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Approved Tech CDI J-48 Semi-Autonomous Electromagnetic Plasma Cannon Turret

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BIG Z1776

Baboon with a MAAWS
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Crossroads Defense Industries
  • Affiliation: Crossroads Republic
  • Model: J-48 Semi-Autonomous Electromagnetic Plasma Cannon Turret
  • Modularity: No
  • Production: Limited
  • Material: Durasteel, Quadanium Steel, Titanium, Reactor Components, Electromagnetic Plasma Cannon Components, Repulsorlift Components
TECHNICAL SPECIFICATIONS
  • Classification: Electromagnetic Plasma Cannon
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: Reactor-Dependent
  • Ammunition Capacity: Large
  • Effective Range: Battlefield
  • Rate of Fire: High
  • Stopping Power: High
  • Recoil: High
SPECIAL FEATURES
  • It can fire its projectiles in either straight trajectories or to ballistic trajectories and to act as indirect fire artillery, further augmenting Crossroads Republic Army capabilities to lay out massive amounts of fire.
  • Droid brain has been copied over from the J-10 cannon. It provides targeting data and assistance, with the crew of three being tasked with target management and managing the weapon and selecting firing settings.
  • The droid brain can be linked in with other weapons' droid brains and be controlled by a battery fire control director and coordinate its fire with more powerful sensor networks to use preset barrage settings to counter almost any situation.
  • It has deployable magnetic suspension keeping it stable and magnetic recoil dampeners for returning the weapon to true and for keeping the weapon stabile while it is on the move.
  • This weapon is designed to be able to ward off large military transports from landing on worlds this weapon protects, and its droid brain is capable of accurate fire into low orbit against large vessels, to varying effect depending on the quality of the target's shields and armor.
  • This weapon is also fully-capable of reaching into low orbit to go after targets ranging from bombers to starfighters and reconnaissance ships, and more dangerous, it is able to change to airburst for area effect.
  • Has a small fusion reactor for powering the weapon to fire 80 rounds per minute, located inside the turret ring below the gun itself.
  • When targeted in an airburst mode it explodes with an ion cannon-like effect alongside shrapnel, damaging electronic components of all kinds, thrusters, shields, etc.
  • When in its anti-aircraft firing mode it fires its projectiles at speeds up to 18 kilometers per second due to the long barrel and large number of magnetic accelerator rings.
STRENGTHS
  • For a ground-based weapon it is incredibly powerful, designed to be capable of going after most heavy armored vehicles and lighter shields on vessels up to corvettes due to its dissolving capability.
  • Very quick traverse, elevation, and depression mechanisms guided by improved droid-controlled fire control computers with great accuracy as part of a cohesive fire control scheme.
  • Its projectiles are designed to penetrate through the hulls of small warships (Sub-corvettes) and medium-sized freighters and with the speed of its projectiles this dissolving/melting-like effect is meant to gut such ships from the inside where the armor and shields ideally wouldn’t help it.
  • Projectiles have a flak setting where they explode at a pre-set altitude and can bring down nearby fighter or bomber that they can hit.
  • Can be man-handled into position by its crew with its repulsorlifts activated.
WEAKNESSES
  • Cannot fire while it is on the move.
  • Requires a prime mover vehicle, it is not self-propelled.
  • If the droid brain is damaged the weapon is much less capable at long ranges.
  • It will not bring down well-shielded corvette-sized vessels except with massed fire from multiple weapons.
  • A reactor explosion could kill everyone around the turret without much warning or time to evacuate the vicinity.
DESCRIPTION
Designed as a weapon that could fulfill the role of anti-aircraft and anti-armor this weapon possesses a barrel 130mm wide, and with its twenty-eight foot barrel it is capable of hurling proton charges at incredible velocities as far low orbit. This combination of powerful shell, velocity, range, and droid brain doing the math makes this a weapon perfectly suited to allowing fortifications or forces without access to heavy tanks to do significantly more damage to much heavier armored forces than other militaries would. This weapon's simplicity also makes it an excellent choice for an integrated anti-air defense network, with a massed number of these guns with the proper controller and sensor input capable of warding off almost any sort of attack from low orbit to ground level. A battery of these weapons emplaced in fortified positions can dominate a battlespace, making it incredibly dangerous for infantry and armor to come anywhere close to them without some form of air cover or heavy shielding. These weapons are as mobile as their prime mover vehicles when placed onto their field carriages, with each one having four booms with repulsorlifts on them. However the barrel must be lowered and locked into its travel position in order to move, meaning the best time to engage such a weapon is when it is moving.
 
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