Star Wars Roleplay: Chaos

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Approved Tech Connor Harrison's Ren Attire

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53d10d_b8b6f11e3172445d964070f05f5a7066.jpg


Image Source: http://static.wixstatic.com/media/53d10d_b8b6f11e3172445d964070f05f5a7066.jpg/v1/fill/w_610,h_381/53d10d_b8b6f11e3172445d964070f05f5a7066.jpg

Intent: A defining look for the new Disciple of Ren to convey his standing with the First Order

Development Thread: N/A

Manufacturer: Connor Harrison, The Knights Of Ren

Model: N/A

Affiliation: Connor Harrison

Modularity: Mild

Production: Unique

Material: Armorwave (underlayer), Duraplast (overlayer), Zeyd cloth

Classification: Body armor

Weight: 3kg

Quality: 3

Special Features: Lightsaber Resistant (moderate), Blaster Resistant (moderate to light)

Strengths:
• Moderately Lightsaber resistant
• Light weight allowing for good mobility
• Protection against mild blaster fire
• Durasteel provides added protection from lightsaber attacks

Weaknesses:
• Exposure in joints and underlayers where no armour is present
• No resistance against force-based attacks
• Does not protect against heavy blaster fire and direct lightsaber attacks

Description: These robes are to be crafted by Connor being inspired by the Knights Of Ren.

Connor will wear a basic thermasuit to keep his body temperature regulated. The first layer of the armor is armorweave. The second layer is duraplast. This will help protect him against blades and blaster fire (from a distance) and will allow maximum flexibility and mobility, but with joints the weaker part due to exposure.

Duraplast gauntlets are fixed onto the forearms which will be used to block slashing weapons and also provide a last-minute chance to grip terrain as well disarm a melee weapon. The gauntlet studs also provide protection of his hands, and act as a deflector for most melee weapons used, bar a lightsaber blade.

His sides, under arms and legs are the main places exposed. Also, the suit comes up to his neck, and because of this he wears the helmet with a greatcoat to cover himself. The helmet is fitted with an electronic voice synthesizer which adds mild distortion to make his identify difficult to pinpoint when speaking.

Also, the thin viewport is enhanced with an internal HUD display that allows the field of vision to stretch that little more wider than a normal humans could. Night-vision capability is possible with the push of a button to the right side of the helmet. The design is smooth and streamline so not to add un-needed bulk and cumbersome design for swift movement and any deflection of slashing weapons to the head.
 
[member="Connor Harrison"]

Hey there, nice submission and nothing too wrong with it. But I do notice that you have a few bbcode remnants in there, maybe give it a once-over and see if you want them removed?

Also please make sure that you are following the template for armor, because in this instance you have forgotten the strengths/weaknesses.
 
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