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✥ THE DRAIKA IMPERIAL COMPOUND ✥
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The Imperial compound is located in Draika City on the south end of the city. It's a highly secured military garrison outpost. Inside includes a shooting range, combat dojo, gym, barracks, locker rooms, officers, briefing rooms, Imperial intelligence HQ, communications center, armory, and holding cells which include force cages.

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✥ AREA X ✥
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Area X is a highly classified as super hidden Imperial Military base on Draika. It's exact location is CLASSIFIED. Workers of the base are fully searched, and stripped of all weapons, cameras, recording devices and anything else security feels don't belong inside. The base is constantly under surveillance with over 20,000 cameras, 200,000 Imperial Troopers and Nyeklas squad snipers hidden in the mountains. There is over 50,000 sensors and radars to let Imperial personal know if anyone gets near the base or flies over it. The base is loaded with 500 full auto turrets, 250 anti air turrets, the base itself is surrounded by 2 foot thick duraplast walls that stand 80 feet high. The property of the base covers a land mass of 300 miles by 250 miles. What is conducted here is Highly classified.

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POPULATION

* Native Species:
* Humans
* Sarlacc
* Krayt Dragon
* Jawas
* Tusken Raiders
* Dewback
* Bantha
* Womp Rats


* Immigrated Species:
* Sith Species
* Zabrak
* Sanguinius Vampirika
* Various others

* Population: Sparsely Populated

* Demographics:
* 50% various other plus humans
* 20% Tusken Raiders
* 15% Jawas
* 15% other

* Primary Languages: Galactic Standard Basic

* Culture: The culture can be described as heavily criminalized, gambling, shopping and getting drunk. Draika is a hot, dry arid world. For those that are not moisture farmers, are either criminals, pilots, bounty hunters, smugglers, tourists, or imperials. Most bet on the podracing or swoop racing, when not doing that they are in the shade of bars drinking and having a good time socializing or even gambling at the casinos.

GOVERNMENT & ECONOMY
* Government: Magocratic/Theocratic Empire

* Affiliation: The Jen'ari Empire

* Wealth: The wealth is medium due to The Jen'ari Empire alone. Before the Empire the wealth of the planet was low as the planet didn't have much to offer other than Krayt pearls and booze.

* Stability: The stability is set as medium, as it is after all a criminal world under Sith Imperial control. Crime is put in check as much as they could, but the imperials strike fear to keep the criminals under control and keep the peace. As well criminals saw this as a refugee world and knew it wouldn't be smart to start problems.

* Freedom & Oppression:
* The citizens of Draika are free to do as they please as long as they obey Imperial law. The Dark Council strikes fear into all those wishing to break Imperial law keeping the citizens safe, in peace and enjoy freedom.

MILITARY & TECHNOLOGY
* Military:
* Sith Imperial Troopers
* The Nyeklas Squad
* The Jen'ari Sith Marauders
* The Dusuah Sorcerers
* The planet is militarized by various sources of the Jen'ari Empire. All have their own commanders, they help defend and protect the planet in their own way with each of their unique abilities. Outfitted with the correct weapons and armor needed for what they are designed for make them a fatal force.

* Technology: Technology is slightly lacking compared to the rest of the Galaxy, however the Empire does occasionally share advanced technology from the rest of the galaxy with the citizens of Draika.

HISTORICAL INFORMATION
A criminal world where pirates, thieves, murderers, all sorts of scum will find a home.

Draika, around as long as anyone can remember, but still a planet everyone would avoid. A hot arid world where criminals could hide. During the Cold War the Sith Empire sought out the planet to create a stable military outpost for a backing defensive position against the Empire. However it would not be a center focal point. After the Sith Empire was desolved it became nothing more than a sparsely populated world filled with criminals, and moisture farmers.

The galactic Empire saw no real interest in the planet and left it alone. When the Gulag Plague struck the galaxy causing the 400 year darkness, some were affected by the plague, and would die, others wouldn't. After the Plague had gone, it remained what it was, a criminal world. The Jen'ari Empire eventually came to this planet and took control of it putting it under Imperial Law which would lower the crime rate, many innocent civilians greatly appreciated it. To this day Draika stands under the Jen'ari Empire banner for the better. The Jen'ari Empire created mining facilities to gather ore that could be turned into Durasteel to create weapons as well as sell it to make credits.

 
Alright, so looking this over, it's all relatively straight forward and to the point. Only about three things worth commenting on here, but they're nice and small.

First up, you can't have text in spoilers, so you'll have to edit the spoiler under your Image Credit header. Once you get that fixed up, I can get the sub rolling along.

Second, the coordinates appear to be AI, 46, so if you want to edit it down to be more specific, that'd help the map folks out. But at the very least I'm going to need you to pick one or the other.

Finally, reading over the submission there's one little thread that doesn't quite make sense to me, but it's by no means a deal breaker so I really ask this for my own curiosity. You list under Imports that Draika imports metals, yet under exports you list Durasteel Ore, and under unexploited Resources you list various metal ores. To me, this raises some questions about the state of mining and industry on Draika. On the one hand, strong criminal element, criminals and industry don't really mix, so I could understand how there would be all import, and no export. But, on the other hand if there's enough of an industry to export Durasteel, why stop at durasteel? To my knowledge, Durasteel isn't an ore, per say, as it's a combination of metals, so you could also explain this as importing the metals to create Durasteel, and then selling the Durasteel. Or, could be that Draika didn't have much of an industry till the Jen'ari arrived, which then began mining operations across the planet. Again, not really something you HAVE to change, but it's certainly something that you could speak about in the Historical Information section.

Otherwise, get that spoiler fixed up for me, and I'll send it on to level 2!

[member="Darth Vyrassu"]



Quick Reference:

MUST remove text from spoilers (Links header)

MUST adjust planet coordinates (Recommend AI, 46)

CAN expand on Durasteel Export/Various Metals import, but NOT required.
 
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