Republic Engineering
Artificial Intelligence

POSSIBLE COLOUR SCHEME VARIANTS
[ TWINS SUNS ] | [ AZURE SKY ] | [ NIGHTBLADE ]
More are available on Request.
OUT OF CHARACTER INFORMATION
- Intent: To bring an "Ancient Republic" design into the modern era.
- Image Source: Delta 7 Aethersprite| Călin Mihălceanu's Artstation.
- Canon Link: Not Applicable.
- Permissions: Not Applicable.
- Primary Source: Repurposed Canon Articles, Delta-7 Aethersprite, Eta-2 Actis, Ion Blaster \ Repeating Ion Blaster.
- Manufacturer: Republic Engineering Corporation - Coruscanti Shipwright; Centax II Surface Facilities and Deep Space Installations.
- Affiliation:
- Galactic Alliance - The New Jedi Order.
- Select Clientele.
- Market Status: Closed-Market.
- Model: REC-JF02 "Champion"-Class Jedi Interceptor.
- Production: Limited-scale Production.
- Material:
- Durasteel and Turadium Composite Armour Plating (Ablative.)
- Alusteel Skeletal Hull Frame, with Laminanium Structural Plating.
- Reinforced Duraplast Hull Liner with Anti-Ionic Mesh (Faraday Cage.)
- Dallorian Alloy and Agrinium Panels (Where Appropriate.)
- Myoflex Heat Sinks.
- Glasteel Viewports.
- Various Starfighter Components.
- Classification: Starfighter Interceptor (Anaxes War College Classification.)
- Role: Dedicated Jedi Starfighter, Interceptor, Light Escort, Close-Air Support, Etc.
- Length: 8 Metres.
- Width: 4 Metres.
- Height: 2 Metres.
- Armament: Average Rating.
- [1] Dual Repeating Light Laser Cannons [Fixed Forward.]
- Firing Modes: Single Cannon, Double Cannon.
- Alternate Firing Modes:
- Stutter-fire - Low-powered Bolts followed by Fully-powered Bolts.
- Overcharged - Slow-firing Bolts with a Slightly Higher Damage Output.
- Pulse-fire - Three-bolt Bursts, with a marginal Cooling Phase in between Firing Cycles.
- [1] Dual Repeating Light Ion Cannons [Fixed Forward.]
- Firing Modes: Single Cannon, Double Cannon.
- Alternate Firing Modes:
- Stutter-fire - Low-powered Bolts followed by Fully-powered Bolts.
- Overcharged - Slow-firing Bolts with a Slightly Higher Damage Output.
- Pulse-fire - Three-bolt Bursts, with a marginal Cooling Phase in between Firing Cycles.
- [2] Flexible Warhead Launchers [Underslung and Fuselage Mounted; Fixed Forward.]
- Missile Capacity: 8 Various Warheads with Variable Payloads.
- Firing Modes: Quick-lock Missile Launch, Standard Missile Launch, Multi-Missile Launch.
- [1] Automated Barbette Antimissile Octet [Retractable Cowling; Dual Fuselage Projectors (Fixed Forward).]
- [1] Dual Repeating Light Laser Cannons [Fixed Forward.]
- Defences: Average Rating.
- Standard Armour and Hull Plating.
- Composite Construction: Overlaid Materials Reinforce the Spaceframe without Compromising Space-worthiness.
- Overhauled AR-08 Ablative Plating: Resists Thermal Abrasion during Atmospheric Re-Entry; and Marginally Reduces Hull Damage during Combat - Micro-Meteors and Astro-Navigational Hazards (Activates only when Particle Shields Fail.)
- Standard Deflector Shield (Ray, Particle and Concussion Barriers; Overlaid.)
- Auxiliary Settings: Standard / Tactical Shield, or Assault Shield [Double Front.]
- Inclusive Ionic Shielding.
- Standard Maneuvering and Thrust-Vectoring Suite
- Maneuvering and Attitude Thrusters.
- Etheric Rudders.
- Atmospheric Thrusters (Atmosphere Required.)
- Inclusive EWAR Suite - Electronic Countermeasures, Chaff, Flare Launchers, Sensor Jammers, Targeting Jammers, Etc.
- Standard Armour and Hull Plating.
- Squadron Count: None Rating.
- Maneuverability Rating: 95 DPF - Extreme Rating.
- Speed Rating: Very High Rating.
- MGLT: 140 MGLT
- Maximum Atmospheric Speed: 1,925 Km/H
- Hyperdrive: Equipped.
- Primary Hyperdrive: Class 1.
- Secondary Hyperdrive: Class 8.
- Engine Unit(s): Starfighter - Class Ion Engines, with Integrated Repulsorlift Generator(s.)
- Primary Power Plant: Starfighter - Class Compact Fusion Reactor.
- Secondary Power Plant: Solar Ionization Conversion Module(s) with Retractable Agrinium Collection Arrays.
- Passengers:
- None.
- Crew Complement (Optimal): One Pilot, Integrated Droid Brain and/or One Astromech Droid.
- Crew Complement (Skeletal): Integrated Droid Brain.
- Escape Craft: One Escape Pod / Detachable Cockpit Module.
- Cargo Capacity: 80 Kilograms - Survival and Maintenance Equipment.
- Consumables: One Week.
- Standard Sensor and Targeting Systems.
- Standard Avionics Package and Navigation System.
- Precision MicroJump Computer.
- Standard Life Support System, with Inertial Compensation System.
- Automatic Polarizing Canopy (Integrated Resistance to Blinding Lights; Synthetic or Natural.)
- Standard Damage and Hazard Control Systems.
- Standard Anti-Ion Emission Tracker (Anti-Hyperspace Tracking.)
- Standard Tractor Beam Shroud; Anti-Tractor Beam - Activated System.
- Standard Communication Systems, with Encrypted Military Keys.
- Standard Shift and Relativistic Shielding.
- Standard Integrated VTOL System.
- Standard Landing Configuration and Retractable Struts.
- Standard S-Foils - Attack and Locked Positions.
- State of the Art Internal Systems:
- Integrated Droid Brain, with Decentralized Artificial Intelligence Capabilities (Advanced Automaton, and Slaved Systems, Etc.)
- Holographic Terminal Interface(s.)
- Antisepsis Field, with Hermetic Cockpit Seals; Vacuum-capable.
- Advanced Power Allocation System; Primary Modes: Engines, Weapons, or Shields.
- Integrated Wayfinder and Star Compass Mount(s,) with various Connection cables.
- Rapid Disembarkment / Ejection System.
- State of the Art External Systems:
- AR-08 Damage Reduction Armour Component.
- Laminanium Structural Plating; External Regenerative Properties.
- Fire-linked Weapon Systems.
- SubLight Acceleration Motor (SLAM) System.
- State of the Art Countermeasures:
- Advanced Counter-Slicing Protocols and Equipment, with Quadruple Bio-hexacrypted Systems.
- Advanced Biometric Equipment, Terminal Access and Military Encryption Protocols.
- Internalized Shield Generators, and Emitters.
- Internalized Fusion Reactor.
- Anti-Ordnance EM Probe(s) - Long-range Missile Interceptor.
- Missile Deactivators, and Sensor Inverters; Short-range Missile Interceptors and Jammers.
- Sensor Invertors - The Module, when activated, emits a pulse of Electromagnetic energy that Interferes with a Conventional Warhead's Seeking System. If affected, the Warhead's homing signal could be inverted, allowing the Projectile to be returned to sender.
- Animated Metal Sealant, with Automated Repair Remote.
- Seeker Nanomissile Warheads; Rear-firing Missile Interceptors - Requires Missile Target-lock to Properly Intercept Incoming Warheads.
- Squadron Mask; Disables Starfighter's Transponder via Dedicated Jamming Module, Requires Additional Starfighters to Increase Potency during a Dogfight.
- Highly Automated, with Animated Metal Sealant, Automated Repair Droids, and Minor Regenerative Properties.
- Comprehensive Countermeasure, Sensor and Targeting Suite.
- Small Forward and Rear Attack Profile - Lower Probability of Scoring Hits.
- Performance Enhancements:
- Shielded and Aerodynamic - Marginal Increase(s) in Speed and Maneuverability in Atmospheric Conditions.
- Advanced Power Coupling(s) - Capable of Shunting additional Power to Shields, Weapons, or Engines for Marginal Performance Increases.
- Squadron Mask - Disables Starfighter's Transponder via Dedicated Jamming Module; Best Used in Dogfights due to Pilot Confusion.
- SLAM System; Temporary Speed Boost at the Cost of Disabled Armament.
- Sensor Inverter; Short-ranged Missile Redirector via Microburst EM Pulse - Works best with Conventional Warheads.
- Heavy Automaton and Slaved Systems; Combat Performance is Significantly Hindered if Disabled by EMP attacks or excess Ionization.
- Limited EMP and Ion Resistance(s); Sustained Damage is Dependant on Attacking Device(s) Potency / Scale and Proximity.
- Fixed Forward Weapon Placements; Consistent Reorientation for Target Acquisition.
- Repulsorlift Jammers; Proximity Dependent as Jammers are Less Effective at a Distance.
- Advanced Power Couplings - Notable Dips in Operational Performance when Power's Allocated away from Major System(s.)
- Shunted to Engines: Weapons and Shielding are Weaker.
- Shunted to Weapons: Speed is Reduced and Shielding is Weaker.
- Shunted to Shields: Speed is Reduced and Weapons are Weaker.
- Large Dorsal and Ventral Attack Profile - Higher Probability of Scoring Hits.
- Squadron Mask - Disables Starfighter's Transponder via Dedicated Jamming Module; Ineffective at Range.
- Conventional Sensors are Not Effected and the Starfighter / Squadron can still be Targeted.
- Requires a "Cooldown" After Each Use.
- SLAM System; Reroutes Power from Weapons to Engines - Temporarily Disables Armament.
- Assault Shield - Double Front; When Utilized, Port, Starboard and Aft Shielding is Weaker than the Bow / Fore Vector.
- Sensor Inverter; Works best with Conventional Warheads; Higher Chance of Failure in more Advanced Warheads.
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