Dhakarta
Dar'manda

OUT OF CHARACTER INFORMATION
- Intent: To bring back and alchemize using Jed'aii Alchemy of the Flesh, an extinct species for practise, as extinct species do not have legal protection within CIS space, also to use as ground troops, and a possible new PC race
- Image Credit: Tangy Citrus - Art Station
- Canon: Porporite, Felacatian, Dam-Powl, Rancor-dragon
- Links: Porporite DNA is Acquired
- Name: Dathomirian Porporites
- Designation: Sentient
- Homeworld: Bio-engineered/alchemized species, no true Homeworld, currently being trained on Stewjon
- Language: Basic, Paecian
- Average Lifespan: 25 to 30 years
- Estimated Population: Rare
- Description: Dathomirian Porporites and the Porporites they are based off of bear a marked resemblance to goblin sharks which may have been their ancient progenitors. Its hard to say precisely how the physical forms of Dathomirian Porporites vary from original Porporites due to how long Porporites have been extinct.
- Breathes: Type I Atmosphere, Aquatic
- Average height of adults: 2.1-2.5 metres
- Average length of adults: ~1m tail
- Skin color: Commonly Greys, Blues, Greens, Browns, rarely brighter colours
- Hair color: None
- Distinctions: Aside from genitalia, there is no real difference between male and females.
- Races: While there are no distinct subspecies or cultures as of the time of writing, the first batch of Dathomirian Porporites has been christened the Bone Ruins Clan, for the location the DNA which created them was found in. As they multiply, other clans will almost certainly come to be, and are likely although not guaranteed to follow the naming structures of Dathomirian Witches.
- Strengths:
- Closed Minds - Dathomirian Porporites are not force dead, but their minds are utterly closed to the force, making them proof against mind tricks, mind-reading, fear and the like due to the effects of Je'daii Alchemy of the Flesh
- Raging Transformation - Stolen genetic information from the felacatians was turned into the ability to transform into a hulking quadrupedal form with thicker skin capable of deflecting most blasterbolts, blunt force and blades, and stronger and longer claws and teeth, capable of shredding durasteel
- Keen Senses - While their eyesight is actually rather weak, their senses of smell and hearing are far above average
- Strong Swimmers - Though they're well adapted to life on land now, they're still more than at home in the water
- Weaknesses:
- Addicts - Dathomirian Porporites are extremely easily addicted to all forms of spice
- Keen Senses - Exceptionally loud noises and strong smells can hurt of confuse a Dathomirian Porporite
- Naive - Dathomirian Porporites are a species in their infancy. They do not have a long history behind them. They are trying to find their place in the world and currently have only the information they've been taught to go off of. While they do share information among the Clan far more effectively than humans, they have not, as of the time of writing, come across anyone specifically trying to deceive them or the like.
- Rage - In their quadrupedal form, while they can still distinguish friend from foe, the Dathomirian Porporites are largely incapable of higher thought, and tactics tend to be thrown out the window replaced by often suicidal frontal attacks until the enemy is dead or otherwise removed from the situation
- Vegetation Intolerance - As mentioned under diet, plant matter when ingested can cause anything from nausea to death. A Dathomirian Porporite out in the world has to be careful of new dishes they do not know the contents of.
- Not Quite Humanoid - More of an inconvenience than a true weakness, much gear, armour, furniture and the like does not accommodate the Dathomirian Porporite form, and must be either altered for them or custom made.
- From the Seas - Although they are comfortable on land, Dathomirian Porporites do not do well in places with very low humidity, tending to develop wracking coughs which can eventually debilitate them, they are likewise more easily and quickly affected by smoke, gas or other airborne toxins than many races
CULTURE
- Diet: Carnivorous. While they can process very nearly any meat, they do not process vegetation well. This can range from upset stomach from relatively plain plants to poisoning to the point of death from more exotic plants. Most Dathomirian Porporites have the sense to purge themselves if they ingest vegetation, but this can be particularly dangerous if they are unaware they have ingested plant matter.
- Communication: Spoken Basic and Paecian, tends to be growled
- Technology level: Advanced, Dathomirian Porporites are descended from a space-faring race and have been introduced to the tech heavy CIS
- Religion/Beliefs:
Learn these words and learn them well, for they are the foundations
that will increase your strength and keep you safe from harm.
Those who choose ignorance will never know their own greatness.
Those who yield to passion will fail to dominate.
Those who fear death will never achieve pure power.
Never concede to addiction, lest you be consumed by it.
In addition, although she did not set out to raise them as Mandalorians, not knowing how successful her attempt to resurrect and shape a dead race would be, and as such they do not specifically know of the Resol'nare, the Dathomirian Porporites nevertheless hold some very Mandalorian values. Their teacher knew no other way to train them in combat after all. They held the Paecian language as sacred, something that united them and allowed them to exchange information relatively freely without worry of being overheard. This was important as understanding and knowledge was the first step towards preparation and victory. They were ready at all times to fight, keeping their bodies in the best shapes they were able, and ensuring that they had weapons and armour close to hand whenever possible. They were fiercely defensive of their comrades in arms, their young and their employers. Aside from where spice was involved, they tended to be selfless, bringing earnings back to the clan for the betterment of the whole. And they obeyed their Clan-Mother. In the early days of their creation, this meant Dhakarta, but it is exceedingly likely that as generations pass and multiple clans are developed individuals who show an ability to reason and learn beyond most of their kin, and who have attained at least ten years of age and clutched several batches of eggs will come to fill this role.
Language, Education, Defence, Equipment, The Clan and the Clan Mother. These things Dhakarta taught the Dathomirian Porporites to value and hold most important.
- General behavior:
They will however, sometimes take what translates relatively closely to mate, but more directly to -of-my-heart. This is a friend, sometimes lover, and close comrade who is trusted and treasured above all others. Gender is entirely inconsequential in the forging of these bonds, with temperament being far more important. They may clutch together or they may not, again breeding not being seen as anything important. It is quite possible this could even occur between a Dathomirian Porporite and an alien species if the two found they worked in a complimentary enough fashion.
Eggs hatch within ten days to a month of laying, the infants are immediately mobile and hungry. At this stage they are not particularly smart. It takes about a year before they are capable of communicating, and in that year they are treated almost like beloved pets by all adult members of the Clan, allowed to go within any home they like, fed at any table, and generally shepherded away from the negative results of their own stupidity. The 'nannies' are extremely important at this stage and spend much of their time shepherding the rowdy younglings. At this stage they are also the most dangerous to other species, because while they cannot yet transform, they are exceedingly curious, and like to test things by biting them, and their teeth are very well formed from birth.
Once they reach a year, the catering starts to end. Adults will explain to any interested youngling what they are doing and why, but they will also begin to enforce rules and stricter boundaries. Dathomirian Porporites are quite tough, so it's not unusually to see an adult swap an unruly youngling who is not listening to what they have to say. This is also when training starts. Often, this begins with the basics of hunting. Of working together without technology to bring down prey with tooth and claw. Hunting well together require discipline, attention and forethought. It also helps keep the Clan fed, no mean task. When this is at least mastered enough to show that the youngling has developed some self control, weapons training will begin, and from there on to more dangerous hunts armed and armoured, using the mind instead of just teeth.
Dathomirian Porporite arts and culture are not well developed, though some few have started in hesitant ways to either carve or paint their animal totems. They were made for war, and this is the art they practise most often.
Not relying overly much on eyesight, they function as well at night as they do during the day. For the most part they are diurnal, if only because their makers and deployers are, but they will vary their sleep schedule for hunts or tactical reasons without much biological backlash.
When it comes to other species, they are not xenophobic in the least. After all, the original clans Clan-Mother was a human. Likewise most of their current commanders are from within the CIS, a notably diverse group of beings. They tend to be curious about others, but while they will assimilate tactics and technology without a second if they judge it to be useful, they are quite certain on the matter of their own Religion that their way is best, and listen to other views in the same way they might listen to a younglings tale. Interesting perhaps, but nothing to take seriously.
HISTORICAL INFORMATION
The original Porporites became know the the galaxy as a whole around 4,990 BBY. Almost immediately after this the Neimodeans exposed them to ryll spice, having no reason to predict the immediate and extreme addiction they would suffer. Their suffering became the suffering of all those within reach of their homeworld as they lashed out almost indiscriminately, desperate to secure themselves more spice and killing any who got in their way or in their withdrawal ravaged minds was seen as a threat. The Jedi of the time managed to at best contain them, but they could not stop of calm the Porporites, who continued to raise the body-count in their sector, their quick breeding allowing them to keep throwing wave after wave at the galaxy as a whole.
The nearby systems, seeing the Jedi failing, and extremely anxious to avoid having their own planets attacked, or in some cases attacked again, hired the Gank Mercenaries. to protect them. This would eventually lead to the Gank Massacres, but the important part to us, was that by 4,800 BBY the Ganks had entirely exterminated the Porporites, judging genocide to be the best and most efficient answer to the Porporite Problem. And for many, many years, that was that.
Until only a short while ago, as these things are measured, and the entrance of Dhakarta, a woman of both Mandalorian and Dathmorian Witch heritage. Early in her career she had recovered and begun the study of the Holocron of Dam Powl, a Je'daii master, particularly in Alchemy of the Flesh. Unfortunately the mastering of these skills was difficult, as to be certain of her own abilities, the more difficult challenge of changing a sentient species was necessary, and this was for the most part illegal in the CIS space in which she was operating. Until the liberation of Felacat from Trandoshan slavers when history suggested a.. work-around, so to speak. Felacat was one of the places that the Porporites had attacked in their madness, and an extinct species had no rights. Indulging her own interests, and justifying it by telling herself that if she was successful the CIS would gain a valuable asset, Dhakarta retrieved several bone fragments, some Porporite, some Felacatian from an ancient and ruined city, left barren by the disconcerting echoes of the force wound all the deaths there had caused.
CIS assets were used to clone embryonic Porporites, the luck of having retrieved bone fragments from several individuals allowing them to create a genetically diverse test population. First Dhakarta used them to copy exactly a process Dam Powl had perfected, by which a sentients mind could be closed off from the force, free of its influence. Now content in her own mind that this was within her range of capabilities, she tried for something more difficult.
Je'daii Alchemy of the Flesh had long been used to create fusions of beasts, as well as to change them. One had only to look at the infamous rancor-dragon to see that. Dhakarta had in mind something no less ambitious. Among the bones recovered were some of the Porporites victims, the Felacatians. The most interesting thing about that species being of course their ability to transform under stress. The Porporites looked to be a useful enough tool in war as they were, but what if they could transform as the Felacatians did? This was a long and arduous process, with many dead ends and failed attempts. Science alone could not make what was at its core a shark and a cat compatible, but Alchemy? Ah with Alchemy...
Eventually, viable combinations were made, and when allowed to grow, where found to be relatively mentally stable and capable. These first few, christened the Bone Ruins Clan, were trained directly by Dhakarta herself. They owe their allegiance to the CIS, whose assets were used to create them. With their quick breeding however, it is only a matter of time before they spread and begin to find independence and build a true culture of their own.