Star Wars Roleplay: Chaos

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Approved Tech Crown of Winds

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S O V E R E I G N
Factory Judge
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Name: Crown of Winds, "Shatter Horns"
  • Manufacturer: Unknown Smiths from a Lost kingdom upon Dohmus Prime
  • Affiliation: Ember
  • Modularity: No

  • Production: Unique
  • Material:
    Windwaker Bone

TECHNICAL SPECIFICATIONS
  • Classification: Crown
  • Size: Average
  • Weight: Very light
SPECIAL FEATURES
Strengths:
  • The Wind at My Back: Aptly named, Crown of Winds, the crown when worn by a person, has the ability to more easily control the environment around them, as well as altering it for their desire. Specifically the ability to alter the winds to create whirlwinds, push enemies back, etc.
  • Fit For A Queen: As a crown worn by a people long ago, A ruler down the line, has imbued it with the force to give enlightenment to the wearer. It is believed that whoever did so, was attempting to preserve their thoughts within the crown, but failed to do so, and was left with Enlightenment.
  • Everyone Has Secrets: Even a Queen, and King can have the skeleton in their closet. With that in mind, The crown allows the wearer to protect their mental facilities against mental based force powers, as well as keeping their proverbial Sabacc Face.
Weaknesses:
  • All Because of a Lizard: The crown is based, and has been formed, and influenced by the force. Thusly, any nullification effects can reduce and even temporarily remove the abilities, and functions of the crown.
  • Aesthetics Are Everything: It is a Crown. No physical protection of any kind. While it might stop you from hitting your head on something hanging low, its not protective.
  • What is it For?: In order to use any of the abilities that can aid the wearer, the person must be force sensitive, as well as having the ability to use, or operate the abilities therein. If one does not know how to create a Thought Shield, or Alter the Environment around them, then they are out of luck. The Crown does not perform these actions for you. Nor provide the wearer with energy or make a NFU gain the ability of the force.

DESCRIPTION
Dohmus Prime. A planet filled to the brim with criminal activities due to the current leadership of the Family. A Mafia that has come to take a shadow grip over the planet and it's business ventures. At the very least, recently. Before that time, it was a smugglers haven. A planet to hide away from the rest of the galaxy. However, you had to stumble upon it, or be shown where it was. Hidden on most Starcharts due to many who sought the nearby planet of Helios, and its Gas resource. Dohmus slowly over years began to thrive and eventually come under the control of the Family.


However, many question, and wonder the mysterious world. So much lay abandoned, and unknown. Much of the history of this planet, lost from the severe lack of buildings, ruins, or any societies. Shaun and Ember were one of the few who questioned the past of the planet, and its hidden secrets.

After discovering that mythological race of Dragons known as the Windwakers were still very much alive, and well, they had come to find ruins of a Kingdom long past, and long gone. No known language other than the murals upon the walls. Carved into the stone by hand. While pieces of the puzzle were missing, or broken, They witnessed a mural that depicted a Crown worn by a Queen. A crown depicted with winds swirling around the woman's head.

Upon discovering this artifact, Ember took it for herself, and got more than what she bargained for. Ember had been having recent spouts of mental deterioration. Where she would black out, or act in a way that was no where near herself. Upon resting the crown on her head, Her mind shattered. Yet, the shattered pieces could speak to one another.

For fear of his own mental stability, Shaun refuses to don the crown. Rather letting Ember continue to wear it, and maybe, just maybe find a way to piece back together her mind.
 
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