Star Wars Roleplay: Chaos

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Work In Progress Dahrtag Lore

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OUT OF CHARACTER INFORMATION
  • Intent: To codify the leader of Dahrtag for future RP.
  • Image Credit: Alice Cooper
  • Role: Conrad Kane is a politician, musician, and much loved celebrity from the planet Dahrtag. Billing himself as "A Troubled Man For Troubled Times", he was recently elected President of the planet in a surprise victory for his political party, the Red and Blacks.
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links:
PHYSICAL INFORMATION
  • Age: Early 70s
  • Force Sensitivity: Non-Force User
  • Species: Necropolitan Human
  • Appearance: An elderly man with long hair dyed black and blue eyes. He dresses like what he is: a necropunk rock star, wearing dark clothing made from spiky leather. He is often seen sporting a black top hat, similarly decorated with metal studs. His face is painted black around his eyes and mouth similar to a tragedy mask.
SOCIAL INFORMATION
  • Name: Conrad Kane
  • Occupation:
    • President of Dahrtag
    • Mayor of Lamont (formerly)
    • Necropunk Rock Star
  • Loyalties: Dahrtag
  • Wealth: Wealthy; he is a successful musician who went into politics.
  • Notable Possessions: [ Describe or link any notable possessions they might own. Please link any relevant factory submissions or uncommon canon links. ]
  • Skills: [ What skills does this NPC have? Are they a pilot, a farmer, a mechanic? Do they paint or knit in their free time? For Force users if they have any special abilities that are rare list them here. Be reasonable. ]
  • Languages: Basic, Huttese, binary droidspeak
  • Personality: [ Describe the NPC's personality. Acerbic? Friendly? Ditzy? Annoyingly calm and superior? What about mannerisms or habits? ]
COMBAT INFORMATION
  • Weapon of Choice: [ Military blaster rifle? Toy lightsaber? Bioweapons? Wits? Charm? The Force? Please provide links to any relevant factory submissions or uncommon canon links. ]
  • Combat Function: [ Combat is difficult to avoid -- after all, this is Chaos. Should your NPC wind up in combat, what would they be good at? How would they work alongside you, or would they be a liability? Remember: An NPC is weaker than a PC of an equivalent level, and will not match them in power, skills, or abilities. ]
  • Force Abilities (Force Users Only): [If your NPC is a Force User, please list their Force abilities, especially unusual or rare ones.]
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
[ Include a description of the NPC's history here. ]
 
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OUT OF CHARACTER INFORMATION
  • Intent: To codify a creature for future RP.
  • Image Credit:
  • Canon: N/A
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers’ content as part of this submission.]
  • Links: Nullification resin | Ysalamiri
GENERAL INFORMATION
  • Name: Skarabe, colloquially known as "magic-eaters"
  • Designation: Non-sentient
  • Origins: Necropolis
  • Average Lifespan: 3-6 years
  • Estimated Population: Rare (A few groups, often limited to a single world), Planetary (A Large Concentration on a single world or system, rarely found off-world), Scattered (Smaller groups or individuals found in many places around the galaxy)
  • Description: Skarabes are beetle-like creatures designed to "eat" Force-imbued or alchemized items, typically by draining the Force energies from them over time. This may damage or destroy the item.
PHYSICAL INFORMATION
  • Breathes: Type I
  • Average Height of Adults: [ In metric. ]
  • Average Length of Adults: [ In metric. If not applicable put N/A. ]
  • Skin color: [ Their commons skin colors. ]
  • Hair color: [ Their common hair colors, if any. ]
  • Distinctions: [ Describe the unique physical traits that define what they are and set them apart from more common species like humans. Be sure to include any differences between male and female, as well as variations between different regional groups if any, and characteristics that denote a matured or ageing specimen. ]
  • Races: [ Not subspecies, distinct cultural or physical races (aka, just like human races). ]
  • Force Sensitivity: All
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
CULTURE
  • Diet: Skarabes consume Force energy. Similar to moths eating clothing that has not been properly stored, they will seek out Force-imbued objects and slowly drain them of energy.
  • Communication: May be telepathically commanded by a Force User, but generally they are singular creatures who do not interact with other members of their own kind.
  • Technology level: Well one time I saw one driving a speeder... Nah, they're insects. They don't use tech.
  • Religion/Beliefs: N/A
  • General behavior: [ Describe general behaviors such as: family life, values, how they raise their young, how they find mates, how they interact with the world and other species around them. Do they hunt? Do they build? Are they inventors? Are they explorers? Are they nocturnal or diurnal? Do they attend schools? Etc, etc. ]
HISTORICAL INFORMATION
[ Include a description of the species history here. If your species is genetically engineered or Sithspawn please describe the process through which they were created, by who, and why. Explain the various challenges encountered during their creation. Most galactic species will be quite old - include major events relevant to the species in how they evolved and developed into what they are today where appropriate. Including Chaos canon events, where they impacted the history of this species, is a plus. ]
 
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Village view with mountain and Citadel in distance.

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View of the Citadel at dawn.

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  • Landmark Name: The Citadel
  • Classification: Castle
  • Location: Necropolis
  • Affiliation: Thelma Goth
  • Size: Small
  • Population: Insignificant
  • Demographics:
    • Energy Vampire
    • Psy-Pire
    • Greater Sanguinius Vampirika
    • Lesser Sanguinius Vampirika
    • Various other vampiric species
  • Accessibility: Located atop a large hill, anyone can reach the Citadel provided they are willing to brave the dark wilderness which surrounds it and climb up the steep slope.
  • Description: An ancient castle located atop a hill, the Citadel was built as the primary residence of a voivode and her court. Centuries later the fortress housed her last surviving descendants, who opened their home to those in need and maintained an uneasy peace with the nearby village. But then disaster struck, and the villagers turned against their neighbors, slaughtering the inhabitants and leaving the Citadel an empty, haunted ruin...
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Much of the Citadel is currently in ruins, its decay hastened by vandalism and graffiti.
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The following images and descriptions will depict the Citadel during its so-called "glory years", when it was the home of the Goth family and their vassals. This does not necessarily reflect the current state of the building or its facilities, but since most RP involving this location takes place in flashback, its original appearance takes priority.

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Dining Hall - A gathering place where the residents of the Citadel came together for meals. At the center of the room was a round table surrounded by high-backed, studded leather chairs. A wrought iron chandelier hung above it, the ancient candle holders filled by modern electronic lights. Horns, antlers, and the taxidermized remains of past hunts were mounted on the walls. The kitchens were next door, though visitors would notice they were usually poorly stocked. At the back of the room was a stairwell leading to the second floor.

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Chapel decorated with faded frescoes.

The Chapel - Located near the gate, this ancient sacred space was left mostly unoccupied. The walls were decorated with very old frescoes depicting scenes from long-forgotten stories. As a child Thelma would go to the chapel to enjoy the solitude and quiet it provided.

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Thelma's Bedroom





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OUT OF CHARACTER INFORMATION
FAMILY INFORMATION
  • Family Name: House Goth
  • Family Type: Extended
  • Place of Origin: Necropolis
  • Family Size: [ Number of family members you intend to define within this submission.]
  • Loyalties: Themselves
  • Description: [ Describe briefly the current climate for this family unit. Are they a street gang? A pirate crew? Band of assassins? Nobility? What brings them all together? What do they do when they are together? Do they have a sigil or other details you would like to note? Do they all have different interests? You can include as much information as you want or as little.]
    • House Goth is a vampire clan from the planet Necropolis. The last surviving member, Thelma Goth, is a distant descendant of the Necropolitan branch of the royal Ike family, who came from Atrisia thousands of years ago, and the Goths, an ancient noble family of unknown origin.
FAMILY MEMBER 1

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  • Name: Genevieve Goth (nee Ike)
  • Age: A few centuries old at time of death
  • Species: Psy-Pire
  • Role: Mother of Thelma; wife of Frederic
  • Languages: Was a polyglot capable of speaking many different languages.
  • Skills: [ What are they good at? Business? Fighting? Please include any notable Force-Powers or areas they may specialize in.]
  • Notable Possessions: [ Do they have a favorite soup spoon? A gadget, gizmo, speeder, or gun?]
  • Holdings: [ Are there any notable assets? A company, perhaps, a family home?]
  • Appearance A striking fresh-faced redhead with pale skin, violet eyes, and a slender, toned build. Considered beautiful, her appearance grew more haggard as madness set in.
  • Description:
Genevieve Goth, born Genevieve Dubois, was a highly intelligent and accomplished woman. A native Dahrtagian, she was born a Psy-Pire in a legendary family. Using her long lifespan to her advantage, she studied many subjects, particularly the arts, earning degrees and absorbing knowledge like a sponge. It was rumored that she had a genius IQ. Regardless of her intelligence level, she was highly accomplished, a polyglot, a talented musician - and a criminal.

Yes, in her youth the name Genevieve Dubois was feared. She started at the bottom and worked her way to the top, creating her own enterprise. She dealt in drugs and entertainment, and was merciless toward her enemies. Then, one day it all came crashing down. Her activities were uncovered by an agent of the Progenitor herself, who was so ashamed of her progeny's crimes that she had her memories drained away.

Cast out and suffering from amnesia, Genevieve was found by Frederic Goth, an unusually compassionate Energy Vampire. He took her in and the two eventually married, having a daughter together named Thelma. Thelma's earliest memories are of her mother telling her stories, playing the harp and singing folk songs. Genevieve was very proud of her heritage and loved a good ghost story.

It's hard to pinpoint when things started to change. The transformation was gradual, happening slowly over time. The vampires of the Citadel were meant to only feed from animals, as per their longstanding agreement with the villagers. Genevieve obeyed the rules, but had a casual attitude towards breaking them every now and then "when the occasion calls for it". Since she fed on thoughts and memories rather than blood or energy, her occasional rule-breaking largely went unnoticed. Her victims wouldn't remember that she had fed from them, as she consumed their memory of the encounter. At some point she brought Thelma with her on one of these secret outings. Genevieve, then a child, expressed concern over what she was taking away from these people. At her suggestion, Genevieve began feeding only on bad memories, reasoning that she was doing them a favor.

Eventually, these feedings ceased to be occasional and became more frequent. Genevieve's behavior grew odd and paranoid. She said things that didn't make sense, seemed angry for no reason, and grieved for people she didn't know, visiting their graves. Her secret feedings were discovered, and she was brought before the members of the House for judgment. Even her husband had to agree that she was no longer in her right mind. They decided to keep her locked away in the attic, to prevent her from continuing to feed on people. What was intended to be a temporary confinement became a years long imprisonment. Genevieve's mind only deteriorated further in isolation, until she was attacking anyone who dared to visit her. Even her own daughter was no longer safe.

Her eventual escape would prove catastrophic for the House, as she descended the mountain and killed a child from the village. The villagers rose up against the vampires, hiring mercenaries to storm the Citadel and kill everyone inside. They succeeded in wiping out the House, but Genevieve survived the attack, hiding in the woods. From there she slowly but surely drove the townspeople out of their homes, fleeing an evil force which attacked them in their very beds...

FAMILY MEMBER 2

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  • Name: Frederic "Fred" Goth
  • Age: A few centuries old at time of death
  • Species: Energy Vampire
  • Role: Father of Thelma; Husband of Genevieve
  • Languages: Basic, Huttese, binary droidspeak, Old Dahrtagian
  • Skills: Frederic was raised a nobleman and received a noble's education. However, he was never taught any particular skills nor did he exhibit any desire to venture into business or other exploits. As a result, when the old world he had grown up in gradually fell apart, Fred was ill prepared for the changes that were to come. He continued to live in his family's crumbling castle, hunting on the lands that had belonged to them for generations, but he couldn't truly thrive in the new society.
  • Notable Possessions: [ Do they have a favorite soup spoon? A gadget, gizmo, speeder, or gun?]
  • Holdings: Castle Goth
  • Appearance: A tall, dark, and handsome man with soft brown eyes beneath thick, dark brows.
  • Description:
Frederic "Fred" Goth was the son of old school Dahrtagian nobility, Energy Vampires who drained their victims of their life force. Effortlessly cool and with rakish good looks, he was seen as charming and charismatic - yet his soft brown eyes held a vulnerability which was both disarming and pathetic. Fred had a weakness unusual among his kind: he was sympathetic toward mortals. This was evident in his choice of profession; he went to medical school and studied to become a doctor, both out of a sincere desire to ease the suffering of others and to use the opportunity to feed from the dying. It was this compassion for those he should have seen as mere cattle that other vampires found repulsive, leading to him becoming a black sheep among his people.

This ostracization from his peers may have saved his life, as his contact with fellow vampires during the Gulag pandemic was limited. His entire clan was wiped out, but Frederic survived the Plague and retreated into the mountains, where he lived in the ruins of an old citadel. Over time other vampire outcasts and refugees found their way to the Citadel, seeking shelter from a cruel galaxy. Eventually he took a bride, Genevieve, and the household grew as they welcomed a daughter, Thelma.

FAMILY MEMBER 3

  • Name: Prince Sirki
  • Age: Thousands of years old at time of death
  • Species: Psy-Pire
  • Role: [ Who are they? Mother? Sister? Half-Brother twice removed? ]
  • Languages: [ What languages do they know? For example, it's very common to know Basic and Huttese, and many droids know binary droidspeak. Please provide links for any unusual languages. ]
  • Skills: [ What are they good at? Business? Fighting? Please include any notable Force-Powers or areas they may specialize in.]
  • Notable Possessions: [ Do they have a favorite soup spoon? A gadget, gizmo, speeder, or gun?]
  • Holdings: [ Are there any notable assets? A company, perhaps, a family home?]
  • Appearance [ What do they look like? You may include images, of course. ]
  • Description: A handsome man with slicked back hair and dark eyes. An Atrisian expat, he was fond of wearing elaborate suits made of silk from the Sunless Lands.
FAMILY MEMBER 4

  • Name: Francesca
  • Age: Unknown
  • Species: Psy-Pire (formerly Human)
  • Role: Distant ancestor of Thelma
  • Languages: [ What languages do they know? For example, it's very common to know Basic and Huttese, and many droids know binary droidspeak. Please provide links for any unusual languages. ]
  • Skills: [ What are they good at? Business? Fighting? Please include any notable Force-Powers or areas they may specialize in.]
  • Notable Possessions: [ Do they have a favorite soup spoon? A gadget, gizmo, speeder, or gun?]
  • Holdings: [ Are there any notable assets? A company, perhaps, a family home?]
  • Appearance [ What do they look like? You may include images, of course. ]
  • Description: A petite and cutesy redhead with blue-green eyes. Her fair skin was dusted with freckles.


GENERAL FAMILY INFORMATION

House Goth is the name given to a mixed vampire clan hailing from the Larpathian Mountains region of the planet Dahrtag. Though a somewhat obscure brood, they can trace their lineage back to the Gulag Plague.

According to legend, Prince Sirki was an Atrisian-born Psy-Pire. He settled on Dahrtag, where he ruled over a considerable fiefdom with a cruel and heavy hand. He developed a reputation among the nobility for throwing wild and extravagant parties at his lavish castle—but in order to enjoy the festivities, the guests had to obey Sirki's every whim. The prince would ultimately perish from the Gulag plague, but not before siring a vampiress, Francesca, who birthed a daughter fathered by him.

According to legend, Francesca was a Dahrtagian peasant who was abducted from her village by the Psy-Pire Prince Sirki. Francesca was able to earn her captor's respect and admiration; he would ultimately grant her wish to become a Psy-Pire. It is believed that the prince was the father of her daughter, though this has never been definitively confirmed. It is from Francesca that the female line of the family descends, mother to daughter for at least seven generations.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To establish a recurring antagonist for future RP.
  • Image Credit: Boris Karloff
  • Role: A bocor in the service of Marya Werdegast and the teacher of Byron Devorak, Crowley masquerades as a washed up stage magician.
  • Permissions: N/A
  • Links: N/A
PHYSICAL INFORMATION
  • Age: [ Please keep it sensible. ]
  • Force Sensitivity: Master
  • Species: Energy Vampire
  • Appearance: [ Describe the NPC. Height and build? Any distinguishing marks? Do they show their age? What do they usually wear? ]
SOCIAL INFORMATION
  • Name: Anton Crowley | Mr. Crowley
  • Loyalties: [ Faction affiliation? Is he an NPC companion for a certain character? Is she part of a specific military unit? Only themselves? Link any relevant characters, faction pages, or groups. ]
  • Wealth: [ How wealthy are they? Where does that wealth come from? Are they stakeholders in existing corporations? If so, link to them. ]
  • Notable Possessions: [ Describe or link any notable possessions they might own. Please link any relevant factory submissions or uncommon canon links. ]
  • Skills: [ What skills does this NPC have? Are they a pilot, a farmer, a mechanic? Do they paint or knit in their free time? For Force users if they have any special abilities that are rare list them here. Be reasonable. ]
  • Languages: [ What languages do they know? For example, it's very common to know Basic and Huttese, and many droids know binary droidspeak. Please provide links for any unusual languages. ]
  • Personality: [ Describe the NPC's personality. Acerbic? Friendly? Ditzy? Annoyingly calm and superior? What about mannerisms or habits? ]
COMBAT INFORMATION
  • Weapon of Choice: [ Military blaster rifle? Toy lightsaber? Bioweapons? Wits? Charm? The Force? Please provide links to any relevant factory submissions or uncommon canon links. ]
  • Combat Function: [ Combat is difficult to avoid -- after all, this is Chaos. Should your NPC wind up in combat, what would they be good at? How would they work alongside you, or would they be a liability? Remember: An NPC is weaker than a PC of an equivalent level, and will not match them in power, skills, or abilities. ]
  • Force Abilities (Force Users Only): [If your NPC is a Force User, please list their Force abilities, especially unusual or rare ones.]
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
[ Include a description of the NPC's history here. ]
 
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OUT OF CHARACTER INFORMATION
  • Intent: To establish a group for future RP.
  • Image Credit: [ Provide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.]
  • Canon: N/A
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers’ content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
GENERAL INFORMATION
  • Organization Name: The Monsters of Necropolis (usually shortened to "The Monsters")
  • Classification: Paramilitary Organization
  • Affiliation: In theory, the Monsters are loyal to Dahrtag, their homeworld. But the corruption within Dahrtag's government is counted among the enemies they fight; the government cannot be trusted. Therefore it is more accurate to say that their loyalties lie with Sycorax Laveaux and the rest of their fellow Monsters.
  • Organization Symbol: None
  • Description: Formed initially to combat the voivodes of Dahrtag, the Monsters came to be known for their war on organized crime and corruption. They were known for their extreme violence and ruthless tactics, with critics condemning them as no better than the criminal gangs they fought against. With the ascension of their founder, Sycorax Laveaux, to the position of Senator, their activities now stretch beyond Dahrtag.
GEOGRAPHICAL INFORMATION
  • Headquarters: Lamont, Dahrtag
  • Domain: Dahrtag
  • Notable Assets: [ Does your organization have any special locations? Large industrial facilities, profitable casinos, boltholes, etc. Link any location subs for your organization here. ]
SOCIAL INFORMATION
  • Hierarchy: [ Most groups have a chain of command. Briefly describe how your group operates or list the levels of hierarchy. ]
  • Membership: [ Approximately how many people are in your organization? What does it take to become a member of this organization? Is there an initiation or a ritual? Missions they have to carry out? Tasks to perform to prove their skill/worthiness? For families, is it easy to marry into the family or are there certain attributes the family leader looks for/do you need approval? For companies, how does one get hired? Include both IC and OOC if someone were interested in your organization how they would join. ]
  • Climate: [ Friendly local business? Czerka style intrigue? Are you at risk of expiring just by checking in at work? Describe what kind of feel your organization has from the inside. ]
  • Reputation: [ How do people see this organization from the outside? Beloved? Distrusted? Wary or neutral? Describe your organization’s reputation here. ]
  • Curios: [ Do the members of your group have any special item, marking or trinket that designates their membership? Something that only those part of this group would have access to or possession of? Examples are tattoos, amulets, rings, books of faith, etc. ]
  • Rules: [ Most organizations follow some set of rules. Maybe the Resol’nare, the Jedi Code, etc. Does this group have any religious beliefs? Philosophies? ]
  • Goals: [ What are the goals of this organization? Future plans for expansion? Collection of information? Providing education to those who seek it in certain skills? Supporting charitable works? For all intents and purposes, this is your in-character intent with this organization. ]
MEMBERS
[ Mention any notable PCs or NPCs that are part of this organization and their role/title/position within it - alternatively link to a blog post with this information if you would like to keep an active player roster. You may also request a sub mod to add/remove members. Link any relevant characters or NPC submissions. ]

HISTORICAL INFORMATION
[ Include a description of the organization's history. Who started it, how and why it was formed, modus operandi, any events tied into its creation and existence, etc. ]
 
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OUT OF CHARACTER INFORMATION
  • Intent: To codify a recurring NPC.
  • Image Credit: Lon Chaney Sr.
  • Role: A senior member of the Monsters, Lon is considered by Sycorax to be one of her best agents. He is a master of disguise, earning him the title "the Man of a Thousand Faces".
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links:
PHYSICAL INFORMATION
  • Age: Middle aged
  • Force Sensitivity: Non-Force User
  • Species: Human (presumably)
  • Appearance: [ Describe the NPC. Height and build? Any distinguishing marks? Do they show their age? What do they usually wear? ]
SOCIAL INFORMATION
  • Name: Lon Cagney Sr. | Lon the Father | The Man of a Thousand Faces
  • Loyalties: Sycorax Laveaux | The Monsters | Dahrtag
  • Wealth: Not particularly wealthy.
  • Notable Possessions: [ Describe or link any notable possessions they might own. Please link any relevant factory submissions or uncommon canon links. ]
  • Skills: [ What skills does this NPC have? Are they a pilot, a farmer, a mechanic? Do they paint or knit in their free time? For Force users if they have any special abilities that are rare list them here. Be reasonable. ]
  • Languages: Basic and Huttese, and many droids know binary droidspeak. Please provide links for any unusual languages. ]
  • Personality: [ Describe the NPC's personality. Acerbic? Friendly? Ditzy? Annoyingly calm and superior? What about mannerisms or habits? ]
COMBAT INFORMATION
  • Weapon of Choice: Blasters | Explosives | Knives
  • Combat Function: [ Combat is difficult to avoid -- after all, this is Chaos. Should your NPC wind up in combat, what would they be good at? How would they work alongside you, or would they be a liability? Remember: An NPC is weaker than a PC of an equivalent level, and will not match them in power, skills, or abilities. ]
  • Force Abilities (Force Users Only): N/A
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
[ Include a description of the NPC's history here. ]
 
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