The Admiralty

OUT OF CHARACTER INFORMATION
- Intent: To submit Tarsi's personal(ly stolen) freighter.
- Image Source: [x]
- Canon Link: /
- Restricted Missions: /
- Primary Source: /
- Manufacturer: Original: Fa Holdings | Modified extensively by: Daro Tarsi.
- Model: Delilah's Hope.
- Affiliation: Daro Tarsi
- Production: Unique
- Material: Glasteel, Matrix Armor, Alusteel, Stygium.
- Classification: Elite Freighter
- Length: 39 meters.
- Width: 20 meters
- Height: 9 meters
- Armament: None. The armament has been disassembled, but the fixed points remain. Similarly the targeting systems are still in place and simply disabled. This means it is possible for the freighter to 'power-up' its systems and target enemy ships, which would show up on their sensors. The starship obviously can't actually fire, but it does do wonders for intimidation purposes.
- Defenses: High.
- Squadron Count: None: 1
- Maneuverability Rating: Very High
- Speed Rating: Extreme.
- Hyperdrive Class: Very Fast: 0.3
Has all the standard features an elite freighter should possess to function and be effective. Among them are:
- Standard Communications Array
- Standard Deflector Shield Generator
- Standard Life Support Systems
- Standard Navigational Systems
- Standard Repulsorlift Engines
- Standard Cargo Hold/Restraints
- Standard Escape Pods
- Standard Sensor Array
- Can Enter Atmosphere and Land
- Advanced ECM / EWS systems.
NEEDLE Remote Slicing Unit. One of the main systems the Hope possess is a custom modified NEEDLE unit. This allows the ship to assist and enhance Daro's slicing abilities. From ships to facilities and computer systems the NEEDLE is a powerful tool that gives the opportunity to breach even highly fortified electronic systems. [ When in use the power drain causes a -2 rating on speed, maneuverability, defenses. ] - Codebreaker. Allows for swapping out IFF, transponder codes when one needs to get somewhere covert-like.
[*]Comm-scan.
[*]Hyperwave signal interceptor.
[*]Hyperspace Orbiting Scanner. This system enables the Hope to receive, record and process hyperspace shadows while it is located in hyperspace. Then it is capable of reconstructing these shadows into the data actually being transmitted.
[*]Crystal gravfield trap.
[*]Gemcutter.
[*]Stygium Cloak.
[*]Thrust Trace Dampers.
[*]Gravitic Modulator.
Strengths:
- Stealth: The ship has a comprehensive stealth suite that hides it from most forms of detection.
- Agile: Its engines and structure makes it extremely fast and highly maneuverable both in space as well as in atmosphere.
- Spy: Decked out with sensory equipment and EWS suites out of the wazoo. The Hope excels in spying, slicing and intercepting electronic traffic, starship signals, HoloNet hubs and anything in between. One of its main components is the NEEDLE unit integrated into the ship that enables it to remotely slice into all manners of systems. "Can't stop the signal. Everything goes somewhere and I go everywhere."
- No armament: Yeah, no, this ship isn't attacking anyone in any conventional way.
- Back-up: Literally none. The Hope is on its own, doesn't have any squadrons or anything else to offset the lack of armament capabilities.
- Ion: While possessing strong defenses its sensitive equipment is very susceptible to ion weaponry, EMPs and the sort. They can cause them to go haywire and become ineffective for an extended duration.
- Spy: The NEEDLE unit is a large drain on the systems of the ship and this results in a significant drop of the Hope's efficiency. It becomes noticeably slower, less maneuverable and weaker in its defense as power is re-routed to the NEEDLE. For this reason the NEEDLE is most useful when the ship is stationary, rather than attempt using it on the fly as the ship is traveling somewhere.
To assist with this and to lower the risk to the ship it is outfitted with a comprehensive stealth suite. After all, it has no dedicated armament to speak of and that can make it highly risky to operate.
A stygium cloak, thrust trace dampers and a gravitic modulator ensure that there are only a limited amount of ways to properly detect the ship if you aren't aware it's there.
When someone asks Daro about the name of the ship he will just shrug and snort, but pour some liquor in him (or simply wait until he does it himself) the story might come out. About how many years ago he dug it up from beneath the ocean with a band of helpers, some secretive hush-hush underwater facility of a large shipwright in the Core worlds. He will get wistful when telling the tale, eyes shining, as if those were some of the best days of his life.
Might be they were.
But either way, the ship came with the name and Daro was amused by it, deciding to simply let it stay as is. Easier than to try an' hardwire the internal systems to flash its IDs after all.