Smooth Criminal
You've been hit by... you've been struck by...
Kinley Pryse will pay you for your misery, or she'll sell you someone's pain
Neon bled through the cracked transparisteel windows of The Broken Spire, painting the smoke-choked air in bruised purples and gutter-gold. Nar Shaddaa never slept, it just got louder, and tonight it throbbed with the familiar pulse of bad decisions and worse company. The kind of place where credits vanished, tempers flared, and nobody asked questions they didn't want answered.
The poker table squatted in the center of the bar like a challenge.
Kinley Pryse sat slouched in her chair, boots hooked around the rungs, hat tipped just low enough to shadow her eyes. One hand idly spun a credit chip across her knuckles; the other nursed a half-empty glass of non alcoholic lum she'd been pretending to sip for the last ten minutes. She looked relaxed. That was the trick. Kinley always looked relaxed right up until someone realized they'd already lost.
Across from her, a Weequay bruiser growled under his breath as the dealer slid the cards out. To her left, a spice runner with twitchy fingers kept glancing at her stack like he could will it into his own pile. To her right, a sharply dressed woman with a blaster under her coat smiled too much and blinked too little.
Kinley smiled back.
The pot swelled. Credits clinked. A chair scraped somewhere behind her as someone got brave or stupid, sometimes both. The smell of alcohol, ozone, and desperation curled through the air like a familiar friend.
She flicked her cards up just enough to peek, lips twitching.
Not bad.
Not great.
Perfect.
"Easy game," Kinley said lightly, tossing in her bet. "Almost makes you forget we're on Nar Shaddaa."
The Weequay snorted. "Nobody forgets that."
"Sure they do," she replied, eyes glinting as the dealer laid down the next card. "That's how the moon makes its money."
A glass shattered somewhere behind them. Laughter followed. Someone cursed in Huttese. The music kicked up half a notch, all bass and bad intentions.
Kinley leaned back, hat tilting as she studied the table, the players, the way their hands hovered just a second too long over their chips.
Tonight wasn't about winning credits.
Tonight was about seeing who blinked first, and what they were willing to lose when they did. She needed connections and a game of cards was a good way to find them!
The Game Rules:
- Roll a 100 sided dice
- Highest number wins the hand
A Smooth Criminal
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