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[CONTEST] "Scorpious" Messor I-class Super Star Dreadnought

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Huxy

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Messor I-class Super Star Dreadnought
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION

  • [SIZE=9pt]Manufacturer: Sith-Imperial Advanced Weapon Development and Research[/SIZE]

  • [SIZE=9pt]Affiliation: Unique | The Sith Empire[/SIZE]

  • [SIZE=9pt]Model: AWDR Project-011 // Designation: MESSOR,[/SIZE][SIZE=9pt] the force harvester [/SIZE]

  • [SIZE=9pt]Production: Unique-scale Production[/SIZE]

  • [SIZE=9pt]Material: Alusteel[/SIZE][SIZE=9pt] Exterior Hull Plating impregnated with [/SIZE][SIZE=9pt]Neutronium[/SIZE][SIZE=9pt] | [/SIZE][SIZE=9pt]Impervium[/SIZE][SIZE=9pt] Hull Plating | Reinforced Quadanium Steel Frame | [/SIZE][SIZE=9pt]Duraplast[/SIZE][SIZE=9pt]-Quadanium Alloy Interior Plating | Kyber Crystals | Ionic-protected Electrical Systems | Advanced Countermeasures | [/SIZE][SIZE=9pt]Isotope-5[/SIZE][SIZE=9pt] Reactors[/SIZE]
TECHNICAL SPECIFICATIONS

  • [SIZE=9pt]Classification: Super Star-destroyer Dreadnought[/SIZE]

  • [SIZE=9pt]Length: 10,000 meters[/SIZE]

  • [SIZE=9pt]Width: 7,800 meters[/SIZE]

  • [SIZE=9pt]Height: 5,500 meters[/SIZE]

  • [SIZE=9pt]Armament: Extreme Armament Rating[/SIZE]

    [SIZE=9pt][1] Dark-side, Force-powered, Cannon [Spherical Effective Area of Twelve Kilometers][/SIZE]

  • [SIZE=9pt][1] Force Harvester Matrix Core Module [Spherical Effective Area of Six Kilometers][/SIZE]

  • [SIZE=9pt][1] Mega-ion Pulse Cannon [Spherical Effective Area of Six Kilometers][/SIZE]

  • [SIZE=9pt][10] Dark-side Enhanced, Kyber-enhanced, Hellscream-class Plasma Railgun[/SIZE][SIZE=9pt] [Bow; Exclusively Forward Facing, Fore-linked][/SIZE]

  • [SIZE=9pt][10] Dark-side Enhanced, Kyber-enhanced, Ballista-class Mass Driver Cannon[/SIZE][SIZE=9pt] [Bow; Exclusively Forward Facing][/SIZE]

  • [SIZE=9pt][1,750] Quad, Kyber-enhanced, Turboblaser Cannon Batteries [Starboard, Port, Bow, Stern; Fire-linked in Groupings of Five][/SIZE]

  • [SIZE=9pt][1,560] Automated Rotary, Point-defense Laser Cannons [Starboard, Port, Bow, Stern; Fast-track Mountings][/SIZE]

  • [SIZE=9pt][1,200] Boarding Pod Launchers [Starboard, Port; Fast-track Mountings; Pods outfitted with Disruptors and Drills][/SIZE]

  • [SIZE=9pt][1,000] Light Turbolaser Turret Batteries [Starboard, Port, Bow, Stern; Fire-linked in Groupings of Ten][/SIZE]

  • [SIZE=9pt][960] Strategic Missile Tube Launchers [Starboard, Port; Interchangeable Missiles][/SIZE]

  • [SIZE=9pt][750] Dark-side Enhanced, Particle Beam Emplacements [Starboard, Port; Fire-linked in Groupings of Two * Fast-track Mountings][/SIZE]

  • [SIZE=9pt][700] Automated, Dual Flak Cannons [Sarboard, Port; Fast-track Mountings][/SIZE]

  • [SIZE=9pt][650] Quad Ion Turret Batteries [Starboard, Port, Bow, Stern; Fire-linked in Groupings of Five][/SIZE]

  • [SIZE=9pt][500] Automated Quad Concussion Missile Turrets [Starboard, Port; Fire-linked in Groupings of Two, Fast-track Mountings][/SIZE]

  • [SIZE=9pt][400] Torpedo Launchers [Starboard, Port][/SIZE]

  • [SIZE=9pt][28] Tractor Beam Projectors [Starboard, Port][/SIZE]

[*]
[SIZE=9pt]Defenses: Very High Defensive Rating[/SIZE]

  • [SIZE=9pt]Shield Systems and Armor Systems[/SIZE]

    [SIZE=9pt][Military-grade; Advanced] Primary Shield System - Double-layered, Xythan Force Shield[/SIZE][SIZE=9pt] (Extends 1,000 meters in every direction spherically encompassing the vessel[/SIZE]

  • [SIZE=9pt][Military-grade] Secondary Shield System - Molecular Shield[/SIZE][SIZE=9pt] and [/SIZE][SIZE=9pt]Particle Shield[/SIZE][SIZE=9pt] Package (Extends 1,000 meters in every direction spherically encompassing the vessel)[/SIZE]

  • [SIZE=9pt][Military-grade] Tertiary Shield System - Deflector Shield and Ray Shield Package[/SIZE]

  • [SIZE=9pt][Military-grade; Advanced] Reinforced Impervium Armor Plating with Animated Armor Sealant[/SIZE][SIZE=9pt] self-repair system[/SIZE]

[*]
[SIZE=9pt]Electronic Defense[/SIZE]

[*]
[SIZE=9pt]Countermeasures[/SIZE]

[*]
[SIZE=9pt]Interior Defenses[/SIZE]

  • [SIZE=9pt][Military-grade] Turdanium Blastdoors[/SIZE]

  • [SIZE=9pt][Military-grade] Automated Laser Turrets[/SIZE]

  • [SIZE=9pt][Military-grade] Automated Disruptor Turrets[/SIZE]

  • [SIZE=9pt][Military-grade] Laser Grid[/SIZE]

  • [SIZE=9pt][Military-grade] Surveillance System[/SIZE]

  • [SIZE=9pt]Sith Empire Soldiers[/SIZE]

  • [SIZE=9pt]Sithspawn Cages[/SIZE]


[*]
[SIZE=9pt]Hangar Space: Fifty-one Squadrons[/SIZE]

[*]
[SIZE=9pt]Hangar Allocations:[/SIZE]

  • [SIZE=9pt]Starfighters: 30[/SIZE]

  • [SIZE=9pt]Support Craft: 11[/SIZE]

  • [SIZE=9pt]Cruisers: 5 [Two Cruisers = One Starfighter/Support; Cruisers up to 800 meters in length][/SIZE]

[*]
[SIZE=9pt]Maneuverability Rating: Very Low Maneuverability Rating[/SIZE]

[*]
[SIZE=9pt]Speed Rating: Very Low Speed Rating[/SIZE]

[*]
[SIZE=9pt]Hyperdrive Class: 1.8 Hyperdrive-class Rating[/SIZE]

STANDARD FEATURES
[SIZE=9pt][Military-grade] Capital Ship Ion Engines[/SIZE]
[SIZE=9pt][Military-grade] Warhead Countermeasures[/SIZE]
[SIZE=9pt][Military-grade; Advanced] Artificial Gravity Generators[/SIZE]
[SIZE=9pt][Military-grade] Shield Generators[/SIZE]
[SIZE=9pt][Military-grade] Emergency Systems[/SIZE]
[SIZE=9pt][Military-grade] Life Support Systems[/SIZE]
[SIZE=9pt][Military-grade] Navigational Systems[/SIZE]
[SIZE=9pt][Military-grade] Anti-concussion[/SIZE][SIZE=9pt] Field[/SIZE]
[SIZE=9pt][Military-grade] Holonet Transceiver[/SIZE]

ADVANCED SYSTEMS
[SIZE=9pt][Military-grade] Shipboard Tracking Control Complex[/SIZE]
[SIZE=9pt][Military-grade] Centralized Computer Control Core[/SIZE]
[SIZE=9pt][Military-grade; Advanced] Tracking System[/SIZE]
[SIZE=9pt][Military-grade; Advanced] Automated Turrets[/SIZE]
[SIZE=9pt][Military-grade] Missile Deactivation Transmitter[/SIZE]
[SIZE=9pt][Military-grade] Kyber-enhanced Weaponry and Shields[/SIZE]
Emergency Secondary and Tertiary Command and Control Bridge
[Military-grade] Encrypted Communications System
[Military-grade] Biocomn System

Strengths:

  • [SIZE=9pt]Look on my works Ye Mighty, and Despair: The Messor is a weapon of the force, it was made for such a purpose as that. The weapon utilizes a force-harvester, harvesting the essence of the force from most nearby beings within a six kilometer spherical area, excluding the super star dreadnought itself of course. It draws the life of those who fall within the area of effect of the force-harvester. In some instances, said harvester fully takes life while in others it merely takes a portion of the user’s life-force which will need to replenish slowly over time. With such a large area of effect, the crews of enemy vessels can, in some cases, be halved. From there, the power truly makes itself known.[/SIZE]

  • [SIZE=9pt]Ionic Cannon: Enemy vessels are a problem, especially so when they can interfere with one’s superweapon. The darkside weapon, although powerful, it’s damage is not at full capacity when it had to burst through the shields of enemy vessels. To circumvent such a thing, the Messor had an Ion Cannon installed into it’s superweapon projector. This Ion Cannon will fire out from the vessel in a six kilometer spherical area of effect, rendering most forms of shields useless and offline, if not completely disabling the starship for a limited amount of time. Even if the shields are not fully turned offline from the Ion Cannon, the shields will still suffer tremendous damage.[/SIZE]

  • [SIZE=9pt]Ringed: The Messor can generate it's own self-defensive 'ring.' It does this through utilizing strategically placed artificial gravity nodes and artificial gravity generator's at the edges of the starship, said generators are modified to follow an elliptical orbit created by an artificial intelligence around a digital model of the starship, which created a false orbit to follow as long as all generators are online and are fully functional. It takes fifteen minutes for the orbit to fully generate and function at full efficiency, during this process, only the secondary and tertiary shields are active. Shrapnel is slowly fed outwards to begin to form a ring truly, and as the ring comes to full 'maturity.' When the orbit if fully generated, a hatch will open at the aft of the Messor, with tractor beams reversing their pull and pushing outwards shrapnel, discord bombs, and seismic bombs. All of this will act as a defensive elliptical shield to protect the ships from all sides, however, such a defensive orbit does not protect the top or bottom of the vessel. Despite such things, the ring will help to absorb enemy fire and can deter most enemy crafts from approaching the vessel.[/SIZE]
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  • [SIZE=9pt]Mars Impetus: When the superweapon is offline, the Messor must rely on it’s own weapons. It’s own weapons, which are on a cataclysmic scale. Outfitted with thousands upon thousands of weapons and turbolaser batteries, the firepower of the Messor Super Star Dreadnought can stand up to fleets of enemy star destroyers and battlecruisers, acting as a symbol to the perseverance and the ultimate power of the Sith. The weapons on the Messor can likewise bombard planet’s into in habitability if it’s superweapon fails for some unknown and unaccounted for reason as well.[/SIZE]

  • [SIZE=9pt]Witness the Power, of the Darkside: After harvesting the force from numerous individuals within it’s six kilometer spherical area of affect, a large cannon will begin to be charged and funneled with the darkside of the force. The cannon takes a total of five minutes until full-charge is received, and once full-charge is received...the cannon will fire by a simple press of a button. A mass of darkside energy will blast forth-with from the starboard and port-side cannons on the Messor, sending out a spherical wave of darkside energy. This darkside energy will cover a total area of twelve kilometers, burning metal and even going so far as being able to destroy a multitude of enemy vessels. With such a concentration of the dark side of the force, little can stand in its way. Not even the atmosphere of planets can stand such a thing. Such a concentration can either ignite the atmosphere of a planet, or transform said planet into a well of the darkside to draw from...forever poisoning the planet and its own inhabitants. However, such a creation of a ‘Well of the Darkside’ is rare, very, very rare...and it requires a grand amount of lives to be sacrificed to the might of the darkside energies emitted from the weapon to even cause such a thing. Yet, it is not an impossibility.[/SIZE]
Weaknesses:

  • [SIZE=9pt]Shields are Gone: The Superweapons of the Messor are a creation of technological and engineering magnitude. Yet despite such a thing, to operate certain systems must be turned off momentarily. For the darks-side powered cannon to operate at peak efficiency, all exterior defensive shields of the Messor must be turned off. Thus leaving the superweapon dish and the Messor wide open to attack. While this is happening, the vessel must also stop moving and remain stationary as it’s weapon comes to full power and unleashes it’s wave of darkside energy on all surrounding enemies and even allies as well.[/SIZE]

  • [SIZE=9pt]Slow: The Messor was never designed to be a fast vessel, such a thing is not needed for a planet-killer after all. Why waste resources to make something fast and hard to catch, when resources can be strategically utilized to make the weapon that can unleash the awesome power of the darkside? What the Messor has in great armaments and defenses, it lacks in speed and overall maneuverability. It may be able to easily destroy fleets at will, though standard cruisers and star destroyers can easily bypass the vessel’s speed, leaving it behind in the dust.[/SIZE]

  • [SIZE=9pt]Ysalamiri: The Ysalamiri are unique creatures. They expel a bubble radius around them which can negate the force in such an area, they are a rather...upsetting creature. The Messor’s superweapon is high and mighty on it’s pedestal, yet the Ysalamiri offer protection. At least...somewhat. The Ysalamiri’s unique ability can dampen the effects of the weapon in the immediate area they are surrounding and even stop the force from being harvested from individuals who are affected by the Ysalamiri’s force bubble ability. Though it does not fully negate the dark side wave, it can protect those inside...temporarily.[/SIZE]

  • [SIZE=9pt]Lightside Ultima: The lightside and darkside are polar opposites. The Messor can fire out a wave of darkside energies...it is a symbol of the darkside. And likewise, the lightside can harm it. Force light, if concentrated enough and mustered by a group of powerful enough force users, can damage the Super Star Dreadnought and even suppress the darkside wave. To do so is a difficult task, yet it can help to pierce through the tainted impervium armor of the Messor whereas other weapons may not be able to do so.[/SIZE]

  • [SIZE=9pt]Friendly Fire: The Messor does not discriminate, it cannot discriminate between friend and foe. The force cannot, the darkside cannot do such a thing. Thus whenever the weapon is fired, any allies in the area must immediately leave the area of effect. If they do not, however, any allies will be destroyed as they are caught in the area of effect.[/SIZE]

Description:
  • The Messor was created as a superweapon to put all other weapons to shame. It was the top-of-the-line in the fleet of the Sith Empire, and it would become a staple of the advancement of technology. The Super Star Dreadnought started as an experimental weapon to create the most powerful vessel in sheer firepower capability. No complicated designs were needed, as they were all unnecessary and would create too much of a waste of resources. Thus as simple geometric design was adopted, something relatively straightforwards. When the weapon was finished, however, the Sith Empire demanded more of it's Experimental Weapons division. The arrogance of the Sith and their need for power led them to the creation of the Messor, more specifically, the "Scorpious." Multiple designs were looked at, until one was decided on. Being a prototype, not the most efficient design was chosen...only the most destructive design was chosen of course.
  • The Messor utilizes an Ion Cannon that spreads out in a six kilometer spherical area of effect to disable most electrical equipment and enemy ships and shields, rendering them effectively useless if everything goes according to plan that is. The Ion Cannon only needs a short charge time of three minutes before it can be fired again, and again, in quick succession. After the second firing sequence, the weapon will go offline for ten minutes and recharge as it's electrical systems cool from the intense heat generated by the massive Ion Cannon. As this is happening, on either side of the dish, panels will open up which reveal large hanger bays to unleash whatever it is that they are holding. These hangers cannot be opened whenever any one of the superweapons if firing, to do so would be to cause damage to the ship and possibly even to the cannon itself...though not enough damage to fully disable it, no.
  • The Messor is a weapon of the force, it was made for such a purpose as that. The weapon utilizes a force-harvester, harvesting the essence of the force from most nearby beings within a six kilometer spherical area, excluding the super star dreadnought itself of course. It draws the life of those who fall within the area of effect of the force-harvester. In some instances, said harvester fully takes life while in others it merely takes a portion of the user’s life-force which will need to replenish slowly over time. With such a large area of effect, the crews of enemy vessels can, in some cases, be halved. From there, the power truly makes itself known.
  • After harvesting the force from numerous individuals within it’s six kilometer spherical area of affect, a large cannon will begin to be charged and funneled with the darkside of the force. The cannon takes a total of five minutes until full-charge is received, and once full-charge is received...the cannon will fire by a simple press of a button. A mass of darkside energy will blast forth-with from the starboard and port-side cannons on the Messor, sending out a spherical wave of darkside energy. This darkside energy will cover a total area of twelve kilometers, burning metal and even going so far as being able to destroy a multitude of enemy vessels. With such a concentration of the dark side of the force, little can stand in its way. Not even the atmosphere of planets can stand such a thing. Such a concentration can either ignite the atmosphere of a planet, or transform said planet into a well of the darkside to draw from...forever poisoning the planet and its own inhabitants. However, such a creation of a ‘Well of the Darkside’ is rare, very, very rare...and it requires a grand amount of lives to be sacrificed to the might of the darkside energies emitted from the weapon to even cause such a thing. Yet, it is not an impossibility. At least in the theoretical sense, it is possible. It had never been tested as of yet.
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  • The Messor can generate it's own self-defensive 'ring.' It does this through utilizing strategically placed artificial gravity nodes and artificial gravity generator's at the edges of the starship, said generators are modified to follow an elliptical orbit created by an artificial intelligence around a digital model of the starship, which created a false orbit to follow as long as all generators are online and are fully functional. It takes fifteen minutes for the orbit to fully generate and function at full efficiency, during this process, only the secondary and tertiary shields are active. Shrapnel is slowly fed outwards to begin to form a ring truly, and as the ring comes to full 'maturity.' When the orbit if fully generated, a hatch will open at the aft of the Messor, with tractor beams reversing their pull and pushing outwards shrapnel, discord bombs, and seismic bombs. All of this will act as a defensive elliptical shield to protect the ships from all sides, however, such a defensive orbit does not protect the top or bottom of the vessel. Despite such things, the ring will help to absorb enemy fire and can deter most enemy crafts from approaching the vessel. This very ring can only operate when the tertiary shields are active, as the ring takes a considerable amount of power to fully operate and even then, the shields will have power fluctuations.
  • The Messor's bow has within it's opening hidden bombardment weapons. These mass drivers and these railguns are supercharged so-to-speak with the power of the dark side and with kyber crystals, drastically changing their damage output. However, they are not meant to kill enemy capital ships despite their capability to do so. Instead, they are meant to bombard planets into submissions and to blow holes in planetary shields, making nothing planetside safe. Kinetic kill rods are charged with the dark side of the force and are launcher towards the planet below at supersonic speeds, causing ripples in tectonic plate movement and even slowly poisoning the area immediately surrounding them with the darkside of the force...tainintg everything until all life has fallen ill to the darkside.
 
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