Cathul Thuku
Admiral, Therapy Command

OUT OF CHARACTER INFORMATION
- Intent: To provide an Otherspace-capable minesweeper corvette for the board
- Image Source: Starship Modeler
- Canon Link: N/A
- Restricted Missions: N/A
- Primary Source: Tofolk-class rescue corvette
- Manufacturer: Ringovinda StarYards
- Model: Chikuma-class minesweeper corvette
- Affiliation: Closed-market
- Production: Semi-unique (1 per writer)
- Material: Degaussed durasteel hull
- Classification: Minesweeper Corvette
- Length: 115m
- Width: 47.9m
- Height: 32.3m
- Armament: Average (8/7/20)
- 2 Gatling rapid-fire turbolasers (1 dorsal, 1 ventral; 8 turbolaser equivalents)
7 Warhead Launchers
20 Korriban heavy machineguns (5 port, 5 starboard, 2 forward, 2 aft, 3 dorsal, 3 ventral; 20 point-defense weapon equivalents) - Defenses: Average
- Hangar: 0 Squadrons
- Maneuverability Rating: High
- Speed Rating: Low
- Hyperdrive Class: 2
- Non-combative attachments:
Inertial compensator - CHX 5.0 acoustic theater
- Ship-wide neural net
- 6 Sabrina waste heat recovery devices
- Medical equipment (bacta tanks, medical droids)
- HIMS
- Electronic warfare suite (ECM and ECCM)
[*]Navigation:
- Castameer tactical display
- Otherpilot navicomputer
- Watchtower collision avoidance system
- Nadion Otherspace engine
[*]Defenses:
- Deflector shields
- Tensor field generator
Anti-Concussion field generator
Kreelan explosive reactive armor
Haruna regenerative cap drains
[*]
Sensors:
Demolition sensors
Crystal gravfield traps
Long Range (EPR) Electro Photo Receptors
Photoamplifiers
Doppraymagno Scanners
Doppler Sensor Array
Soliton antenna
Mass-detector
Transponder Marker Tracker
Radiation Sensor
Com-scan
Universal transceiver package
Target Identification Network
Communicator monitor
Heat detector
Motion sensor
Strengths:
- Great ability to detect a variety of targets in a wide array of situations, including but not limited to, mines
- Ability to perform electronic intelligence (ELINT) even in Otherspace
- Can fly long-distance flights in non-straight trajectories in hyperspace or Otherspace
- High maneuverability
- High resistance to slicing attempts
- Once the armor takes a hit at one place, another hit at that same place will likely penetrate the hull
- Limited ammunition: once the missile launcher magazines are out of ammunition, it can no longer sweep mines (it causes mines to detonate by firing missiles filled with flechette canisters at a minefield) and its combat performance degrades significantly
- No long-range offensive capability
- Slow
- Otherspace operation is very dangerous
- Exposed engines
Also it is equipped with a variety of stealth systems designed so that it would not accidentally set off space mines while in flight, given the variety of mechanisms for detonating space mines, such as thrust trace dampers, thermal dissipators, reflec coating and sensor bafflers/masks (which, together, make the ship go unseen by a variety of space mines by virtue of masking most of their detectable signatures, and likewise go unseen by other ships) and a HIMS so that it would not set off empion or interdictor mines. The resulting ship is akin to a stealth ELINT (electronic intelligence) corvette for this reason, due to the need for a wide variety of sensor systems in order for the ship to detect mines. However, a ship designed mostly to detect mines must sacrifice speed to do its job adequately, since high speeds make it easier for the ship to set off mines. In addition, due to the greater-than-normal possibility that the ship may get itself stranded in Otherspace, thanks to its dangerous role in minesweeping, the Otherpilot navicomputer helps the crews of such ships get their way back to realspace at their own risk. In addition, the Nadion Otherdrive allows it to operate ELINT in Otherspace combat even without hitting mines, but it does so at the risk of reverting to hyperspace while hitting mass shadows and all the other risks associated with Otherspace travel.
Once mines are detected, the crews onboard would fire missiles loaded with flechette canisters in the general direction of the mines, in hopes of prematurely setting them off before they hit the ship, thanks to mines being unshielded (most shields would give their position away and hence defeat their purpose). However, due to the inertia in space, the missile sometimes detonates a good distance away, with the flechettes continuing their flight in the direction they took at detonation until they hit something. Also, the regenerative cap drains allow the ship to allow ion attacks to recharge the ship's own shields, making it last longer against enemies that actively use ion cannons or equivalent. In addition, the Chikuma is equipped with explosive-reactive armor, which allows it to reduce the impact of mass driver and HVC attacks by deforming the projectiles upon impact, on the outer tile of which reflec coating is applied. For this reason, if an enemy manages to land a hit to the hull, the armor tile will explode, but also create a chink in the armor that will reduce the effectiveness of the reflec coating, and invite attacks directed at that particular spot, which will likely penetrate the hull.
- Consumables: 6 months
- Crew: 70 (skeleton: 30)
- Passengers: 100
- Cargo: 500 tons