Star Wars Roleplay: Chaos

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Approved Starship BWE Corporate Heavy Cruiser

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OUT OF CHARACTER INFORMATION
  • Intent: To create a company humanitarian vessel
acclamator_landed_by_ecdavis1966_df28j94-250t.jpg

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Warship
  • Length: 752 meters
  • Width: 460 meters
  • Height: 200 meters
  • Armament: Average

CANNONS

SW-7 Ion Cannon Arrays (12)

24 Point Defense Ion Cannons

Ion Missile Launchers (4)

  • Defenses: High
Titanium Hull

Heavy Deflector Shield

Heavy Ion Shield

Heavy Radiation Shield
  • Hangar Space: Base
  • Hangar Allocations:
    • Starfighters: 1 squadrons
    • OR
    • Support Craft: 1 squadrons
  • Maneuverability Rating: High
  • Speed Rating: High
  • Hyperdrive Class: Very Fast (0.5)
STANDARD FEATURES
  • Standard Communications Array
  • Standard Deflector Shield Generator
  • Acclamator Hyperdrive
  • Standard Ion Engines
  • Standard Life Support Systems
  • Standard Navigational Systems
  • Standard Repulsorlift Engines
  • Standard Sensor Array
  • Standard Targeting Systems
  • Power Plant: Sun Generator
ADVANCED SYSTEMS
  • Onboard BWE Bacta Synthesizer
  • Cargo Bay can be repurposed to deliver humanitarian supplies or as a Forward Operating base.
  • Molecular Furnaces to break down materials and reforge them into armor, weapons, and repair parts
  • Incredibly Fast Hyperdrive
  • Capable of taking off, hovering and landing in atmosphere
  • Can deliver reinforcements or pave the way for a full on planetary invasion
  • Ion based weapons can be set to disable or kill
  • Internal engineering has been designed to be absurdly resilient, and easily repaired
STRENGTHS
  • Quick Response: Able to deliver troops, supplies, and vehicles almost anywhere in the Galaxy with it's 0.5 Hyperdrive, and is highly fast and maneuverable
  • Tough: Able to withstand a significant amount of punishment. It's engineering is absurdly resilient, with such ships able to be adrift in space for potentially centuries, yet fully operational once relatively small, minor repairs are made. The engineering has been streamlined to be Idiot Proof...a novice, first year engineer could fix it
  • Self Sufficient: It has Molecular Furnace facilities to breakdown recovered materials and forge them into armor, weapons, and repair parts for the ship
  • Multi-purpose: It's vast Cargo Bay can be repurposed to hold either troops and materials for a ground invasion or large amounts of supplies, or as a Forward Operating Base
  • Short Out: It's all Ion Weaponry in keeping with it's designers intent of not being an organization of conquest but mercy to the innocent, is capable of primarily disabling ships as opposed to destroying them, however, if necessary, extra power can be diverted to the ion cannons that would enable them to do just that
WEAKNESSES
  • Hangar Space: It's Hangar Space means one must decide if they would rather deploy starfighters or shuttles. Which limits their ability to provide aerial support if in atmosphere (However, there is NOTHING holding them back on the ground, where quite a considerable number of tanks can be shoved down the enemy's throat from it's innards)
  • Fire Rate: If it's Ion Cannons are set to lethal, there fire rate drops by half
  • Range: If it's Ion Cannons are set to lethal, the range if those weapons drop by half their typical ranges
  • Outdated: It's a tough design, but it can be hacked by more modern ECM systems
DESCRIPTION

Designed and stowed away by the Bloodscrawl Medical Corporation at the height of its power before the Gulag Era, these mothballed warships were found in small automated shipyards in orbit around Kytrand's Sun, and after all the old livery denoting their actual manufacturers was removed, Bacta-Works happily assumed credit for making them and makes full use of their capabilities in it's humanitarian mission
 
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