Star Wars Roleplay: Chaos

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Clone Assassin

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  • Intent: To create a Canon Fett Clone variant for Closed Market
star_wars___republic_clone_assassin_by_arbiter376_dcqq9bl-pre.jpg

PRODUCTION INFORMATION
  • Manufacturer: Galactic Republic
  • Affiliation: Galactic Republic (Any who can reasonably acquire them)
  • Market Status: Closed-Market
  • Model: N/A
  • Production: Semi-Unique
  • Modularity: N/A
  • Material: Phase 2 Trooper Armor, Fett Clone Tissue
TECHNICAL INFORMATION
  • Classification: Organic Assassin (Equivalent to Fourth Degree)
  • Weight: Average
  • Height: Average
  • Movement: Bipedal
  • Armaments: Cortosis Weave Durasteel Vibroblades integrated into their Armor
  • Misc. Equipment: Blaster Pistols, Phase 2 Trooper Armor, Stealth Field Generator OR Sound Dampening Stealth Unit
  • Resistances (Note: All listed resistances come from their armor. Without it, they are all at very low, with the single exception of Mental Resistance to The Force
  • Energy: Average
  • Kinetic Average
  • Lightsabers: High
  • EMP/Ion: Very Low
  • Electricity: None
  • Acid: None
  • Sonic: None
  • Temperature Extremes: High
  • Force: Extreme (Telepathy only)
SPECIAL FEATURES
  • Fett Clone trained in conducting Assassinations on Force Adepts, particularly Jedi
  • Extreme skill at stealth and melee techniques
  • Enhanced Stamina, Reflexes, and Mental Resistance
STRENGTHS
  • Mage Killer: Through countless hours of sparring with Padawan and Knights, Clone Assassins are extremely adept at engaging Jedi, and even one should be considered a deadly threat to all but the most experienced Knights and Masters. Their reflexes are amped up considerably via genetic modification, moving much faster than any Ordinary Human and are extremely resistant to all but the most powerful telepathic attacks. Jedi even have more difficulty than normal sensing their attacks.
  • The Dark Project: Capable of incredible stealth even through highly secure areas to reach targets, and extremely focused and unshaken in scenarios that would break lesser soldiers
  • Frank Jaeger: Astonishing Sword and Martial Arts Combatants
WEAKNESSES
  • Ranged: They are primarily melee combatants, first and foremost and only use ranged weapons as a final resort. They tend to be far less skilled with ranged weapons on average
  • Numbers: They were never a large unit to begin with, but the difficulty and expense in recreating them means their numbers are even more scarce. They can turn the tide of a battle taking out the right person, but not a war
  • Feed Me: Most Organics need to eat
  • Emotion: Even as unflappable as they are, they can be traumatized and require mental health care as well as physical. They can also overcome their Programming and defect.
  • Squishy: Without their Armor they are quite vulnerable
  • FOXDIE: All clones age twice as fast as normal humans, meaning they wear out much quicker and either must retire early or find treatments to slow their aging.
  • Ion: Their Equipment is antiquated, and more vulnerable to ion weapons as a result
DESCRIPTION

Clone Assassins were specifically created on order of Supreme Chancellor Palpatine, who justified it as a special measure against any Jedi that went rogue, of which their had already been numerous cases as the Clone Wars dragged on (Some contend their training, or parts of it may have even served as a basis for the training in Palpatine's Royal Guard Program).

Historians to this day are divided as to why the Jedi did not perceive the danger in permitting the program's existence to begin with: Some contend that the Jedi did not put a stop to it due to perceiving the program as vastly smaller in scope and scale than Palpatine portrayed it, others assert that the sheer monolithic bureaucracy Palpatine had slowly installed into place all throughout the War had begun to clog even The Order's ability to react efficiently, so by the time the nature of the program became known The Jedi Council was putting out so many other fires Palpatine was secretly the cause of that they simply didn't have time to examine the project as a whole, while still others contend that Palpatine flat out kept it a secret all the way until Order 66 (This last theory is often the most heavily scrutinized and disregarded for the simple reason that the Assassin's would have needed someone to practice against, and there were not many other Force Groups literally lining up like the Jedi were to train people to kill them.) . Interviews with preserved Assassins found in various "Doomsday Surplus" locations via Stasis and Cryopod tech suggest a mix of the three theories, with some even suggesting that a few of the Knights and Padawans who assisted in their training were those seeking to gain favor with the Sith, and conducted the training under a thin veneer of legitimacy, but most often clandestinely.

Indeed, based on a few historical records recovered, such as private journals, there were quite a few inquisitors who would have been old enough to have participated in these training programs, with some even outright recognizing certain Assassins in their personal accounts after some of them were folded into The Purge Troopers. Whatever the case, Clone Assassins are among the deadliest Organic Made to Order Soldiers that credits can buy when someone wants to get really fancy about offing an annoyance. They become among the highest paid of Assassins if they go into business for themselves but if one can earn their loyalty, you'll be hard pressed to find a better enforcer.
 
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We have a unique issue and I had to discuss it with the Factory Judges before I handed down this decision.
Sorry it took so long also, I been away for a bit enjoying a bit of roleplay for a change and having real life things going on.

The decision by the Factory Team is that this is not a Factory item, rather it is actually a Codex entry. Organics that are completely as such, say like a Clone Assassin, does not fit the mold of the Factory that has either some form of technological basis behind it. The armor, weapons, those yes but not the person itself.

That belongs to the Codex section under NPC Combat Unit, which I hyperlinked so you can get the proper page to do this if you still want to. However as of this time, I must deny and archive this as it does not fit, nor belong in the Factory.

Denied, Reason of Improper Section AKA Codex Entry.
 
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