Star Wars Roleplay: Chaos

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Approved Tech Custodes Pistols

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OUT OF CHARACTER INFORMATION

[SIZE=11pt]Intent: To submit a gift for the SJO Life Day celebration[/SIZE]
[SIZE=11pt]Image Source: [/SIZE][SIZE=11pt]DeviantArt[/SIZE]
[SIZE=11pt]Canon Link: N/a[/SIZE]
[SIZE=11pt]Primary Source: n/a[/SIZE]
PRODUCTION INFORMATION

[SIZE=11pt]Manufacturer: Locke and Key Mechanics[/SIZE]
[SIZE=11pt]Affiliation: @Nestota Kynnovan[/SIZE]
[SIZE=11pt]Model: Custodes Pistols[/SIZE]
[SIZE=11pt]Modularity: No[/SIZE]
[SIZE=11pt]Production: Unique ([/SIZE][SIZE=11pt]pair[/SIZE][SIZE=11pt] of pistols) (Only One Character) Characters refer to NPCs & PCs.[/SIZE]

[SIZE=11pt]Material: Durasteel, electronics[/SIZE]
TECHNICAL SPECIFICATIONS

[SIZE=11pt]Classification: Multi-use Blaster Pistols[/SIZE]
[SIZE=11pt]Size: Average[/SIZE]
[SIZE=11pt]Weight: Average[/SIZE]
[SIZE=11pt]Ammunition Type: Powercell with a gas canister[/SIZE]
[SIZE=11pt]Ammunition Capacity: 30 blaster shots[/SIZE]
[SIZE=11pt]Reload Speed: Fast[/SIZE]
[SIZE=11pt]Effective Range: Long Range[/SIZE]
[SIZE=11pt]Rate of Fire: High[/SIZE]
[SIZE=11pt]Stopping Power: High (Extreme with booster[/SIZE][SIZE=11pt] on)[/SIZE]
[SIZE=11pt]Recoil: Average (High with booster on)[/SIZE]

SPECIAL FEATURES

[SIZE=11pt]Bio-Identification built into palm grip[/SIZE]
[SIZE=11pt]Powerful Railgun assisted blaster shots[/SIZE]
[SIZE=11pt]Capable of firing Ion-based attacks[/SIZE]
[SIZE=11pt]Capable of using sonic attacks to disorient and disrupt enemies.[/SIZE]

Strengths:

[SIZE=11pt]Capable of firing [/SIZE][SIZE=11pt]powerful[/SIZE][SIZE=11pt] blaster or stun shots, the shots are boosted by an inbuilt railgun. The rail gun can be supercharged, lowering the fire rate but boosting the damage. [/SIZE]
[SIZE=11pt]Bio-sensors in the [/SIZE][SIZE=11pt]palmgrip[/SIZE][SIZE=11pt] prevent the pistols from being used by someone else when activated unless they take the time to slice the security. [/SIZE]
[SIZE=11pt]The pistol has a secondary fire mode, able to burn through 5 blaster shots of energy to fire [/SIZE][SIZE=11pt]a ion-blast[/SIZE][SIZE=11pt] capable of shutting down electronics or wearing down shields. [/SIZE]
[SIZE=11pt]The pistol also contains a sonic emitter, capable of disorienting enemies. (1 use uses up 2 blaster shots worth of energy). Unlike the other means of fire from the weapon, the sonic emitter can't be boosted, operating only at an average range.[/SIZE]

Weaknesses:

[SIZE=11pt]Palm sensor can’t work through armour, and will only function through thin fabrics.[/SIZE]
[SIZE=11pt]Only capable of firing one kind of shot at a time, [/SIZE][SIZE=11pt]user[/SIZE][SIZE=11pt] needs to actively switch between them.[/SIZE]
[SIZE=11pt]Limited ammunition[/SIZE]

DESCRIPTION

[SIZE=11pt]To provide a gift as part of the SJO’s [/SIZE][SIZE=11pt]lifeday secret santa Asaraa Vaashe turned to her friends at Locke and Key Mechanics for help. The result was a pistol not based around killing so much as incapacitation. From the ion[/SIZE][SIZE=11pt] blast to disable shields and electronics, or sonics to disorient a target to make it easier to take them down. The Custodes pistols provide a solid punch with a series of other options, letting them adapt to any situation to allow the user full control of the level of force they want to use.[/SIZE]
 
[member="John Locke"],

So with the charged shots, does the recoil stay the same, or would it increase?

Since you have a strength of the charged shot having the ability to fire across a battlefield, would it be difficult to shoot accurately with a handgun that seemingly only has iron sights, at that kind of range?

Does the sonic emitter have a range limitation, or can it too be charged up like the Ion and blaster based firing modes?
 
[member="Auberon"]

I hadn't actually considered the implications of a pistol shooting at a battlefield range.

I've adjusted the stats to take away the battlefield range, trading it for increased power and upping the recoil when the boosterr is on. I've also mentioned the Sonics can't be boosted
 
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