Star Wars Roleplay: Chaos

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Dawn Moor


[SIZE=36pt]D[/SIZE][SIZE=36pt]a[/SIZE][SIZE=36pt]w[/SIZE][SIZE=36pt]n[/SIZE][SIZE=36pt] [/SIZE][SIZE=36pt]M[/SIZE][SIZE=36pt]o[/SIZE][SIZE=36pt]o[/SIZE][SIZE=36pt]r[/SIZE]​

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[SIZE=10.5pt]BIRTH NAME[/SIZE][SIZE=10.5pt]: Dawn[/SIZE]

[SIZE=10.5pt]SECOND PERSONALITY NAME[/SIZE][SIZE=10.5pt]: Dusk[/SIZE]

[SIZE=10.5pt]GIVEN SURNAME[/SIZE][SIZE=10.5pt]: Moor[/SIZE]

[SIZE=10.5pt]FACTION[/SIZE][SIZE=10.5pt]: Confederacy of Independent Systems[/SIZE]

[SIZE=10.5pt]RANK[/SIZE][SIZE=10.5pt]: None[/SIZE]

[SIZE=10.5pt]SPECIES[/SIZE][SIZE=10.5pt]: Augmented Human[/SIZE]

[SIZE=10.5pt]AGE[/SIZE][SIZE=10.5pt]: 31[/SIZE]

[SIZE=10.5pt]Physical Sex[/SIZE][SIZE=10.5pt]: Female[/SIZE]

[SIZE=10.5pt]Gender[/SIZE][SIZE=10.5pt]:[/SIZE]

  • [SIZE=10.5pt]Dawn - Female[/SIZE]

  • [SIZE=10.5pt]Dusk - Male[/SIZE]
[SIZE=10.5pt]HEIGHT[/SIZE][SIZE=10.5pt]: 5'6"[/SIZE]

[SIZE=10.5pt]WEIGHT[/SIZE][SIZE=10.5pt]: 105 lbs[/SIZE]

[SIZE=10.5pt]EYES[/SIZE][SIZE=10.5pt]: orange with blue hues within the iris from the cybernetic augments[/SIZE]

[SIZE=10.5pt]HAIR[/SIZE][SIZE=10.5pt]:[/SIZE]
[SIZE=10.5pt]Style: buzzed[/SIZE]
[SIZE=10.5pt]Color: augmented, bright purple[/SIZE]

[SIZE=10.5pt]SKIN[/SIZE][SIZE=10.5pt]: Light colored, but marked very notably from U.V. ray damage. Sun blemishes very noticeable in exposed parts of her body, most notably in the face and hands. Subdermal implants throughout her body are not obvious from a distance. However, close inspection will show the skin stretched across a layer of near-skin-colored sheets and nodes. Additionally, [/SIZE][SIZE=10.5pt]Dusk[/SIZE][SIZE=10.5pt] can use the cybernetic augments stretched across the subdermal sheets to project various images to [/SIZE][SIZE=10.5pt]Dawn[/SIZE][SIZE=10.5pt] through the skin, for informative or decorative purposes.[/SIZE]

[SIZE=10.5pt]FORCE SENSITIVE[/SIZE][SIZE=10.5pt]: No force sensitivity.[/SIZE]


[SIZE=10.5pt]---------------------------------------------------------------------------------------------------------------------------------[/SIZE]



[SIZE=18pt]STRENGTHS AND WEAKNESSES:[/SIZE]

[SIZE=13.999999999999998pt]Summary:[/SIZE]
[SIZE=10.5pt]Dawn[/SIZE][SIZE=10.5pt] is a human female who was fitted with the Subdermal Meta-Plastis Cyber Nerve Version 3 system and additional cybernetic components placed throughout various vital organs. The system is fitted with a central processor, otherwise known as a controller, that is designed to manage the numerous components in a manner akin to her brain’s subconscious control of other organs: silently but effectively.[/SIZE]

[SIZE=10.5pt]Dusk[/SIZE][SIZE=10.5pt] is a result of a rare phenomenon where the brain and nervous system do not easily accept the cybernetic inputs. This causes a momentary delay in signaling between the system and the brain. To compensate, [/SIZE][SIZE=10.5pt]Dawn[/SIZE][SIZE=10.5pt]’s subconscious mind has gradually translated the “echo” into a second personality that has grown over the years. [/SIZE][SIZE=10.5pt]Dusk[/SIZE][SIZE=10.5pt] is not an A.I., but rather, [/SIZE][SIZE=10.5pt]Dawn[/SIZE][SIZE=10.5pt]’s subconscious brain’s attempt at compensating for the cybernetic electrical signals.[/SIZE]



[SIZE=13.5pt]Dawn[/SIZE]

[SIZE=10.5pt]Strength Attribute[/SIZE][SIZE=10.5pt]: Parkour![/SIZE]

[SIZE=10.5pt]Dawn[/SIZE][SIZE=10.5pt]'s multitude of years doing line runs in the rugged and harsh conditions of the Wasteland has trained her to be fast, nimble, and adaptive to her surroundings. While possessing no superhuman features belonging to a force user, Dawn's free-running skills are notably above average.[/SIZE]

[SIZE=10.5pt]When Dawn utilizes her implants to augment her physical capabilities, such as an increase in endurance or fast-twitch response time, [/SIZE][SIZE=10.5pt]Dusk[/SIZE][SIZE=10.5pt]’s processing abilities and overall consciousness diminish exponentially. Pushed to the extreme, [/SIZE][SIZE=10.5pt]Dusk[/SIZE][SIZE=10.5pt] [/SIZE][SIZE=10.5pt]will remain unconscious for extended periods of time, resulting in the eventual reboot of the processing unit. Rebooting forces [/SIZE][SIZE=10.5pt]Dawn [/SIZE][SIZE=10.5pt]to be unconscious for several hours while the subdermal system and controller performs repairs and sanity checks.[/SIZE]

[SIZE=10.5pt]Weakness Attribute[/SIZE][SIZE=10.5pt]: Hypermetabolic[/SIZE]

[SIZE=10.5pt]To sustain the subdermal implants,[/SIZE][SIZE=10.5pt] [/SIZE][SIZE=10.5pt]Dawn[/SIZE][SIZE=10.5pt] requires twice that of a normal human’s daily calories. Increased usage of implants requires considerably more calories. Failure to consume enough food results in various stages of exhaustion, starvation, and collapse of immune system functionality.[/SIZE]

[SIZE=10.5pt]Strength Attribute[/SIZE][SIZE=10.5pt]: Cell-Repair[/SIZE]

[SIZE=10.5pt]Dawn[/SIZE][SIZE=10.5pt]'s implants are medical-grade and designed to repair muscular tissue, skin tissue, and cellular damage. Burns, radiation, muscular atrophy, disease, and cancers are caught and repaired by the internal repair systems. Additional functions include real-time heartbeat monitoring with electronic stimulation for fibrillation correction and blood toxicity monitoring and correction, and enhanced body temperature control.[/SIZE]

[SIZE=10.5pt]Weakness Attribute[/SIZE][SIZE=10.5pt]: Hypersomnia[/SIZE]

[SIZE=10.5pt]Dawn[/SIZE][SIZE=10.5pt]'s repair functions, when activated, require her to be unconscious. The toll on her body, in combination with her hypermetabolism, means she can only be awake 1/3rd of a normal day. Lack of sleep results in the destabilization of implants which includes symptoms such as confusion, dizziness, nausea, and increasing paralysis.[/SIZE]

[SIZE=10.5pt]Appearance[/SIZE][SIZE=10.5pt]:[/SIZE]

[SIZE=10.5pt]Dawn[/SIZE][SIZE=10.5pt] is a humanoid female standing at 5’6” with a pale, sun-blemished complexion. Her frame, including bone and muscular tone, is abnormally thin due to her hypermetabolism. She is most often seen wearing her distinct outfit, a reflective purple and orange coat, purple shirt, black pants, sturdy yet flexible boots, and a synthetically knitted beanie.[/SIZE]

[SIZE=10.5pt]Notable attributes are her eyes: with an orange color that is stained with luminous blue spots; and various glow patterns and designs that emit through her skin like bright tattoos when she wants to be flashy.[/SIZE]

[SIZE=13.5pt]Dusk[/SIZE]

[SIZE=10.5pt]Strength Attribute: [/SIZE][SIZE=10.5pt]Bicameral Mind[/SIZE]

[SIZE=10.5pt]Dusk [/SIZE]is a separate mind from Dawn. This allows Dusk to process information in parallel to Dawn, allowing the two minds to handle information separately. Dusk's thoughts are very methodical, organized, and algorithmic. He has an uncanny ability to process numbers and analyze patterns.

[SIZE=10.5pt]Weakness Attribute: [/SIZE][SIZE=10.5pt]The Price of Power[/SIZE]

[SIZE=10.5pt]All material things are finite, and Dusk's/Dawn's shared brain is no exception. When [/SIZE][SIZE=10.5pt]Dusk[/SIZE][SIZE=10.5pt] is highly focused on a task, [/SIZE][SIZE=10.5pt]Dawn[/SIZE][SIZE=10.5pt]'s ability to focus and concentrate is diminished. She becomes forgetful, clumsy, and in extreme circumstances, vegetative.[/SIZE]

[SIZE=10.5pt]Strength Attribute: [/SIZE][SIZE=10.5pt]Data Sync[/SIZE]

[SIZE=10.5pt]The design of the controller chip allows connectivity to various interfaces for updates, performance tweaks, and, if necessary, hard resets. [/SIZE][SIZE=10.5pt]Dusk[/SIZE][SIZE=10.5pt] has exploited a vulnerability in the interface code to bypass regulation restrictions and connect with a wider range of systems. The new code opens a sandboxed console interface with inputs and outputs that are parsed through the subdermal nervous system. With data transfer firing at the speed of nerves, this allows data input and parsing at speeds much faster than visual, audial, and tactile methods.[/SIZE]
[SIZE=10.5pt]Weakness Attribute: [/SIZE][SIZE=10.5pt]The Only Winning Move[/SIZE]

[SIZE=10.5pt]Opening up the controller firmware to a wider range of networks involves opening up the system to a wider vector of attacks. Exposure is a massive risk to the physical survival of both [/SIZE][SIZE=10.5pt]Dusk[/SIZE][SIZE=10.5pt] and [/SIZE][SIZE=10.5pt]Dawn[/SIZE][SIZE=10.5pt], who rely on the subdermal system and the extended cybernetic components for survival. Additional to the risks involved, the speed advantage of Data Sync is marginal compared to the raw processing power of a droid or the plethora of other artificial intelligence chips on the market.[/SIZE]

Strength Attribute: Overclock

Dusk can utilize the RL;SH module in the SMPl CyberNerv system to trigger a controlled fight or flight response. This allows Dusk to process information rapidly.

Weakness Attribute: Sympathetic Nervous System

Typically, the RL;SH feature is used to augment Dawn's Parkour! ability. However, when Dusk utilizes this feature, he is deliberately drawing energy away from Dawn's biological functions. This puts stress on their shared physical body as energy is borrowed from organs to facilitate the fight or flight response. Prolonged usage results in decrease functionality of kidneys, stomach, liver, and other organs.

[SIZE=10.5pt]Appearance:[/SIZE]
[SIZE=10.5pt]Dusk [/SIZE]retains the same outer appearance as Dawn, given that they are the same body. However, Dusk's identity is male in nature. As such, when he sees himself in the mirror, Dusk consciously blocks the feminine features and focuses more on the more androgynous features.

While Dawn retains control of the physical body, Dusk controls all online interactions. As such, all online personas and records are registered as male.

[SIZE=10.5pt]BIOGRAPHY:[/SIZE]


[SIZE=10.5pt]Dawn[/SIZE][SIZE=10.5pt]:[/SIZE]
Where Dawn was born has yet to be discovered. But her earliest memories were the wastelands outside of a booming metropolis. At an early age, she was scooped up by a roving cyber-terrorism clan notorious for exploiting child labor.

Dawn's childhood started with manual labor throughout the camps, serving the older children who returned from line runs and the teenagers who, having survived the harsh and radioactive conditions of the line runs, spent their last few remaining years performing network attacks on various metropolis systems.

Line runs began for children at the age of 10. They comprised a 3-to-5 part relay, stretching from the base camp to the outskirts of the city, where children would race across the wasteland, avoiding harsh conditions, creatures, and metropolis attack drones, to bring signal repeaters close to the city walls. These repeaters would communicate with a party within the walls, who would proxy connections to various important systems such as bank records, databases, and black market forums. However, nodes would only last several days before they are discovered and so they must be relocated.

All able-bodied children perform line runs for several years until they succumb to the wasteland or demonstrate an aptitude for logic and coding. The children that do not die spend the years slaving over various cybersecurity protocols, cryptographic patterns, and network cracking tools. Dawn spent two more years following the cyber-terrorist band until a shortage of line runners forced her back out into the wasteland once more.

Years of exposure weakened Dawn considerably, and as the sickness had degenerated her body over the next two years, her final line run left her slow and vulnerable. Despite her best efforts, Dawn could not escape the droid assault that incapacitated her on the spot.

Rather than be left for dead, Dawn was taken in by the Metropolis vanguard. Her cancerous tissue was removed and a layer of subdermal cybernetic implants was injected beneath her bottom layer of skin. After the two-week restoration, Dawn was returned to the same spot with no recollection of her restoration. Dazed and confused, she returned back to base camp. Meanwhile, the city drones tracked her every step.

----------------

Dusk:

Unwilling to let an expensive and useful experiment go to waste, Dawn was eventually recovered outside of the city once again. As a reward for helping the city track down the cyberterrorists, Dawn was given temporary citizenship and housing under the condition that she see a psychologist daily and attend social integration courses. It was the psychologist that helped Dawn discover the second voice in her head and it was the social integration courses that helped give rise to Dusk's personality.

Much of Dawn's learned habits of survival in the wastelands rebelled against the more structured style of civilized living. But Dusk found utility within the structured living of the city. While Dawn yearned for chaos and spontaneity of an unrestricted life, Dusk found solace in the guarantee of food and shelter. At first, Dusk served as a coping mechanism - a voice to quiet the despair of living a caged life. But in the coming months and years after Dawn's integration into the city, Dusk had become a personality on his own, advising Dawn against careless actions and utilizing their shared cyber-intrusion background to provide a reasonable living.

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[SIZE=10.5pt]SHIP:[/SIZE]
[SIZE=10.5pt]N/A.[/SIZE]

[SIZE=10.5pt]KILLS:[/SIZE]
[SIZE=10.5pt]N/A.[/SIZE]



[SIZE=10.5pt]BOUNTIES COLLECTED:[/SIZE]
[SIZE=10.5pt]N/A[/SIZE]



[SIZE=10.5pt]---------------------------------------------------------------------------------------------------------------------------------[/SIZE]



[SIZE=10.5pt]ROLE-PLAYS:[/SIZE]
 
ENERGY SYSTEM​


Dawn's subdermal system requires a considerable amount of biological energy. This is represented with an energy meter: -=ENERGY=-

The color of the energy meter is indicative of Dawn's current energy levels. The hex color is broken down into 3 parts

#RRGGBB

R = Dawn's conscious/energy levels
G = Overall nutrition levels
B = Dusk's conscious/energy levels

Dawn's abilities drain from Dusk's conscious levels and nutrition.
Dusk's abilities drain from Dawn's conscious levels and nutrition.

Eating will restore G and resting will restore R, G, and B.
Caffeine and other stimulants will temporarily boost R and B, but will quickly drain G.

Examples:

-=ENERGY=- - Full energy (#FFFFFF)

-=ENERGY=- - Dawn is nearly unconscious (#22FFFF)

-=ENERGY=- - Dusk is nearly unconscious (#FFFF22)

-=ENERGY=- - Blackout (#111111)

-=ENERGY=- - Dawn is desperately hungry (#FF55FF)
 

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