Star Wars Roleplay: Chaos

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Approved NPC Clone Saboteur

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OUT OF CHARACTER INFORMATION
  • Intent: To make a private Cadre of Assassins
CloneTrooperOfficer.jpg

GENERAL INFORMATION
  • Unit Name: Clone Saboteur
  • Affiliation: Bacta-Works of Epica (Currently), Bloodscrawl Medical Corporation (Formerly)
  • Classification: Elite Sabotage Specialist
  • Description: Clone Saboteurs are modeled on the Imperial Saboteur, skilled in infiltration behind enemy lines and Assassinating key personnel, or sabotaging vital equipment without leaving a trace of their presence. They prefer Quiet methods of killing if tasked with disposal of individual enemies, making kills look like an accident
COMBAT INFORMATION: The combination of Unit Size and Availability below is the indicator of how numerous your unit is. Stormtroopers for instance would be considered Large/Common, while Rogue Squadron would be a Small/Unique unit. Majority Force User Units are prohibited from being Common or Large. The stronger and more specialized your unit is (FU or NFU), the smaller and less common it should be.
  • Unit Size: Small
  • Unit Availability: Rare
  • Unit Experience: Elite
  • Equipment:
Ranged:

Rifles:


F-11D Stealth OR DLT-19X Targeting Blaster OR DEMP 2 Carbine

Pistols

X-8 Night Sniper Pistol OR Nightsister Energy Bow Pistol

Melee:

Talon Vibrodagger.

Garrote

Hypodermic Needle (May Be filled with Various Poisons, Drugs, or Tranquilizers)

Handkerchief (May be doused with poisons, paralytics, or Tranquilizers)

Armor:

Baragwin Shadow Armor (Custom Appearance) Or Shadowsuit (Customized to look like a all black Tuxedo with mask.)

Equipment:

Belts:

Baragwin Stealth Unit OR Sound Dampening Stealth Unit OR Explosives Belt

Tool Kits: (Note: Not all kits can be carried at once, so The Clone must pick and choose which is best suited to the operation at hand

Infiltration Loadout:

Malkite Poisoner Gear
Disguise Kit
Electronic Lock Picking Kit
Computer Slicing Kit

Active Sabotage Loadout:

X5R Heavy Demolitions Kit
Computer Slicing Kit
Electronic Lock Picking Kit
Medkit

Demolitions Kit Contents:

Mini Drone Explosives OR Thermal Detonators
Smart Fuses
Solid State Detonators OR Suicide Timers
Standard Detonators OR Shaped Charges
Multi-Detonators OR Baradium Bombs


Special:

Mk-127 Disc Launcher (Customized to look like a Wrist Chrono)

Stealth Field Reinforcement Visor

  • m9iV36K.png
  • Combat Function: These Units are sent to infiltrate highly secure locations, destroy something vital, or kill someone valuable to the enemy, via using stealth tactics. They are not suited to the open battlefield.
  • Force Abilities (Force User Units Only): Force Dead
Strengths:
  • Saboteur: These clones are highly skilled at making death look like a freak accident, as massive amounts of training in engineering and physics along with explosives and poisoning have left them adept at literally using the whole of a surrounding environment to set up a kill. If their Life was a Final Destination film, they would be Tony Todd watching the hapless teenagers/hip young adults get butchered by the Domino Effect while acting all creepy like he knows exactly what is going on. In this case, they are both Tony Todd and the Domino Effect at the same time. Even when stripped of their tools, they are just that good at setting up environment kills using whatever is on hand. Even if they have relatively simple items to work with, they can often be turned to horribly lethal purposes.
  • Sensor Masked: Engineered to be Force Dead, Force Users do not normally detect them with the Force, allowing them to possibly get nightmarishly close for a kill, and are extremely hard to directly affect with the Force. They also wear special armor that enhances the quality of the Stealth Field Generators they use, and are skilled at using the environment to blend in, and hide in plain sight using more conventional methods of obfuscation. They are very good at getting into even areas with extreme security, and they have been genetically modified to be able to mimic virtually any voice they hear, as well as being able to "throw" their voice so it sounds like it's coming from somewhere other than where they are.
  • Deadeye: These clones are engineered to be frightfully accurate with ranged weapons, able to hit targets moving at extremely high speeds even while considerable distance away.
  • Elite: Highly skilled at melee combat an extensively trained in hand to hand martial arts, and are great at using silent forms of melee kills and take downs. The will go full Adam Jensen on someone in a heartbeat, and are genetically engineered for greater speed, reflexes, and strength by double that of an ordinary human. They are also quite fearless, and extremely difficult to break with Torture or interrogation.
  • Refuge in Audacity: Particularly skilled Clones may choose to occasionally wear a Custom Shadowsuit styled like an actual all black Tuxedo, and infiltrate or assassinate while wearing it, and using more "Spy Movie" type methods of dispatching foes, like drugged handkerchiefs, Needles, Judo Chops, and employment of "Wink while making Gun-Finger gesture and tongue clicking" levels of Charisma to penetrate facilities, while as themselves or in disguises. Watch out if you encounter that type of Saboteur: they have survived long enough they can afford to be that eccentric in the field and still be extremely deadly.
  • Perfected Clone: In addition to other genetic alterations, they age naturally after reaching combat age, and suffer no risk of Clone Degeneration
Weaknesses:
  • Organic Soldiers, Organic Problems: They still need to eat, drink, sleep, and dispose of waste. Plus if something sufficiently traumatic occurs that overrides even their normal fearlessness, Therapy may be required
  • Bioweapons: As a result of genetic tweaking, they are slightly more vulnerable to bio weapons than other soldiers
  • Light Armor: Their armor is great at hiding them, but can only take two or three direct hits, and is no good against Lightsabers
  • Hard to replace: It takes long arduous amounts of time to grow and replace one killed.
  • Small Numbers: In addition to long replacement times, they are very small in number
HISTORICAL INFORMATION

Created by the Bloodscrawl Medical Corporation, Clone Saboteurs are masters of making it all look like a horrible accident, or at the very least making sure you often never see and never hear it coming. A tight knit organization, they are deployed during flashpoints where a critical asset must be destroyed or key enemy personnel removed without alerting others. Equal parts suave and professional, they are in effect meant to be a Bloodscrawl's personal hitman, and Nathan intends to make full use of their capabilities...while remaining wary of certain eccentricities on their part.

Given generous contracts and benefits, Clone Saboteurs are retained for a period of four years before being released from service, and the company goes out of their way to help them find gainful employment and integrate into modern society
 
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