Imperial Despot
*Artwork by

*Neshtab Lore by

With the Imperial annexation of NESHTAB came yet another increase in tensions between the GALACTIC ALLIANCE and THE EMPIRE. Despite the Empire’s efforts to contain them, several key members of the NESHTAB COLLECTIVE were successfully extracted from the besieged mountain stronghold of Fort Netus, resulting in a government in exile being established within the borders of the Alliance. Despite this minor setback, the Empire’s Central Government has been quick to establish themselves across the planet with a pro-Imperial puppet regime installed to grant the native populace some semblance of self determination.
Despite initial successes to that end, unresolved complications lying underneath the surface threaten to unravel everything the brave souls of the Imperial Armed Forces fought and bled for. A well led and armed RESISTANCE MOVEMENT is spreading throughout the planet - sowing discord and malcontent amongst the native populace. The regional office of COMPNOR has dispatched a task force to root out and eradicate this resistance movement before it gains further traction in the pursuit of regaining Neshtabine independence.
Meanwhile, the CIRCLE OF THE HOWLING WIND; a dark side cult that was able to escape destruction preceding the Imperial occupation of the planet - is rumored to be thriving deep within the caverns of the planet. Reports of blood sacrifices and whole communities falling silent are spreading throughout the countryside. By order of the Lord Regent, this world must be brought to compliance - either quietly, or by force.

OBJECTIVE 1: HYDRA
"Cut off one head, two more will take its place."
While Imperial order and stability is quickly taking hold upon the world of Neshtab and its myriad of settlements, intelligence reports indicate the presence of an exceedingly threatening resistance movement growing within the fringe communities of the planet. COMPNOR has dispatched a task force to investigate these reports, and if proven valid; to bring these communities into compliance. Initial surveillance has revealed that the leadership of this resistance movement is referred to as ‘The Hydra’.
While local reports insinuate that this ‘Hydra’ is a single figure, analysts within COMPNOR suggest that this is an entity composed of a small collective of leaders instead. Find the leader(s) of this movement, and purge them with extreme prejudice. Only then will the body die...
COMPNOR, ISB, COMPforce, Purge Troopers
Three villages are rumored to be supporting (overtly or tacitly) this ‘Hydra’ and their organization. While targeting all three villages would be the most thorough approach - time is of the essence, as the longer this operation proceeds, it is suspected that the harder it will become to locate them.
- Bluebloods: A split-off of the Sixer mercenary societies from ~300 years ago, this smallish settlement in the mountains maintains a very specific type of Core World Nobility culture that has long since gone extinct. They have a very aloof attitude to the others on Neshtab, and have a very mercurial sense of honour whenever they deal with enemies; particularly when they sell their military services to other groups. This village would make for an ideal recruiting ground for Hydra and their growing movement.
- Nest Ankelin: Physically isolated from the main tunnel networks, Ankelin has fringe views about Neshtab's many political configurations. Namely, that they are all a bad idea. They claim to be the Truest Neshtabines and protect their independence fiercely, especially against droids. As a result, however, they have preserved gunsmithing forms that have long since gone extinct. Sporadic reports have been intercepted regarding the presence of Hydra - or at the very least, agents representing their interests.
- The Claw Tribe: Offworlders from long ago, these tribals live in the snowdrifts and are best known for their unique rituals that allow them to tame even creatures that the Stormsingers have failed to tame. There is nothing about them specifically that would single them out as prime candidates for Hydra infiltration/subversion, save for the fact they are easily the most remote and isolated of the three communities. For the Empire to truly bring Neshtab into compliance, we must know what all of its communities are doing - including The Claw Tribe.

OBJECTIVE 2: RECKONING
"Suffer not the darkness..."
A strike team of Imperial Knights supported by special forces units has been assembled to meet this threat, and resolve it once and for all. Suffer not the darkness.
Imperial Knights, Special Forces