Star Wars Roleplay: Chaos

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Approved Planet Crina

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Name: Crina

Region: Outer, Close to unknown
System: Luminita
Suns: Stela
Orbital Position: Habitual Zone
Moons: 2 Natural moons (One 3/4, the other 1/2, the size of Earth's Moon) named Constanta and Sanda
System Features: Aside from Crina there are three other planets in the system, one of which is also inhabitable though has no official population as there has not yet been a need for the space and because the Crinans do not see the need to put in the resources and efforts into colonization when they do not require the space for population or resource expansion yet. In addition risking the asteroid fields that lay in the system, of which there are five, which would either result in problematic travel times for transport between planets or destruction of vessels venturing through them, is also another reason the Royal Family has forgone sending Crinan ships to begin the process.
Coordinates: Between and slightly above Bosph and Belkadan
Rotational Period: One day on Crina would equal around 28 hours on Earth
Orbital Period: 287

Class: Terrestrial
Diameter: 10,248 km
Atmosphere: Type 1
Climate: Crina is almost an all temperate world with only some slight variations in temperature year round. It never truly reaches highs of blazing summers or has the ability to hold an arid environment, but it does still experience light winters and holds a small year round tundra region in its northeast hemisphere about the size of Canada on Earth in total landmass
Gravity: Crina has 1.15 times the Standard gravity
Primary Terrain: Crina is a world heavily populated with Grasslands, Large Mountain Ranges, and Forests to a lesser degree. There is very little ocean on the world at all, though are many large lakes that dot the face of its surface, it doesn't have the same high percentage of water that Earth for example has surrounding its landmasses, Crina's surface is about 43% water compared to Earth's 71%. Many of the world's humans live in massive rural settings in the grasslands, while many of its upper class hold status in their estates set along the mountain ranges. A solitary Tundra region sits at its Northeast Hemisphere, hardly inhabited at all and not recommended by any person with common sense.

Native Species: Kath Hounds, Horse
Immigrated Species: Humans, Nerfs, Duncow, Groat
Primary Languages: Galactic Basic
Government: Absolute Planetary Monarchy (Royal Family)
Population: 3.9 Billion
Demonym: Crinan
Major Imports: None, Attempts to be self sufficient
Major Exports: None, will be forced to soon to immerse into the galactic standard
Affiliation: Imperial Remnant, Crina Royal Family

Major Locations: There are several major locations across the surface of Crina, the most well known among its inhabitants and considered perhaps its most appealing to visit is the Royal Palace. Set in the city of Stefania, the Royal City, the palace is a resplendent building set on the edge of the mountain face that the city lays before. Towering with many balconies and baroque styling, the palace is home to the Royal Family, originally founded by Lady Crina when the government was first established.

Other locations of major note include areas such as the Georgeta Plains, the largest patch of grasslands on the planet where a significant farming and rural population exists that provides a large portion of the food sources for all of Crina through the raising of animals like Duncow, Groat, and Nerfs. Then there is also the Academy of Cosmina, set in the city of Ecaterina, where the Gifted members of Crina's population go to study magic and become practitioners of elemental spells. Finally the Tatiana Mountain Range is also of note, being the tallest set of mountains on the planet, where in the nearby town of Andreea the Crina people have their precious and vaunted shipyards.

Crina Shipyard of Andreea:
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Average Crina Rural Village/Town:
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Crina Industrial Town (Near Tundra):
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View From a Balcony of the Crina Royal Palace in Stefania:
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Culture: Crina is a world immersed in a culture of absolute belief in a life on their world full of contentment. For a long period of time the norm of Crina was that all people ought to be happy and content, the goal was peace and fairness, and that was how things were for a time. Farmers in the rural communities, in the grasslands and plains, would wake up and work their crops and raise their Duncow, Groats, and Nerf for sustenance. Workers in the cities, the shipyard, or working as servants for the nobility and royalty would be in more technologically comfortable environments but also go through similar amounts of labor. The nobility themselves worked as overseers of the various regions, keeping an eye on the well being of the people and the stability of the local communities. Meanwhile the Royal Family orchestrates everything, making the decisions to shape the course of Crina's future and present.

As everyone is human there is very little difference in society aside from class concerns occasionally between the nobility, who sometimes abuse their authority and position, and the farmers, industrial workers, and servants. The Royal Authority and their military worldwide, acting as the police as well, work to often decide whether an issue brought up about one or the other during disputes holds merit or is due merely to biased views and a person ought to harm the other. Sports and Military have a huge effect on the social life of Crinans. Entering the military may be a way to move up, or to enter a life for the hope of adventure and excitement on the starships at their use. Meanwhile sports is huge across the planet, horse races are frequent both on the plains and in city tracks, Kath Hound hunts are also a favorite of people who enjoy risk taking, there is also various standard sports such as ball games and bouts of skill and strength via tournaments.

Perhaps most important of all though is the odd religious beliefs of Crina's inhabitants. Having once long ago believed the wrecked remains of their ancestors ship was a relic of wonder, and going so far later as to naming their planet after their first Queen Lady Crina, the Crinans of today have a developed if loose faith. To them the force is magic, and they believe it is such and has always permeated everything. That their world is richly permeated in it, that magic fills its essence from life, and that as they die they become one with that essence, perhaps a mutation on the belief that those who die join the force. Practitioners as such have become greatly vaunted and respected, their Academy at Cosmina being well revered and considered the place of highest learning and way of strength on Cosmina. The Royal family always seemingly enriched with Practitioners, even if not always the most skilled, has further ensured the strength of these beliefs since they have ties to the orignal Crina.

Technology: Crina is a world that somehow manages to both meet technological expectations and yet fail them as well. While maintaining space worthy ships capable of traveling through hyperspace, the culture and social lag the people of Crina have gone through has hindered other areas of technological development. In comparison to the rest of the galaxy, many of Crina's people go through their day to day lives with a much lower standard of technological support. Even with their heavy farming and rural communities their technological aid is not as advanced as the galactic average despite its importance to the world's sufficiency. The most advanced aspects of Crina's society can be found among the nobility, royal house, and military. By those standards, Crina is close to 85% as proficient as the rest of the galaxy.

History: Several thousand years ago there was a similar exploration and colonization project to the famously renown Outbound Flight, but on a much smaller and less publicly broadcast scale. It worked towards the edge of eastern space, searching for worlds on the very edge to discover if just missed on the edge of galactic space by previous expeditions. One such system was indeed found just beyond the edge of the Outer Rim, one that would eventually become known as the Luminita Systems by its soon to be inhabitants. For the system was filled with several large asteroid fields, one such the crew and passengers of the exploration vessel discovered firsthand as their ship came out of hyperspace into, lucky enough not to have been destroyed right away.

However, the ship was damaged enough to effect an emergency crash landing as it pulled itself free of the asteroid field, engines failing as it plummeted into the atmosphere of the nearest inhabitable world. Between the damage caused by the crash and the asteroid field much of the crew and its passengers were left injured or dead, enough so to place a great strain on the survivors and leave them without the capability to repair their damaged transport, at least not in any good time with the tools and knowledgeable individuals on hand. It eventually fell to a young apprentice force user, perhaps Sith, maybe Jedi, potentially neither, whose teacher had been killed in the crash, to take charge of the situation after a month of panic and lack of direction.

They would set about to encouraging and prompting the passengers, colonists who would set up small communities on worlds they explored anyway, to begin putting together rough towns and infrastructures to allow them to last. They set up farms and centers for raising the domesticated animals to keep themselves food and nourished, security members of the crew searching the area around the ship for safe areas to begin construction as well as locate fresh water sources. While this went on the engineers aboard began assessing the damage to the ship if it could be repaired or get out a proper signal. After a time they determined they would be stranded on the world for well over a century with the amount of capable hands who could do the tasks of practically rebuilding the reactor, engine unit, and patch up the sections of the hull that had broken open, which they would need new sources of metal for.

Thus the apprentice, now in command, set about slowly keeping the colonists focused on their future on such a world they would have ended up living on anyway, avoiding panic until the news could be given and a plan put about. They would teach their future generations everything, give them the knowledge to continue repairing the ship, to keep them from losing their advanced modern social and technological system, to provide them with the choice to leave if they could manage and wished to.

So they took to this plan. . . . . . and failed.

Over time generations focused on their lives on the world itself, rather than the stories of where their parents and grandparents had originated from. They still learned what was available to be offered, but without the proper facilities and resources they could not fully replicate all the studies that had been available to the original colonists, they could not completely maintain the teachings. In response to the fear that everything would fall apart those who had been organized into a council in charge to keep the population together put their efforts into ensuring that the ability to someday repair the ship would not be lost, with understanding of the craft that had carried their ancestors to this world they could still manage to not fall into technological devolution.

Yet these efforts too began to falter as understanding once more faltered. The ship itself became a prominent location, a shrine to a relic of history, one that knowledge of was passed on and taught to those could and would put in the effort to work on the craft. Yet the rest of the colonists and inhabitants of the world were split, without an identity of their own as their world had no name and their stories of history were to escape, yet they had such a bountiful and fertile land, conflict arose. Groups became organized that wished to destroy and tear apart the old craft slowly being repaired and fully fall into the life of their world, but still there were those who worked to repair the ship who had the technical knowledge passed down, along with those who revered the relic of a ship and those who desired to further advance their technological processes.

So war broke out, bloody and brutal, between inhabitants of the world who had been beginning to spread out over the surface along the landmass. The fighting grew ever more close to the old exploration and colonization vessel, the fighting was rough and barbaric, and all this because there was no stability or leadership to the people, just the attempts of the original inhabitants and their immediate descendants to plan out an escape for their future generations. So she filled that role, Lady Crina, vaunted as the world's most powerful practitioner. The apprentice from long ago had also passed on their teachings, but unlike those of the technical knowledge passed on by the engineers of the original crew, the apprentice's learning of the force was lost almost fully and twisted. By the time of this war the apprentices descendants and those of their disciples no longer recognized it as the force, and neither did the rest of the population. To them it was magic, and it became such, these people with access to the force called Practitioners used their powers to bend the elements much like how the Dathomir Witches cast spells. At first upon the losing of the understanding of the force Practitioners were poorly treated, as if they were dangerous, though those who carried on the teachings eventually turned the understanding that they were merely gifted.

But it was Lady Crina who not only changed the opinions of the world's inhabitants, but put everything in order. Rising up as the conflict grew in casualties and the threat of the ship's destruction loomed, Crina moved forward herself as the head of the community of Practitioners, guiding them into the fray and putting the end to the climatic battle at what was the largest city at the time and the most advanced, the one nearest the wreck of the old expedition vessel. Using their powers they put an end to the fighting with a display of terrifying power, and laid down the terms of peace for both parties. And this was the beginning of the Planetary Monarchy, the Royal Family of the line of Crina.

Under her guidance the world entered an age of peace as she put into effect an organization to the various communities and beliefs. Pushed forward better understanding of the ancient relic that had supposedly sailed through the stars with their ancestors to bring them to this world, and worked towards bringing an absolute authority as she tried to create a true cultural, social, and stable infrastructure. At this she succeeded, and the world came to be named after her in homage to her actions that began a long era of peace that nearly filled the history of Crina until the present day.

Cities were built, great centers of learning and teaching for technology they had a grasp on and for the Practitioners who gained prominence, organization of the settlements in the grasslands to create a sufficient supply for the entire population. During this long period of peace eventually the relic of ship would finally be repaired. . . . .and then torn asunder. Rather than flee their world the people of Crina would use the relic and their understanding of its workings at last to construct a shipyard, a giant docking station and berth where the crash site had been, out of the ship's pieces they would build this facility, and then work to build new ships. Never as powerful or high quality as the ship itself that had brought their ancestors, the vessels produced by Crina under the command of the Royal Family of her bloodline would nonetheless cement the authority of the Monarchy truly as Crina intended. For now the Royalty had a true military, they had people content with an existence, and they had achieved feats of technological wonder and strength that gained them support.

Peace would last long and stay that way, though the social and cultural position of the world fell behind their technological abilities with a monarchy and skewed class system. Personal home technology and rural agricultural equipment would never quite catch up to their shipbuilding capabilities and weaponry understanding, but they were not stuck in the dark ages at the very least. The only true tragedies that would occur during this era of peace would be the end of Crina's direct bloodline as disease crippled the family at one point and the first attempt at exploring their system with their starships would fail due to a bold attempt to pass through the asteroid field their ancestors had fell too.

Thankfully a branch family tied closely to the main line through nobility and the Practitioner legacy would quickly fill in the space and continue the work, becoming nearly as well loved as they ordered the successful expedition that led to the discovery of the first understanding of their system, though they dared not risk going further out with the knowledge their world was not even filled to capacity itself, they had no need to colonize and they knew not what dangers lay out beyond their system. They began holding a stricter reign on the people's beliefs and did their best to push for a focus on contentment with their current existence. Which would go over well, until contact was eventually made with foreign humans.

In high orbit three hundred years before the present contact was made with more advanced humans from outside the system. This contact brought unrest to Crina. Suddenly there was movement to leave the world again, and thus Crina became split. Those of the Royal Monarchy, who were loyal, wished to stay, or were simply against a schism by the rebels, were now pitted against military officers, rural communities, and even some outsiders who wish to leave the world. Many of the nobility and royalty wished to maintain their authority, people leaving Crina would mean a loss of recognition of being the entity who led the world, they wished to remain isolated and keep together the ideal peace and contentment of Crina.

And so there was war, the last few centuries filled with conflict as a rebellion roared to life, led by Nicoleta, a farmer's daughter who had the luck to become a Practitioner at Cosmina and who looked with disdain upon the system of classes the world of Crina had, and taking a third of the Crinan Fleet, with an army of mainly rural community farmers who resented the system of nobility and social order that left them on a world with such a focus on maintaining a contented quo. The rebels would take some of their ships to establish a small base on the other inhabitable world in the system, though most would be set up on Crina still, in the quieter town of Miruna, waiting for the time to strike.

Notable PCs: Alva Calvarona (More soon to come likely)
Intent: The purpose of the planet was initially going to be a fun world where people could develop stories within its conflict. However, as the new Imperial Remnant started up, having them step in and interfere to try and make it their new Capital sounded like a wonderful way to throw it into the galaxy.
 
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