Star Wars Roleplay: Chaos

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Approved Species Death Mug

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Name: Death Mug, known as Udu to the Bedui
Designation: Non-sentient
Homeworld: Bendali
Language: None
Average height of adults: About .8 meters
Skin color: Green-yellow with a red rim
Hair color: A single green or yellow 'lid' leaf
Breathes: Type I

Strengths:
Hypnotist: Death Mugs produce an extremely potent chemical which puts mammals in an accepting and suggestable state. This chemical is produced by a large gland inside the 'pitcher' of the plant, used to attract it's prey as detailed below. It should be noted that unless they're in a very large group (which is why people who grow these plants where breath masks) Death Mugs have no effect on anything larger then a large rat. It should also be noted that the effects of the chemical wear off after about a minute, so if for whatever reason the prey is out of smelling-distance (about 15 meters) for awhile, they'll be able to scurry off to live another day.
Fast eater: Death Mug's digestive acid is extremely potent, meaning a Death Mug could digest something the size of a large rat in about six hours.


Weaknesses:
Needs constant water: Death Mugs grow in swampy areas of the rainforest, and they need large amounts of water to survive.
Needs humid conditions: For the same reason they need large amounts of water, Death Mugs need a very humid enviroment. Taking one out of a humid enviroment will result in them first stopping their production of chemicals within hours, and dying within two days.
Needs mammals: Death Mugs require certain chemicals only found in mammals to survive- they cnant live off just frogs and crickets. The plant can, however, go long periods without eating: up to a galactic standard month.
Small harvest: The chemical-producing gland that Death Mugs are cultivated for (see below) only holds a small amount of liquid, meaning eight or nine Death Mugs must be harvested (and therefore killed) for one dose strong enough to effect a human-sized mammal for 15-20 minutes. Said dose must also be concentrated as not to wear off after a minute. This cocentrated form can be injected, as well, but it lasts for a far shorter duration of time. This makes their chemical extremely expensive.
Vunerable to stimulants: A potent stimulant or an adrenline shot can override the chemical hypnotism conducted by a Death Mug.

Distinctions: A pitcher (or mug) shaped, acid-filled plant with a single leaf.
Average Lifespan: About four galactic standard years in the wild
Races: Nones
Estimated Population: Rare in Bendali swamps, illegally cultivated by Bendalians.
Diet: Small mammals
Communication: None

Culture: Death Mugs are illegally cultivated by the Bendalian Spice trades as an interregation drug and truth serum, as well as a pleasure drug to rich spice addicts, due to it's calming effects and pain-numbing abilities. It is considered too dangerous and expensive, however, to be used as a medical drug. Large amounts of the plants are grown in humid greenhouses, only for their glands to be removed as soon as they finish seeding for the first time- waiting until they seed so that they can create new plants.

Technology level: None

General behavior: Death Mugs have a very unique feeding method. Once a Death Mug is large enough to contain very small mammals such as mice, it begins secreting a very potent chemical which attracts mammals, giving them a feeling of security and making them more then gullible. The chemical is potent enough, in fact, that small animals such as mice and, when the plant gets larger, anything as big as a very large rat, will be so attracted to the scent... that they will literally crawl into the digestive juices of the plant. That's where the other use of the chemical comes in: it numbs pain. So, luckily for the mouse, the prey dosen't feel any pain when he climbs into his doom. The plant then proceeds to shut the lid-like leaf growing over it's rim over the opening, ensuring that more of the chemical is focused on the dying animal rather then on attracting new prey, so that it will not try to escape. The acid is powerful enough to digest even most bones and teeth with enough time.

When the fleshy bits of it's prey are gone, the plant opens it's 'lid' again for more food, letting it's dangerous scent out into the swamp once more.

History: Death Mugs, known as Udu to the Bedui who avoided them whenever possible, were discovered by Humans over a hudnred years after they first settled the planet. They were soon reconized for their dangerous but useful capibilities. For a short while, the plant's chemicals were used as a medical sedative, but when it was found too dangerous (it made the patients much too suggestable; so much so that they could obey if you told them to jump out a window) for medical use, it was made illegal. That didn't stop the spice cartels, however.

Notable Player-Characters: None
Intent: To flesh out the plant species of Bedali and make a unique predatory plant. Last species for today. :p
 
[member="Lemke"]

Firstly, could you please link in the Bedui submission? This could be as simple as linking it to the mention of the species within the "Name:" category.

How often will the plant seek to feed? How long can they survive without digesting a mammal?

If they were to be taken out of their prime environment, how long would one last before dying? (eg, if it wasn't in a humid climate)

How much damage would the acid of one single plant do to an average human? (eg if the plant was trod upon and the acid was released)

Are there any natural ways to counter-act the effect of the chemical? Either prior to coming into contact with it, or after the effects have begun? (not including the aforementioned mask)

Don't forget to mention me when you're done.
 
All very good questions. Suprised I didn't think of some of those.



Kobe Seren said:
Firstly, could you please link in the Bedui submission? This could be as simple as linking it to the mention of the species within the "Name:" category
There you go.



Kobe Seren said:
How often will the plant seek to feed? How long can they survive without digesting a mammal?
It'll seek to feed as soon as it finishes digesting it's last meal. I looked up how long a few carnivorous plants can go, and settled on they can go a month without food. :) I edited that in.



Kobe Seren said:
If they were to be taken out of their prime environment, how long would one last before dying? (eg, if it wasn't in a humid climate)

They'd stop producing their chemical after a few hours, and die after a few days. I edited that in.



Kobe Seren said:
How much damage would the acid of one single plant do to an average human? (eg if the plant was trod upon and the acid was released)
Since they can digest all the fleshy parts of a rat in six hours? Ow... I imagine the skin would start burning right away, but you could wash it off plenty in time before you get anything more then a mere flesh wound.



Kobe Seren said:
Are there any natural ways to counter-act the effect of the chemical? Either prior to coming into contact with it, or after the effects have begun? (not including the aforementioned mask)
Um, getting away from the smell would work. :p I added something in about that in strengths. As long as you weren't directly exposed to it (like breathing it in through a medical gas mask) or exposed to like dozens of dozens of plants, and you wer ehuman-sized, you could probably just will yourself away from the plants. But if you were directly exposed or were exposed to tons of plants, or you were, say, an Ewok, bad things will happen. >.>

Does that awnser all your questions?

Ty for getting to this submission so quickly! :D
 
[member="Lemke"]

One last thing: when used as spice/a drug (Specifically looking at the interrogation/truth serum), is there any way to counter it other than waiting for the effects to naturally fade?
 
[member="Kobe Seren"] - An adreniline shot or a potent stimulant would do it, it would clear the fog out of their head. But the calming effect would cancel out natural adrenline production. So, like with other drugs, techincally the user could punch a wall until every bone in his hand's broken and not feel it till the drug wears off.

That sound good? :)

Edit: Also added a sentence about how the concentrated form can be injected, but it fades much faster.
 
It looks good, thanks for working with me on this.

Please don't abuse the chemical, or it may end up being retroactively denied/edited if it poses too big of an issue. You know the deal :p

Approved, pending secondary.

@[member='Valiens Nantaris']
 
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