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Approved Tech Ditira iw ri Doirizi (Armor of the Ravager)

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  • Classification: Alchemical Multipurpose Armor Plate
  • Weight: Heavy
  • Resistances:
    • Energy: Very High
    • Kinetic: Extreme
    • Lightsabers: Very High
    • Elemental: Average
    • Radiation: Average
    • Ion/EMP: Very Low
    • Disruptor: High
    • Sonic: High
    • Vacuum/Pressure: None
    • Force: High
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  • Alchemical Armor: (See Force Resistance) The Ditira iw ri Doirizi, or ‘Armor of the Ravager’ translated into basic from High Sith, is a mastercraft set of armor born from the ancient artisanal practices of Sith Alchemy. It is etched in ancient runes from the obscure language of the Sith, which grants the armor arcane powers derived from its crafters’ mastery within the dark side of the force. The specific powers imbued into this set of armor are as follows:
    • Tutaminis - The technique of Tutaminis is the ability to harness the force in a protective means in order to literally absorb energy. While the armor is strong against energy based attacks on its own right, the runes etched upon it which grant it the ability of Tutaminus grant it a very high resistance to energy-based attacks, such as those with a blaster, as well as a high resistance to force based attacks, disruptor technology, and sonic damage. Note; this does not make him invulnerable to such attacks, but would merely severely reduce the efficacy of these specific damage types given the armor’s unique qualities afforded to it by the effects of this force ability. The biggest effect that matters (which the armor does not natively provide) is one cannot simply use the force with impunity against Akûz, as the armor affords him a relatively high chance of resisting force-based attacks, as well as to shrug off energy based attacks in all of its flavors.
    • Force Drain - One rather unsettling quality of this armor is that it exudes a distinct aura that one could only describe as hunger. It seems as though it craves exposure to the force, whether it be with direct contact to a force user, or in exposure to force powers. If one were to try and manipulate the force upon Akûz in an attempt to control him bodily or physically, the armor would instead feed upon the energy within the force to a level in which Akûz could easily overcome such an effect with his willpower. If a force user’s flesh were to come into contact with the armor, they would experience an extreme level of discomfort and disorientation, as the armor would try to feed upon their connection to the force. They would experience visions of death and destruction, and would overall not be able to fight or act with the same level of efficacy as they normally would.
  • Terentatek Hide: Serving the primary role of a trophy to Akûz’s prowess, the armor utilizes lining made from terentatek hide. Yet it does provide an added boon to the armor aside from mere bravado. Terentatek hide is naturally resistant to the force, which adds to the armor’s ability to protect its wearer from its machinations. The hide is used as an underlayer for the main armor set itself, as well as a lining for the helmet. When used in tandem with the Sith runes mentioned earlier, this combined solution provides a very strong level of force resistance. In the event in which the armor is exposed to a force nullification effect, the hide would also be affected (albiet, to a lesser extent), but would still allow for a very small level of protection against force abilities; even though one would question the validity of such a threat in an environment where force nullification exists.


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  • Legendary Craftsmanship: Ditira iw ri Doirizi is a legendary suit of armor that strikes both fear and reverence into the heart of those aware of it. Due to the master-level craftsmanship behind its making, as well as the natural properties of the materials used in its forging; this suit of armor is extremely durable and capable of protecting its wearer from a variety of different damage types as noted above.
  • Plate Armor: Unlike most armor systems, Ditira iw ri Doirizi is completely and totally devoid of modern amenities, such as the Beskar’gam worn by Mandalorians. There are no technological systems integrated into the armor, nor are there any automated functions this armor performs. Its purpose is very specific; namely to protect its wearer, and it does it very well.
  • Force Resistance: While there are limits as noted above, this suit of armor protects its wearer from being completely at the mercy to those who wield the force as a weapon due to its alchemical basis of design, allowing for its wearer to pose a greater threat to force sensitive combatants.
  • Avatar of War: Ditira iw ri Doirizi is an imposing piece of armor that strikes fear and uncertainty within its enemies, in no small part due to the aura it exudes as mentioned earlier. To those with weak willpower, feelings of dread and confusion can easily take root within their mind and heart (up to the discretion of the roleplayer the effect would apply to).
  • Non-Force User Friendly: Despite being made via Sith Alchemy, this suit of armor is not recommended to be worn by force users, given the aforementioned effects of uncertainty and dread would be heightened exponentially within force users if their flesh were to come into direct contact with the armor. This significantly limits the ability of force users to assault or otherwise restrict the wearer of this armor.

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  • Plate Armor: Although its simple basis of design provides many advantages, it also presents several notable weaknesses that cannot be ignored. Ditira iw ri Doirizi cannot be modified to include technological amenities without being completely reforged, in which case there is a notable risk of losing the boons granted to it through the force.
  • Ion/EMP Damage: Although the armor itself is devoid of any real technological accessories or advantages, and therefore one could assume its natural weakness to Ion damage rather superfluous; this is still not something that can be totally disregarded. In practice, the Ion energies would simply pass through and damage/effect whatever technological-based weapons the wearer would possess, such as blasters. Additionally, while most people consider Ion energy to primarily be effective in disabling circuitry and droid-based opponents, exposure to said energy still results in mild instances of shock and disorientation amongst sentient beings. If used en-masse, the wearer of this armor would be subjected to such effects.
  • Antiquated: Most armor systems provide functionality that allow for them to be multi-dimensional. While the Ditira iw ri Doirizi is a highly prized and effective suit of armor for use in combat situations, it leaves much to be desired in an era of modern warfare. For example, it provides no protection against the void of space or full submersion in water at all. In fact, in the case of water-based environments, its weight would easily render it a liability to the wearer.
  • Force Nullification: If someone were able to implement a means of force nullification upon the area in which the wearer of this armor were standing within, it would lose much of the effects granted to it via Sith Alchemy. It would still provide well above average levels of protection against most conventional damage types, but it would lose its force-based defenses almost entirely. The only real exception would be in that the wearer would still be able to resist mind-control techniques to a far lesser degree.
  • Non-Force User Friendly: The same principles as noted earlier apply here amongst friendly force users. If someone were to attempt to help Akûz via the force while he wears this armor, they would be met with extreme difficulty in doing so.

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As a boon for his service within the Invasion of Empress Teta, Akûz would be granted yet another boon from Darth Maledictio Darth Maledictio in the form of a legendary suit of armor, known as Ditira iw ri Doirizi, or ‘Armor of the Ravager’ if translated into basic. The armor's baroque design would, on the surface, render it as ‘antiquated’ when compared to more modern types of armor. Yet its true strengths lie beyond what can be discerned by the naked eye, such as in the alchemical properties imbued within it. All across the armor’s surface, archaic runes from the ancient language of the Sith are etched upon it, which grant it unique properties akin to the force abilities of Tutaminis and Drain Force. This allows Akûz to fight against force sensitive combatants with relative ease, preventing such ones from simply disabling him through their arcane trickery.

Not to be dismissed is the sheer aura this armor exudes - which inspires within the minds of nearby force users feelings of extreme dread and sorrow sould they come into physical contact with the armor, which could easily disorient them enough for the Ravager himself to gain advantage. Even still, the armor possesses many qualities which commend itself on their own; such as its Duranium basis of construction, as well as the Phrik coating on top of it; which natively increases its defenses against energy-based attacks.

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Akûz the Ravager Akûz the Ravager

Very nicely made; and actually I made the dividers too, not just the headers.
  • You mentioned the Sith Runes many times, please add these to the Materials, just like the Sith Alchemy too.
Thank you!

I used headers as a blanket term, but I apologize for the lack of clarity. I've added 'dividers' to your credits as well.

I have also included the 'Sith Runes' within the 'Alchemical Armor' special feature, as well as in the materials per your request

Also, since I had to edit the armor anyway, I replaced the material for the 'hide from a predatory animal' to 'Terentatek Hide', and have added an additional special feature outlining its use and function.
 
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