Star Wars Roleplay: Chaos

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Conquest Bows

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OUT OF CHARACTER INFORMATION
  • Intent: To create a small scale production bow
  • Image Source: Gallery
  • Permissions: None
  • Primary Source: None
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Ballistic Bow
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: Arrows
  • Ammunition Capacity: Extremely Small
  • Reload Speed: Slow
  • Effective Range: Battlefield
  • Rate of Fire: Low
  • Damage Output: Extreme
  • Penetration: Extreme
  • Recoil: Low

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SPECIAL FEATURES
  • Heavy duty combat bow made with high tensile strength FM-003 fibers, Phrik-A, and FM-002 providing a very sturdy and durable base for the bow. This allows it to be extremely tough and able to take a lot of punishment and still operate.
  • Has three modes of operation. First is the standard mode of operation with Magnetic Accelerator Rails to propel the arrow at highly accelerated speeds, allowing the bow to generate the force and velocity needed by arrows to pierce even heavy armors without requiring a huge draw strength. Second mode is where if the Magnetic Accelerator Rails need to/are disabled, this bow can transfer some of the energy to the bow string. This however increases the necessary draw strength, however not by a massive amount, by allowing the bow to be drawn before activating to forcibly yank the drawstring with increased force, simulating a bow with a much higher draw strength. Finally there is the mode of operation where the bow has no power running through it. This locks the strings into the highest strength draw required, meaning that all of the power generated by the user's physical strength alone. This still allows the bow to be usable, just difficult to do so as all of the force generated for each arrow has to come unassisted from the user.
  • Arrows are standardized Armor Piercing heads, using a molecularly compressed Phrik-A for the tip, while having Duraplast-E, polymers, and other materials in their construction. The types of materials vary per operating environments, as highly corrosive environments will dictate that arrows be made of solid Phrik-A, with FM-002 coats, where as underwater would make the use of Duraplast-E, polymers, and other materials more preferable. The use of varied materials to create the arrows allows for custom arrows to be constructed to fit almost any environmental requirements. Custom tips can also be constructed, however at this time FI only offers training tips, Armor Piercing, Broadheads, and Concussive Tips (arrows with a small concussion charge on them).
  • Primary modes of operation utilize magnetism and same fields repelling each other to achieve a lower draw strength required on the bow to generate maximum power, alongside the Magnetic Accelerator Rail system. This allows the magnets on the arms to be repelled by the magnets on the outer branches, forcing the arms to bend on an axis thereby reducing the pull needed to achieve a full draw. This initial generation of power behind the arrow is only magnified by the magnetic accelerator rails found where the arrow is knocked. This allows arrows that are drawn to be fired at full pull to fly at speeds comparable to Mach 2 if not faster (depending on arrow weight), making them able to deliver hammer blows to opponents. This however changes if the power supply for the bow is removed or the bow somehow has it disabled, forcing the arms back into their extended position and making the user have to generate that kind of force from pure strength. The drawstring however is rated for it, so if the user can such operations can be conducted for extended periods of time.
STRENGTHS
  • Hits like a freight train: This bow was designed from the get go to have massive amounts of hitting power per shot. This allows it to take on the heaviest of armors and with custom arrows even be able to punch into and through some vehicle armors. To put it simply, this bow takes advantage of physics and physics' unforgiving nature when you're on the receiving end of it. That means even if this doesn't punch through whatever it hits, whatever is on the other side is going to feel it especially if the arrow has mass behind it.
  • Reliable and able to be used unpowered: This bow was also designed to work anytime, anywhere, and in any capacity. That means it can operate underwater, in frozen wastelands, tomb worlds, nightmarish death planets with acid rain and temperatures in the hundreds, if you can name a spot it can operate there. It even has the ability to turn off its powered settings to make it capable of either not interfering with its environment or just dealing with that it doesn't have power to use electromagnets and magnetic accelerator rails. Does it make it more difficult to use? Yes. But is it still very usable? Also Yes. To put it simply, if you can go there you can bring this bow with you and use it.
WEAKNESSES
  • Ion/EMP protection not complete: So while this bow does have FM-001 utilized in its construction, that protective coating isn't complete over the bow. This means that while it can certainly resist Ion/EMP attacks, directed attacks of the Very High or Extreme variety, or even those of just an extremely hostile environment can disable the bow's power systems. This can be a bit of a problem as the electrical systems allow the ease of use with the bow, meaning that if they go away, strength falls directly to the user.
  • It shoots arrows, not missiles: So arrows have this issue wherein the user has to aim them. Like legit aim them and adjust for flight time, wind, all of the stuff associated with normal ballistics. This isn't some blaster where you can point in a general direction and watch the round go on at the same speed and vector until it finally dissipates. This weapon's rounds have weight, and while they fly stupidly fast towards their targets they still fall towards the ground. So you have to adjust for drop, wind effects, etc. etc.
  • Without power requires a really strong user: This was mentioned in the first weakness but I want to emphasize this. This is not meant for someone without physical strength to use unassisted if you use this thing without it being powered. The pull strength required is massive, and to put it simply much higher than the average or even most heavier bows. Enough so that for the more frail I'd suggest getting an exoskeleton, or that Jedi/Sith will have to rely on the force. Don't expect to walk up as an average joe schmoe with zero physical strength training and expect to be able to use this. Period.
DESCRIPTION
A more exotic offering from Freebirds Industries, the Conquest Series Bow is something meant for specialized individuals looking for a specialized product. This could be anything from tradesmen out and about looking for a good hunting weapon that isn't a blaster, survival professionals and enthusiasts looking for a tool that will be useful and reliable wherever they go, or even other clientele just interested in all of the things a bow brings to the table. In that it's quiet, if you can retrieve your arrows the ammunition supply will never run out, and that the arrows themselves allow for creativity and versatility to really shine through if you want something special. This was only showcased when Freebirds decided to bring out their own custom arrow to give others an idea as to what could be done, with Concussive Arrows. The small non-lethal charge on the arrow head explodes on contact with the same force as a small concussion/flash bang grenade delivering a non-lethal payload to someone or something instead of killing them. This they assumed would only spark creativity in others to create similar things on their own and either produce them themselves or otherwise submit them to FI to create en masse. Otherwise this bow is built to last, operate anywhere at any time, and otherwise be the single most useful and reliable piece of equipment in any survivalist's kit. Because even when technology fails, this bow works. Don't compromise on yourself and get one for your next hunting trip today.
 
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