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Cyberpunk: The Game

Corey's OOC

And where were the spiders
[SIZE=14.6666666666667px]Cyberpunk: Techno Union[/SIZE]​

[SIZE=14.6666666666667px]Introduction[/SIZE]​

[SIZE=14.6666666666667px]Now the purpose of this is to have fun, first and foremost. Its also to add a bit of flavor for the Techno Union beyond ‘and there were capitalists.’ Its designed to flesh out our little faction and corner of the galaxy. This was inspired, obviously, by the talks to swallow the Red Ravens and the whole discussion on what we can do with all of those ‘types’ of characters.[/SIZE]

[SIZE=14.6666666666667px]I said, why not use them?[/SIZE]

[SIZE=14.6666666666667px]So, thats what we’re going to do. We’re expanding on a lot of worlds, and we have a lot of corporations, from Armatech to Santhe and probably something that ends in Z. They’re developing our worlds and doing their best (and mostly succeeding) to make things better. But what if we take a closer look? How dark does it get? Is the lower class expanding? Are these people getting their hands on new, and extensive technology and cybernetics? What about genetic modification? Starships? Weapons?[/SIZE]

[SIZE=14.6666666666667px]What are they doing with them?[/SIZE]

[SIZE=14.6666666666667px]Thats the concept behind this. Lets open up the Techno Union from the ‘good old boys’ Capitalist and Company game to something a bit more. The trick is to make it expand and work without the rules of factions and the galaxy as a whole. And that is where rules come in.[/SIZE]

[SIZE=14.6666666666667px]Nothing too major, but just to streamline gameplay.[/SIZE]

[SIZE=14.6666666666667px]While this is a sort of ‘capture the flag’ style thing for our internal worlds, one thing will remain the same. The Viceroy (an individual world’s representative to the overarching Techno Union government, will do a few things. They will always welcome advancing infrastructure to their world (roads, medical, schooling, you name it, we’ll improve it), they’ll welcome a major corporation (If one of the PC companies decides to settle on the world, if not, we’ll create an NPC company for flavor purposes) to come to the world, and for extragalactic reasons, the planets will go in a majority rules to whatever decision the faction makes regarding invasion, dominions and treaties, etc.[/SIZE]

[SIZE=14.6666666666667px]Now said “Planetary Major Corporation” will be seen doing its best for the people of the world, but it may not be the best for everyone. They will work to make business deals and they will work to make products and credits. That side of the game hasn’t changed.[/SIZE]

[SIZE=14.6666666666667px]And that is when our flip side comes in.[/SIZE]

[SIZE=14.6666666666667px]Criminal Activity[/SIZE]​

[SIZE=14.6666666666667px]The Techno Union is advancing technology and science, uniting the worlds on a cyberspace level, as well as a political one. Sometimes this isn’t always for the best. Taking over a world’s business isn’t without consequence and there are always unforseen consequences with any kind of moves. Criminals will be doing their best to take shots at our corporations. One thing's for certain though, if a corporation gets wind of a criminal organization and can expose them, that organizations going down. The criminal’s best friend? The shadows. These aren’t wars of property, they are wars of connections and credits, wars of principle and fixing the status quo.[/SIZE]

[SIZE=14.6666666666667px]A criminal organization will range from small time slicers, to grand theft speeder to back alley genetic modifications, to get us started, we have a list of criminal groups to help get us started, compliments of [member="Seydon of Arda"][/SIZE]

[SIZE=14.6666666666667px]
[/SIZE]
[SIZE=14.6666666666667px]*MuteIce: A legendary circuit cowboy and black-hat hacktivist, allegedly predating the current political landscape by as much as two hundred years. Known for a chillingly methodical approach to cybercrime, MuteIce has been attributed to at least seventeen different digital heists involving the loss of several million credits. Investigations into their identity has resulted in dead ends, scandal, and one episode resulting in a city choking under viral bomb attacks. Many believe MuteIce isn't one individual user, but several in-league operators unified in their greed and mischief. However, the name is also connected to a funnelled informant network in the black market and underworld. If you have the credits and the nerve to arrange a meet-up, MuteIce can collect you nearly anything.[/SIZE]

[SIZE=14.6666666666667px]*The Hog of Ukio: The Hog owes his name to his startling visage: a boar's head mounted atop a vat-grown frame of gene-modified muscle and a host of augmenting implants. However, it's a cultivated image, since he utilizes his seeming ferocity to intimidate and manoeuvre both his empire and his closer associates. Claims made by anti-cartel outfits suggest his criminal endeavours reach as far as Serenno and Annaj, utilizing a thug-army composed of gene-vatted raiders, bought out police forces, a handful of key politicians, and a host of eclectic operators. The Hog keeps his inner court on the farm world Ukio, enshrining himself as a discrete warlord unafraid of any authority, governmental or corporate.[/SIZE]

[SIZE=14.6666666666667px]*The Rat Kings: A loose gang association spanning several affluent worlds, that refuses to go extinct. The Rat Kings draw their history back to before the run of the Gulag Plague, and make the claim they've survived nearly two thousand years of police crackdowns, infiltrations, narcotics raids, and more. Defining them is an animal viciousness and predilection for chaos, enjoying whatever fallout they can cause. Whether through swoop raids, assassinations, cybercrime, extortion and racketeering, smuggling, or old fashioned rioting. Their arsenal is composed of recycled weaponry and a host of retrofitted vehicles. Though more powerful enterprises in the Techno Union view them as pests, the Rat Kings are nonetheless a dangerous, pseudo-mercenary outfit with enough juvenile rage to tear entire cities apart.[/SIZE]

[SIZE=14.6666666666667px]*The Wallarts: A mogul family built off the modest earnings of a software company, into a multi-billion credit net earner with contracts ranging between civilian and military establishments. Darker secrets abound in their off-the-book dealings, as their presence in the Union's underworld consists of private armies, rogue programmers, droid assassins, and an insaitable want for more. The Wallarts have been at cold war with the Hog for close to forty years, battling for control of Ukio's immensely profitable foodstuff economy. However, they are not above inter-corporate intrigue, and have brought more than one promising company to their knees.[/SIZE]

[SIZE=14.6666666666667px]*Storm Sign: The premier cyberspace outfit. Storm Sign models itself after real-world mercenary examples, offering their hacking prowess to anyone willing to meet their opening price. A virtual shadow brigade, Storm Sign has claimed responsibility for many high-profile brain-jacks, remote bombings, mass ID-thefts. Infamously, they were connected with a slew of cryptic assassinations involving the deaths of certain Bothan dignitaries. So far, only one hacker was ever arrested and confirmed as a Sign, before dying from an implanted spinal bomb.[/SIZE]

[SIZE=14.6666666666667px]*Dr. Cairo: Not so much an identity as a codeword. 'Dr. Cairo' is the disgraced gene-surgeon willing to operate off-grid to install that more than illegal body-mod you've been coveting. 'Dr. Cairo' is the down and out implant specialist that can fine tune your machinist side, for a certain fee, alongside a blind eye to their severed license. Their association is conducted under the auspices of the General Doctor's Conference, an illegal guild specializing in supplying medical expertise and kit to any party willing to do business.[/SIZE]

[SIZE=14.6666666666667px]*Av3nu3 Kn1ghts: A vigilante outfit originating out of Hutt space. More or less a swoop gang with a sense of grandeur, the Avenue Knights stylize themselves after the legendary joust-racers that once defined popular death-sport in the Outer Rim. Their days are spent sifting through holo-net data in search of a new, worthwhile crusade, then donning stolen armour and weaponry as they run their quarry down. Avenue Knights are mostly identified by their black motif-armor and closed environment helmets, besides heavily modified swoop bikes outfitted with ordnance and cyber-suite warfare. They are most often at odds with the Rat Kings, though have been known to try and hunt down anyone believed to be involved with the notorious Storm Signs. They're wanted by authorities for counts of premeditated murder, manslaughter, kidnap, theft, and gross destruction of property.[/SIZE]

[SIZE=14.6666666666667px]*The Entryists: They stalk gilt halls belonging to spheres of high level entertainment and corridors of vice and power. They appear as statuesque, beautiful. Perfect examples of physical and mental acuity that define the search by transhumanists for an answer beyond what's writ in gene-code. However, then their bodies split open as combat protocols initiate, transforming them into nightmare visages of exposed steel and combat weaponry. Entryists are among the most defacto saboteurs and assassins in Union. No one is precisely sure who manufactures them, or where, often contributed to independent android labs belonging to rival technology firms. Calling them HRD's is a misnomer: there is something in fact human to their make-up, albeit encased behind excessive augmentation.[/SIZE]
[SIZE=14.6666666666667px]
[/SIZE]

[SIZE=14.6666666666667px]These are in edition to the criminal underworld being established by player characters and the Red Ravens. [member="Khaleel Malvern"] is the mastermind behind all this.[/SIZE]

[SIZE=14.6666666666667px]we’re building here, now, is two opposing sides within the same faction. As previously mentioned, there are a few things that will happen regarding planetary control. On top of that, we have reason to suspect that Khaleel Malvern is running the majority of these underground groups. And we also have reason to believe that Khaleel wants to keep the Techno Union as it is now in power how it is. That means no one will be attempting to overthrow the rule of the Union from within, and all invasions are treated as an affront to the land that everyone has worked hard for.[/SIZE]

[SIZE=14.6666666666667px]We’re patriots in the Techno Union, even the Criminals.[/SIZE]

[SIZE=14.6666666666667px]So, where does this all come into play?[/SIZE]​
[SIZE=14.6666666666667px]We’re taking the Chaos System and making it a bit smaller. We’re focusing on Dominions as a race. There will be objectives that can be handled one of two ways, a capitalist and ‘public’ way, or a criminal and ‘shadow’ way. After the Dominion is complete, depending on how the thread ran its course, will determine who controls the Viceroy, which corporation sets up shop there and which criminal organization grabs the underworld. [/SIZE]
[SIZE=14.6666666666667px]Control of a planet will be whoever ‘owns’ the Viceroy. Did the criminals bribe him enough for him to turn down a corporate sponsorship? Is she doing both? Or did the capitalists show her just how much they wanted the world?[/SIZE]

[SIZE=14.6666666666667px]The trick? No one stays in power forever. And that means we have a modification of the Invasion rule set up for this. At any time, (with no more than 2 going at once) a criminal group/corporate interest may chose to challenge the state of a world and work to secure the planet. How are they going to do this? Work to control the Viceroy, work to control the populace. There will be objectives, but they won’t all be back room deals or police efforts. Many will be different than most objectives and will allow for two ways to handle things. And it doesn’t have to be just Capitalist on Criminal, it can be criminal on criminal and capitalist on capitalist. Just know, that when the cameras are out, if you’re with a Union company, even if you’re secretly raiding their warehouse, you better be smiling nice for the camera. Both of you.[/SIZE]

[SIZE=14.6666666666667px]The main rule, is be calm when dealing with these. We’re not looking to dismantle any corporation (unless the leader gives permission) and we’re not looking to squash any criminal groups (again, leader has the say) plus we’ve got all those civilians running about. They talk. All. The. Time.[/SIZE]

[SIZE=14.6666666666667px]Welcome to the Techno Union.[/SIZE]

[SIZE=14.6666666666667px]Rules:[/SIZE]

  1. [SIZE=14.6666666666667px]The Union works together on a galactic scale[/SIZE]

  2. [SIZE=14.6666666666667px]There are civilians, we do not want to cause massive amounts of murder or property damage[/SIZE]

  3. [SIZE=14.6666666666667px]Planetary Dominions become a race and contest for the Corporate and Criminal aspects within the faction for a ‘capture the flag’ style game play[/SIZE]

  4. [SIZE=14.6666666666667px]Interior invasions can and will happen. Work to control your worlds, develop them, and go from there.[/SIZE]

  5. [SIZE=14.6666666666667px]Know that not all capitalists will get along, same with not all criminals[/SIZE]

  6. [SIZE=14.6666666666667px]Have fun![/SIZE]

[SIZE=14.6666666666667px]The following Spoiler contains a write up, that will always be in progress of current companties, organizations, and locations in the Techno Union space[/SIZE]

[SIZE=14.6666666666667px]
[/SIZE]

[SIZE=14.6666666666667px]List of Companies[/SIZE]
[SIZE=14.6666666666667px]Arakyd Ind.[/SIZE]
[SIZE=14.6666666666667px]Arceneau T.C.[/SIZE]
[SIZE=14.6666666666667px]Armatech C.S.[/SIZE]
[SIZE=14.6666666666667px]Bane Innovation[/SIZE]
[SIZE=14.6666666666667px]Bright Star E.G.[/SIZE]
[SIZE=14.6666666666667px]Eridium Ind.[/SIZE]
[SIZE=14.6666666666667px]Hegemonic Auto[/SIZE]
[SIZE=14.6666666666667px]iBorg[/SIZE]
[SIZE=14.6666666666667px]Incom[/SIZE]
[SIZE=14.6666666666667px]Inden Ind.[/SIZE]
[SIZE=14.6666666666667px]Intergalactic Planetary Bank of Manda[/SIZE]
[SIZE=14.6666666666667px]Morpho Pharm.[/SIZE]
[SIZE=14.6666666666667px]Saiba Group[/SIZE]
[SIZE=14.6666666666667px]Santhe Corp[/SIZE]
[SIZE=14.6666666666667px]Ship-Fil-A[/SIZE]

[SIZE=14.6666666666667px]Planets with Major Corporate Interests (Viceroy is assumed to be Capitalist side)[/SIZE]

  • [SIZE=14.6666666666667px]Tatooine - ATC (HQ), Eridum (Mining)[/SIZE]

  • [SIZE=14.6666666666667px]Hypori - Santhe (HQ), Armatech (Company City), Arakyd (Production), Eridium (Location), Saiba (HQ)[/SIZE]

  • [SIZE=14.6666666666667px]Maramere (Future) - Bright Star (HQ), Armatech[/SIZE]

  • [SIZE=14.6666666666667px]Roon - Bright Star (Shipyards for cruises), Arakyd (Production and Shipyard), Inden Industries[/SIZE]

  • [SIZE=14.6666666666667px]Kamino - Morpho (HQ), Arakyd (Production), Arctis Genetics (HQ?), Hegemonic (Distribution), InnoteQ[/SIZE]

  • [SIZE=14.6666666666667px]Bothawui - Arakyd (HQ), Armatech (HQ?) InnoteQ[/SIZE]

  • [SIZE=14.6666666666667px]Doldur - SNTC (HQ)[/SIZE]

  • [SIZE=14.6666666666667px]Rothana - Hegemonic (Production)[/SIZE]

  • [SIZE=14.6666666666667px]Rishi - Inden (HQ) I.G.B.O.M.[/SIZE]

  • [SIZE=14.6666666666667px]Manda - IGBOM[/SIZE]

[SIZE=14.6666666666667px]List of companies by Industry[/SIZE]

  • [SIZE=14.6666666666667px]Armortech and Weapons - ArmaTech, ATC (Browncoat), Saiba[/SIZE]

  • [SIZE=14.6666666666667px]Casinos - Bright Star[/SIZE]

  • [SIZE=14.6666666666667px]Companion Guilds - ATC[/SIZE]

  • [SIZE=14.6666666666667px]Cybernetics - iBorg, Inden Ind.[/SIZE]

  • [SIZE=14.6666666666667px]Droids - Hegemonic[/SIZE]

  • [SIZE=14.6666666666667px]Gambling - Bright Star[/SIZE]

  • [SIZE=14.6666666666667px]Genetics - Arctis[/SIZE]

  • [SIZE=14.6666666666667px]Mining.Construction - Eridium Industrial, Saiba[/SIZE]

  • [SIZE=14.6666666666667px]Private Security - Darkwater[/SIZE]

  • [SIZE=14.6666666666667px]Shipping - ATC[/SIZE]

  • [SIZE=14.6666666666667px]Shipwrights - Arakyd, Incom, Santhe, ATC (Haven)[/SIZE]

  • [SIZE=14.6666666666667px]Technology Development - InnoteQ, Snatch[/SIZE]

  • [SIZE=14.6666666666667px]Tibanna - MaraX[/SIZE]

  • [SIZE=14.6666666666667px]Vehicles - Armatech, Santhe, Saiba[/SIZE]

[SIZE=14.6666666666667px]Contracts To Assist the Corporate Side[/SIZE]

  • [SIZE=14.6666666666667px]Sith Assassins[/SIZE]

  • [SIZE=14.6666666666667px]To Be Developed[/SIZE]

[SIZE=14.6666666666667px]Techno Union Points of Interest (To constantly be contested)[/SIZE]

  • [SIZE=14.6666666666667px]Katanos IV - Cortosis Mine[/SIZE]

  • [SIZE=14.6666666666667px]SpyNet Members (Traditionally Capitalist Side)[/SIZE]

  • [SIZE=14.6666666666667px]Obsidian Order Members (Traditionally Capitalist Side)[/SIZE]

[SIZE=14.6666666666667px]List of Criminal Organizations[/SIZE]

  • [SIZE=14.6666666666667px]*MuteIce: A legendary circuit cowboy and black-hat hacktivist, allegedly predating the current political landscape by as much as two hundred years. Known for a chillingly methodical approach to cybercrime, MuteIce has been attributed to at least seventeen different digital heists involving the loss of several million credits. Investigations into their identity has resulted in dead ends, scandal, and one episode resulting in a city choking under viral bomb attacks. Many believe MuteIce isn't one individual user, but several in-league operators unified in their greed and mischief. However, the name is also connected to a funnelled informant network in the black market and underworld. If you have the credits and the nerve to arrange a meet-up, MuteIce can collect you nearly anything.[/SIZE]


  • [SIZE=14.6666666666667px]*The Hog of Ukio: The Hog owes his name to his startling visage: a boar's head mounted atop a vat-grown frame of gene-modified muscle and a host of augmenting implants. However, it's a cultivated image, since he utilizes his seeming ferocity to intimidate and manoeuvre both his empire and his closer associates. Claims made by anti-cartel outfits suggest his criminal endeavours reach as far as Serenno and Annaj, utilizing a thug-army composed of gene-vatted raiders, bought out police forces, a handful of key politicians, and a host of eclectic operators. The Hog keeps his inner court on the farm world Ukio, enshrining himself as a discrete warlord unafraid of any authority, governmental or corporate.[/SIZE]


  • [SIZE=14.6666666666667px]*The Rat Kings: A loose gang association spanning several affluent worlds, that refuses to go extinct. The Rat Kings draw their history back to before the run of the Gulag Plague, and make the claim they've survived nearly two thousand years of police crackdowns, infiltrations, narcotics raids, and more. Defining them is an animal viciousness and predilection for chaos, enjoying whatever fallout they can cause. Whether through swoop raids, assassinations, cybercrime, extortion and racketeering, smuggling, or old fashioned rioting. Their arsenal is composed of recycled weaponry and a host of retrofitted vehicles. Though more powerful enterprises in the Techno Union view them as pests, the Rat Kings are nonetheless a dangerous, pseudo-mercenary outfit with enough juvenile rage to tear entire cities apart.[/SIZE]


  • [SIZE=14.6666666666667px]*The Wallarts: A mogul family built off the modest earnings of a software company, into a multi-billion credit net earner with contracts ranging between civilian and military establishments. Darker secrets abound in their off-the-book dealings, as their presence in the Union's underworld consists of private armies, rogue programmers, droid assassins, and an insaitable want for more. The Wallarts have been at cold war with the Hog for close to forty years, battling for control of Ukio's immensely profitable foodstuff economy. However, they are not above inter-corporate intrigue, and have brought more than one promising company to their knees.[/SIZE]


  • [SIZE=14.6666666666667px]*Storm Sign: The premier cyberspace outfit. Storm Sign models itself after real-world mercenary examples, offering their hacking prowess to anyone willing to meet their opening price. A virtual shadow brigade, Storm Sign has claimed responsibility for many high-profile brain-jacks, remote bombings, mass ID-thefts. Infamously, they were connected with a slew of cryptic assassinations involving the deaths of certain Bothan dignitaries. So far, only one hacker was ever arrested and confirmed as a Sign, before dying from an implanted spinal bomb.[/SIZE]


  • [SIZE=14.6666666666667px]*Dr. Cairo: Not so much an identity as a codeword. 'Dr. Cairo' is the disgraced gene-surgeon willing to operate off-grid to install that more than illegal body-mod you've been coveting. 'Dr. Cairo' is the down and out implant specialist that can fine tune your machinist side, for a certain fee, alongside a blind eye to their severed license. Their association is conducted under the auspices of the General Doctor's Conference, an illegal guild specializing in supplying medical expertise and kit to any party willing to do business.[/SIZE]


  • [SIZE=14.6666666666667px]*Av3nu3 Kn1ghts: A vigilante outfit originating out of Hutt space. More or less a swoop gang with a sense of grandeur, the Avenue Knights stylize themselves after the legendary joust-racers that once defined popular death-sport in the Outer Rim. Their days are spent sifting through holo-net data in search of a new, worthwhile crusade, then donning stolen armour and weaponry as they run their quarry down. Avenue Knights are mostly identified by their black motif-armor and closed environment helmets, besides heavily modified swoop bikes outfitted with ordnance and cyber-suite warfare. They are most often at odds with the Rat Kings, though have been known to try and hunt down anyone believed to be involved with the notorious Storm Signs. They're wanted by authorities for counts of premeditated murder, manslaughter, kidnap, theft, and gross destruction of property.[/SIZE]


  • [SIZE=14.6666666666667px]*The Entryists: They stalk gilt halls belonging to spheres of high level entertainment and corridors of vice and power. They appear as statuesque, beautiful. Perfect examples of physical and mental acuity that define the search by transhumanists for an answer beyond what's writ in gene-code. However, then their bodies split open as combat protocols initiate, transforming them into nightmare visages of exposed steel and combat weaponry. Entryists are among the most defacto saboteurs and assassins in Union. No one is precisely sure who manufactures them, or where, often contributed to independent android labs belonging to rival technology firms. Calling them HRD's is a misnomer: there is something in fact human to their make-up, albeit encased behind excessive augmentation.[/SIZE]

[SIZE=14.6666666666667px]List of Criminal Major Locations (Viceroys will be assumed to be Criminal loyal)[/SIZE]

  • [SIZE=14.6666666666667px]To be Established[/SIZE]

[SIZE=14.6666666666667px]Contracts to Assist the Criminal Side[/SIZE]

  • [SIZE=14.6666666666667px]Underground[/SIZE]

  • [SIZE=14.6666666666667px]Coruscant Rotary Club[/SIZE]

  • [SIZE=14.6666666666667px]To Be Developed[/SIZE]

[SIZE=14.6666666666667px]General/Not completely controlled worlds and up for contest[/SIZE]

  • [SIZE=14.6666666666667px]​To Be completed[/SIZE]
[SIZE=14.6666666666667px]
[/SIZE]
 

Corey's OOC

And where were the spiders
I'd like thoughts, and then I'd like to get this kind of rolling. The only new thing would be the invasion bit. But its a way to include criminal aspects and many more character types than just our Capitalists
 
The Admiralty
Codex Judge
I really dig the ideas, man. It gives incentive for people to keep roleplaying on worlds even after they get dominioned, it promotes activity between the various members of the faction without having to cause needless drama.

Intra-faction interaction, conflict and races are the way to go for a healthy faction, we just have to make sure we curbstomp drama into the ground before it even begins.
 

Corey's OOC

And where were the spiders
[member="Freanne"]
We will still have plenty of soldiering for our dominions and invasions, but we don'y really want to be deploying soldiers for criminals.

[member="Death's Hand"]
Mo' Money mo' problems?

[member="Khaleel Malvern"]
Some of the rules are designed to make sure the drama goes away. Plus its us with ourselves, we SHOULD be able to talk to our faction-mates.

[member="Tmoxin Temi"]
get some!
 

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