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Approved Tech Dominion Telecommunications Kit (D-TeK)

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Nicademus Blith

War as a business to end war as a business
OUT OF CHARACTER INFORMATION

  • Intent: To Create A Complex Command And Control System to be Used by the Dominon
  • Image Source: N/A
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Blith-Tech
  • Model: Dominion Telecommunications Kit (D-TeK)
  • Affiliation: Closed Market (Dominion)
  • Modularity: Can be attached to any vessel
  • Production: Mass Produced
  • Material: Computer Components, internet.
SPECIAL FEATURES
  • Near Impossible to Hack due to impressive security measure
  • Extesnive sensor sharing to the point where all sensors in a fleet can be linked into one massive array
  • Command and Control infrastructure allowing any officer on the command chain to issue orders and request support.
  • Intelligence database allows for integration of intellligence reports in various ways.
DETAILED SPECIAL FEATURES
  • Complex end to end encryption ensures extreme communications security preventing random listeners, and complete disk encryption on Databanks prevents intelligence leaks from outside the DSB and the commanders.
  • All sensor data is shared between vessels, allowing a ship to theoretically see outside of its sensor range as long as another ship can see there. As long as one ship sees it, all ships see it. It also allows in certian situations to allow all sensors in a fleet to act as one massive array, allowing increased detection range and efficiency.
  • All officers can issue orders to units marked as being below them, and each unit can be individually commaded, however there is no remote override, and each individual unit can choose to ignore orders as they will (it is still treason, but that is another story)
  • Intelligence officers can enter in reports into the system, whether it is ship schematics, weapon statistics, firing arcs, all of it is useful and is used by the system. Each ship, admiral, and location has a profile which can be used to create complex battle maps, and provide information to pilots and soldiers that they might not have seen otherwise.

Strengths:
  • Nearly Unhackable - The system is extremely difficult to hack if not impossible due to complex and secure encryption used in all aspects of the technology
  • Sensor Sharing -All sensor data is distributed to the ships allowing for all ships to see what all other ships see. If needed an admiral can turn all of the sensors of a fleet to work in unison, acting as one giant array if need be.
Weaknesses :
  • Inside Man - The system is extremely weak to inside man attacks, one high up traitor and the enemy could get a hold of a lot of intelligence information.
  • Relies on Subspace - If somebody manages to disrupt all subspace communications, the system will be forced to rely on backup Electromagnetic Radio communication, which limits bandwidth and range.
  • Nebula - Nebulae can interfere with both the communications network when inside and sensor scans when outside, nebulae can cause many problems in the proper operation of the network, rendering it effectively useless.
  • EMP - An EMP can knock out the entire system unless the ship the system is stored on is EMP shielded.
DESCRIPTION
Chapter 1
Preamble
1.1 A Personal Note from the Contractor
My Team at Blith Tech, working in a close relationship with Other DAPA members, has worked hard to develop this project and I wish to stress the massively increased capability that this project can provide, it allows information to be shared throughout a combat theater, from a captain of a star destroyer, to a fighter pilot, to a soldier on the ground. Everyone could be tied into this network, allowing for dramatically increased combat awareness and improved capability. With the right technology this could completely revolutionize the battlefield as we know it. We hope you duly consider our system and I wish you well regardless. - .
1.2 Introduction
1.2.1 Opening
Project: Clearview is a top secret project that BlithTech has agreed to carry out for The Dominion in order to help improve their military’s combat ability by creating and designing a high security information network that could provide information to all aspects of their military machine, as shown above. This network will be integrated into all aspects of The Dominions military in order to maximize situational awareness, increase and improve tactical decision making, and maximize logistical efficiency all in one package.
1.2.2 Technical Overview
The System is based on a decentralized computational network which distributes the massive computational load about every computer in the network preventing one computer from having to bear 100% of the computational load. This also allows for increased data sharing between the various end points on the network.
Each end point is compartmentalized meaning that one point cannot send commands to the other point, they can only share data not influence each other’s use of it. This prevents widescale take overs of the network as were seen in the and hijacking of the entire military operation by
one lone actor. This allows for things as a fighter pilot seeing enemy firing arcs collected from intelligence reports about enemy vessels and information received from sensors on board the capital ships, and identified by intelligence reports on sensor cross sections and mass readings among other things.
It also allows for distributed identification of enemy star fighters, tanks, and walkers, and ships are no longer limited by their own sensor range, they can now use the sensors from their wing men to assist them. This also allows for a soldier on the ground to use orbital sensors to see the battlefield from a birds eye view if they have a hud visor, and allows them to paint targets with nothing more than a digital geotag for attack craft to come in and attack. Infantry can also now receive commands from their commanders on their heads up displays allowing the men to see markers placed down in space with distance indicators. The same can be applied to space as well, with important targets being marked and tracked using sensors and wing commanders being able to map out way points to patrol or attack to among many other things.
On a much larger scale this new network allows for admirals to see a battle play out on their sensor screens with unprecedented accuracy, they can see all of their units, and all of their enemies displayed at the same time as the distributed network allows for the complex action to be rendered over all combatants simultaneously rather than all one computer installed into the ship itself. It also allows for higher resolution scans from sensors when viewed on a holoscreen or other viewing device as the network seamlessly intertwines all of the independent sensor readings into one grand map, allowing unprecedented resolution when viewing maps. This gives a significant advantage in combat when installed onto vessels and allows for greatly increased combat efficiency.
The Dominion Security Bureau has the ability to manually enter in intelligence information on hostile movements and intelligence reports on enemy ships allow for various information to be displayed to pilots including gun arcs of enemy vessels, and other important information normally displayed on an AR display. The system also has a way to hide information from the network, in order to hide numbers, and to trick enemies if they are somehow able to bypass the system. This is only accessible by high level generals and other top level positions in the Dominion, especially the archlord.
Project Clearveiw is designed to function over almost any common communications method, and can easily be retooled to work in ones not listed here. The system is highly modular when it comes to transmission method and any operator of Project: Clearview can retool it to their needs and it will still be compatible with all other transmission methods assuming that there is some entry point into the main network (e.g a stealth ship using a seperate communications system must have a connection to a star destroyer or space station also connected to the rest of the network if it wants to use the data.
Chapter 2
General Technical Documentation
2.1 Wireless Networking
2.1.1 Systems Initiation
Whenever a ship enters an area of space where no network has currently been set up (i.e no other allied ships in the area), it will engage a new network with a new encryption key and a random frequency (detailed in 2.1.2: Subspace Radio which is used to maximize security and minimize the potential for the frequency to be jammed. As the network grows and more ships enter the battlespace the network will become faster and more accurate as more and more ships connect to the newly created network. Ships will periodically receive intelligence updates from the DSB which will be the intelligence used in the battle until a new report is received.
2.1.2 Subspace Radio
Subspace radio connections are commonly used and therefore are the most common communication method for Project: Clearview data. The system runs on many frequencies ranging from MHz to MHz. The exact frequency is selected randomly upon network initialization. These are not put on normal military frequencies in order to prevent comms jamming from completely cutting off communications and frequencies are randomly selected from these ranges. If connection is lost the originator vessel will initiate a new network on the new frequency to be picked up by the other ships. If the originator vessel is lost then a new one will be selected at random and will be the new “Originator” which is responsible for the setup of a new network if the frequencies are jammed.
The system does not receive communications outside of the system in which they are currently in in the systems default configuration but it can be reconfigured to run a theater wide network but by default the range is hard capped to one star system in order to increase decentralization and prevent large scale hacking of the network, which would be detrimental to the combat capability of the military and any units using the network
2.1.3 Electromagnetic Radio
As a backup the system also has a built in electromagnetic radio component that allows for communication around one planet which allows the network to work with effectiveness in most engagements, however at long ranges outside of one planetary system as interplanetary communication would take many minutes and be extremely impractical. This is not used on a normal basis and is only used in emergencies where using Subspace is impossible. The system is extremely simple and extremely hard to jam using modern technology that leans towards jamming more advanced communication methods. The greatest disadvantage is its lower bandwidth and much lower speeds compared to subspace radio which can cause a few issues with the network, but otherwise it is still fully effective if short ranged.
2.2 Central Database
Project: Clearview has a central intelligence database located in a secret location on an undisclosed planet, which is the central location for all intelligence updates to the system. Each capital ship keeps a heavily encrypted copy that is encrypted using a complex disk encryption scheme that prevents the system from being accessed without the proper security keys provided either by the progenitor or by a randomly generated key if no progenitor is available. The Copy databases are updated whenever they come within range of a military subspace transceiver or receive the information from a ship that has a more up to date version of the database, in which the most recent one will propagate through the network to all other designated database copies.
2.3 Computing Strategies
2.3.1 Distributed Computing
Distributed computing is core to the continued operation of Project: Clearview, as it allows for increased security and easier data processing. This takes cloud computing to a whole other level, every computer system hooked up to the network takes some of its computing power and puts it into the greater network, the more ships that there are connected, the faster and more accurate the system becomes. The amount of processing power used depends on how much is used for other things, the amount changes depending on a complex algorithm that takes into account demand from the network and the ships local demand for computing power, with more priority placed on the ships local needs rather than those of the networks. This allows for the network to adapt to the various needs of the various ships while still operating at maximum efficiency. This distributed computing also has various other functions, including mass updates to software, and on the spot modifications to algorithms and intelligence updates.
2.3.2 DC-1A Chip
The DC-1A Chip was created by Blith-Tech with the express purpose of allowing and enabling large scale distributed computing. Every ship that connects to the network must be outfitted with this chip, which enables the systems to better communicate over the network protocols. the chip uses complex algorithms to determine the correct node structure that needs to be taken, as the system does not run off of a strict hierarchy (Shown in 2.2.3). The DC-1A chip calculates how the ships need to connect in order to best fill in gaps in the network, and how to minimize time between different nodes. The chip also gives constant dedicated computing power to the network, and decides how much computing power is to be taken from the remaining reserves of the ship.
The DC-1A also has inbuilt firewall protections that render the system essentially unhackable using modern methods, it is nearly impossible to breach the system due to complex end to end encryption and an adaptive firewall that adapts to changing network threats, all of this is built into each node in the DC1A chip. The chip was custom designed to do the sort of calculations necessary to keep the complicated networks running. The chip is installed on a starships main computer system, and it integrates itself into the star ships Flight Data Computer or a soldiers Information Relay, it completely integrates all of the computers data to be shared throughout the network on a basis of what is relevant to the node that is requesting the information.
2.3.3 Decentralized Network
Unlike other, similar systems Project: Clearview uses a decentralized network scheme in which each node in the network connects to no more than 5 other nodes. This is done to maximize security and minimize the ability to track through it. If a node feels that it is compromised it disconnects from the network, and the network will fill itself in to accommodate. The network calculates how to minimize the time between any two nodes using the vast computing power it gains from its distributed network. Each point is positioned so that it is at the minimal possible distance from every other point, this is a complex problem with the amount of nodes that need to be connected, and the chips calculate where a specific ship should be in the network, distributing the complex workload among the ships before they are even fully connected.
Chapter 3
Specific Technical Information
3.1 A System For Pilots
3.1.1 A Smart HUD
The Project: Clearview system allows for a complete redesign of the old model of HUD systems. This system allows for greater quality and quantity of information to the pilot on their heads up displays. The system allows for instrument data from the ship to be cross checked by other ships sensors, giving accurate speed, altitude, and spatial data to be displayed to pilots, this system works as a check to the pilots instrumentation not an override, and the pilot can decide which one they want to prioritize, so in case of some sort of instrument failure the pilot can still receive accurate or near accurate information. This prevents disasters that are caused due to lack of or incorrect instrumentation readings.
The hud also can display type and model data for various starships in the battle space, and can also display best known intelligence data of those craft. This allows you to tell if that ship you are engaged in a dogfight with is an x-wing, vs a y-wing, and this allows you to adapt your strategy accordingly. Depending on the availability of intelligence data, you could get information on possible armaments, speed, maneuverability statistics among other things, which will allow you to adjust your flight strategy as needed to combat the enemy fighter craft. It can also give critical information about capital ship firing arcs to pilots, to make sure they do not get caught up in deadly point defense weaponry or even worse. This is all based on intelligence data either gathered from extensive combat data to be decoded by intelligence analysts or AIs, or actual data taken from technical documents stolen from the manufacturer.
3.1.2 Shared Sensor Data
Project: Clearview also allows for sensor data to be shared between various ships in a battlefield, whether it is a Star Destroyer or a Star Fighter, this can completely change a battle, as with so many sensors working in unison, it allows for sensor data computers to pick up things they might have otherwise missed out in the distance. This distributed sensor data allows a pilot to get a full view of the battlefield, they will know when somebody is on their six, and when the guy 10’s of kilometers away has launched a long range missile coming straight for him. This shared data allows for pilots to get the full picture, regardless of what their ship can see, ships with stronger sensors can share their data with ships with weaker ones or ships with no sensors at all, allowing for a much more active and much more aware pilot.
3.1.3 For Flight Commanders
Flight commanders can issue orders for formations, issue waypoints, and issue attack commands all via the hud system, allowing for flight, squadron, and wing commanders to issue orders down the line as they see fit, allowing officers unprecedented control over the battlefield. Each unit can be given orders individually from any level of the command structure (Though it is recommended some level of decentralization still be taken in the command structure.) Whenever an order is given, depending on the order type, it will appear as a blip in space, with range information for waypoint orders. Silhouettes centering around the lead for formation orders, and reticules over certain structures or targets for target orders.
3.2 A System for Admirals
3.2.1 Unprecedented Awareness
Battlefield awareness has always been very important for Admirals, and Project: Clearview provides awareness in spades. The system can gather sensor information from every vessel in the battlespace and use it to construct an complete picture of the battlefield. An admiral can be on the battlefield or even in another star system and still get the same awareness as if he were there. The system weaves together a complete map of the battle space using all of the available sensor data for the armada, allowing you to see things you wouldn’t otherwise be able to see using sensors individually, as all sensors act as one part to one massive array, giving unprecedented range and awareness for admirals.
3.2.2 Unprecedented Control
Project: Clearview can provide an extremely fine level of control over all aspects of a space battle, from the largest battlecruisers to the smallest starfighter, every single unit is at an admiral’s fingertips to command directly, orders can be sent to each unit individually, which will be given to the ships pilot, captain, or other commander officer automatically by the system, which will tell the ship when, and where to be, but as with all of these systems, the crew still decides whether or not to carry out the order, there is no remote override, as it would be a risk to the armed forces should the system be hacked.
3.3 A System for Soldiers
Project: Clearview also provides numerous advantages to soldiers as well as well, allowing for greatly increased battlefield awareness due to direct access to orbital imagery, and access to the extensive database of intelligence data (at the discretion of the highest up commander). NCO’s and generals can also use the data in order to see the bigger picture. They can place waypoints and various other markers to help direct their troops. NCO’s can also use the system to request artillery and air strikes as well as other forms of aid, allowing for quick and easy access to support weaponry.
 
[member="Nicademus Blith"]

Good morning. We can't allow the submission to go through with the intended description in google doc form. If for any chance the doc link were to change, it would no longer be accessible. Please put any intended description into the submission.

Thank you.
 
[member="Nicademus Blith"]

Excellent.

The last thing I will request is one more good weakness. This sub stresses the security of the system, several times claiming to be nigh unhackable, but your weaknesses don't really balance it out.
 
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