John Locke
V U L K A N

OUT OF CHARACTER INFORMATION
[SIZE=11pt]Intent: To submit a gift for the SJO Life Day celebration[/SIZE]
[SIZE=11pt]Image Source: [/SIZE][SIZE=11pt]DeviantArt[/SIZE]
[SIZE=11pt]Canon Link: N/a[/SIZE]
[SIZE=11pt]Primary Source: n/a[/SIZE]
PRODUCTION INFORMATION
[SIZE=11pt]Manufacturer: Locke and Key Mechanics[/SIZE]
[SIZE=11pt]Affiliation: @Nestota Kynnovan[/SIZE]
[SIZE=11pt]Model: Custodes Pistols[/SIZE]
[SIZE=11pt]Modularity: No[/SIZE]
[SIZE=11pt]Production: Unique ([/SIZE][SIZE=11pt]pair[/SIZE][SIZE=11pt] of pistols) (Only One Character) Characters refer to NPCs & PCs.[/SIZE]
[SIZE=11pt]Material: Durasteel, electronics[/SIZE]
TECHNICAL SPECIFICATIONS
[SIZE=11pt]Classification: Multi-use Blaster Pistols[/SIZE]
[SIZE=11pt]Size: Average[/SIZE]
[SIZE=11pt]Weight: Average[/SIZE]
[SIZE=11pt]Ammunition Type: Powercell with a gas canister[/SIZE]
[SIZE=11pt]Ammunition Capacity: 30 blaster shots[/SIZE]
[SIZE=11pt]Reload Speed: Fast[/SIZE]
[SIZE=11pt]Effective Range: Long Range[/SIZE]
[SIZE=11pt]Rate of Fire: High[/SIZE]
[SIZE=11pt]Stopping Power: High (Extreme with booster[/SIZE][SIZE=11pt] on)[/SIZE]
[SIZE=11pt]Recoil: Average (High with booster on)[/SIZE]
SPECIAL FEATURES
[SIZE=11pt]Bio-Identification built into palm grip[/SIZE]
[SIZE=11pt]Powerful Railgun assisted blaster shots[/SIZE]
[SIZE=11pt]Capable of firing Ion-based attacks[/SIZE]
[SIZE=11pt]Capable of using sonic attacks to disorient and disrupt enemies.[/SIZE]
Strengths:
[SIZE=11pt]Capable of firing [/SIZE][SIZE=11pt]powerful[/SIZE][SIZE=11pt] blaster or stun shots, the shots are boosted by an inbuilt railgun. The rail gun can be supercharged, lowering the fire rate but boosting the damage. [/SIZE]
[SIZE=11pt]Bio-sensors in the [/SIZE][SIZE=11pt]palmgrip[/SIZE][SIZE=11pt] prevent the pistols from being used by someone else when activated unless they take the time to slice the security. [/SIZE]
[SIZE=11pt]The pistol has a secondary fire mode, able to burn through 5 blaster shots of energy to fire [/SIZE][SIZE=11pt]a ion-blast[/SIZE][SIZE=11pt] capable of shutting down electronics or wearing down shields. [/SIZE]
[SIZE=11pt]The pistol also contains a sonic emitter, capable of disorienting enemies. (1 use uses up 2 blaster shots worth of energy). Unlike the other means of fire from the weapon, the sonic emitter can't be boosted, operating only at an average range.[/SIZE]
Weaknesses:
[SIZE=11pt]Palm sensor can’t work through armour, and will only function through thin fabrics.[/SIZE]
[SIZE=11pt]Only capable of firing one kind of shot at a time, [/SIZE][SIZE=11pt]user[/SIZE][SIZE=11pt] needs to actively switch between them.[/SIZE]
[SIZE=11pt]Limited ammunition[/SIZE]
DESCRIPTION
[SIZE=11pt]To provide a gift as part of the SJO’s [/SIZE][SIZE=11pt]lifeday secret santa Asaraa Vaashe turned to her friends at Locke and Key Mechanics for help. The result was a pistol not based around killing so much as incapacitation. From the ion[/SIZE][SIZE=11pt] blast to disable shields and electronics, or sonics to disorient a target to make it easier to take them down. The Custodes pistols provide a solid punch with a series of other options, letting them adapt to any situation to allow the user full control of the level of force they want to use.[/SIZE]